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@tamagui/react-native-web-lite

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import { AnimatedEvent, attachNativeEvent } from "./AnimatedEvent"; import { AnimatedAddition } from "./nodes/AnimatedAddition"; import { AnimatedDiffClamp } from "./nodes/AnimatedDiffClamp"; import { AnimatedDivision } from "./nodes/AnimatedDivision"; import { AnimatedInterpolation } from "./nodes/AnimatedInterpolation"; import { AnimatedModulo } from "./nodes/AnimatedModulo"; import { AnimatedMultiplication } from "./nodes/AnimatedMultiplication"; import { AnimatedNode } from "./nodes/AnimatedNode"; import "./nodes/AnimatedProps"; import { AnimatedSubtraction } from "./nodes/AnimatedSubtraction"; import { AnimatedTracking } from "./nodes/AnimatedTracking"; import { AnimatedValue } from "./nodes/AnimatedValue"; import { AnimatedValueXY } from "./nodes/AnimatedValueXY"; import { DecayAnimation } from "./animations/DecayAnimation"; import { SpringAnimation } from "./animations/SpringAnimation"; import { TimingAnimation } from "./animations/TimingAnimation"; import { createAnimatedComponent } from "./createAnimatedComponent"; import "./animations/Animation"; import { AnimatedColor } from "./nodes/AnimatedColor"; const add = function(a, b) { return new AnimatedAddition(a, b); }, subtract = function(a, b) { return new AnimatedSubtraction(a, b); }, divide = function(a, b) { return new AnimatedDivision(a, b); }, multiply = function(a, b) { return new AnimatedMultiplication(a, b); }, modulo = function(a, modulus) { return new AnimatedModulo(a, modulus); }, diffClamp = function(a, min, max) { return new AnimatedDiffClamp(a, min, max); }, _combineCallbacks = function(callback, config) { return callback && config.onComplete ? (...args) => { config.onComplete && config.onComplete(...args), callback && callback(...args); } : callback || config.onComplete; }, maybeVectorAnim = function(value, config, anim) { if (value instanceof AnimatedValueXY) { const configX = { ...config }, configY = { ...config }; for (const key in config) { const { x, y } = config[key]; x !== void 0 && y !== void 0 && (configX[key] = x, configY[key] = y); } const aX = anim(value.x, configX), aY = anim(value.y, configY); return parallel([aX, aY], { stopTogether: !1 }); } else if (value instanceof AnimatedColor) { const configR = { ...config }, configG = { ...config }, configB = { ...config }, configA = { ...config }; for (const key in config) { const { r, g, b, a } = config[key]; r !== void 0 && g !== void 0 && b !== void 0 && a !== void 0 && (configR[key] = r, configG[key] = g, configB[key] = b, configA[key] = a); } const aR = anim(value.r, configR), aG = anim(value.g, configG), aB = anim(value.b, configB), aA = anim(value.a, configA); return parallel([aR, aG, aB, aA], { stopTogether: !1 }); } return null; }, spring = function(value, config) { const start = function(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); const singleValue = animatedValue, singleConfig = configuration; singleValue.stopTracking(), configuration.toValue instanceof AnimatedNode ? singleValue.track( new AnimatedTracking( singleValue, configuration.toValue, SpringAnimation, singleConfig, callback ) ) : singleValue.animate(new SpringAnimation(singleConfig), callback); }; return maybeVectorAnim(value, config, spring) || { start: function(callback) { start(value, config, callback); }, stop: function() { value.stopAnimation(); }, reset: function() { value.resetAnimation(); }, _startNativeLoop: function(iterations) { const singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function() { return config.useNativeDriver || !1; } }; }, timing = function(value, config) { const start = function(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); const singleValue = animatedValue, singleConfig = configuration; singleValue.stopTracking(), configuration.toValue instanceof AnimatedNode ? singleValue.track( new AnimatedTracking( singleValue, configuration.toValue, TimingAnimation, singleConfig, callback ) ) : singleValue.animate(new TimingAnimation(singleConfig), callback); }; return maybeVectorAnim(value, config, timing) || { start: function(callback) { start(value, config, callback); }, stop: function() { value.stopAnimation(); }, reset: function() { value.resetAnimation(); }, _startNativeLoop: function(iterations) { const singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function() { return config.useNativeDriver || !1; } }; }, decay = function(value, config) { const start = function(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); const singleValue = animatedValue, singleConfig = configuration; singleValue.stopTracking(), singleValue.animate(new DecayAnimation(singleConfig), callback); }; return maybeVectorAnim(value, config, decay) || { start: function(callback) { start(value, config, callback); }, stop: function() { value.stopAnimation(); }, reset: function() { value.resetAnimation(); }, _startNativeLoop: function(iterations) { const singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function() { return config.useNativeDriver || !1; } }; }, sequence = function(animations) { let current = 0; return { start: function(callback) { const onComplete = function(result) { if (!result.finished) { callback && callback(result); return; } if (current++, current === animations.length) { callback && callback(result); return; } animations[current].start(onComplete); }; animations.length === 0 ? callback && callback({ finished: !0 }) : animations[current].start(onComplete); }, stop: function() { current < animations.length && animations[current].stop(); }, reset: function() { animations.forEach((animation, idx) => { idx <= current && animation.reset(); }), current = 0; }, _startNativeLoop: function() { throw new Error( "Loops run using the native driver cannot contain Animated.sequence animations" ); }, _isUsingNativeDriver: function() { return !1; } }; }, parallel = function(animations, config) { let doneCount = 0; const hasEnded = {}, stopTogether = !(config && config.stopTogether === !1), result = { start: function(callback) { if (doneCount === animations.length) { callback && callback({ finished: !0 }); return; } animations.forEach((animation, idx) => { const cb = function(endResult) { if (hasEnded[idx] = !0, doneCount++, doneCount === animations.length) { doneCount = 0, callback && callback(endResult); return; } !endResult.finished && stopTogether && result.stop(); }; animation ? animation.start(cb) : cb({ finished: !0 }); }); }, stop: function() { animations.forEach((animation, idx) => { !hasEnded[idx] && animation.stop(), hasEnded[idx] = !0; }); }, reset: function() { animations.forEach((animation, idx) => { animation.reset(), hasEnded[idx] = !1, doneCount = 0; }); }, _startNativeLoop: function() { throw new Error( "Loops run using the native driver cannot contain Animated.parallel animations" ); }, _isUsingNativeDriver: function() { return !1; } }; return result; }, delay = function(time) { return timing(new AnimatedValue(0), { toValue: 0, delay: time, duration: 0, useNativeDriver: !1 }); }, stagger = function(time, animations) { return parallel( animations.map((animation, i) => sequence([delay(time * i), animation])) ); }, loop = function(animation, { iterations = -1, resetBeforeIteration = !0 } = {}) { let isFinished = !1, iterationsSoFar = 0; return { start: function(callback) { const restart = function(result = { finished: !0 }) { isFinished || iterationsSoFar === iterations || result.finished === !1 ? callback && callback(result) : (iterationsSoFar++, resetBeforeIteration && animation.reset(), animation.start(restart)); }; !animation || iterations === 0 ? callback && callback({ finished: !0 }) : animation._isUsingNativeDriver() ? animation._startNativeLoop(iterations) : restart(); }, stop: function() { isFinished = !0, animation.stop(); }, reset: function() { iterationsSoFar = 0, isFinished = !1, animation.reset(); }, _startNativeLoop: function() { throw new Error( "Loops run using the native driver cannot contain Animated.loop animations" ); }, _isUsingNativeDriver: function() { return animation._isUsingNativeDriver(); } }; }; function forkEvent(event2, listener) { return event2 ? event2 instanceof AnimatedEvent ? (event2.__addListener(listener), event2) : (...args) => { typeof event2 == "function" && event2(...args), listener(...args); } : listener; } function unforkEvent(event2, listener) { event2 && event2 instanceof AnimatedEvent && event2.__removeListener(listener); } const event = function(argMapping, config) { const animatedEvent = new AnimatedEvent(argMapping, config); return animatedEvent.__isNative ? animatedEvent : animatedEvent.__getHandler(); }, AnimatedImplementationExports = { /** * Standard value class for driving animations. Typically initialized with * `new Animated.Value(0);` * * See https://reactnative.dev/docs/animated#value */ Value: AnimatedValue, /** * 2D value class for driving 2D animations, such as pan gestures. * * See https://reactnative.dev/docs/animatedvaluexy */ ValueXY: AnimatedValueXY, /** * Value class for driving color animations. */ Color: AnimatedColor, /** * Exported to use the Interpolation type in flow. * * See https://reactnative.dev/docs/animated#interpolation */ Interpolation: AnimatedInterpolation, /** * Exported for ease of type checking. All animated values derive from this * class. * * See https://reactnative.dev/docs/animated#node */ Node: AnimatedNode, /** * Animates a value from an initial velocity to zero based on a decay * coefficient. * * See https://reactnative.dev/docs/animated#decay */ decay, /** * Animates a value along a timed easing curve. The Easing module has tons of * predefined curves, or you can use your own function. * * See https://reactnative.dev/docs/animated#timing */ timing, /** * Animates a value according to an analytical spring model based on * damped harmonic oscillation. * * See https://reactnative.dev/docs/animated#spring */ spring, /** * Creates a new Animated value composed from two Animated values added * together. * * See https://reactnative.dev/docs/animated#add */ add, /** * Creates a new Animated value composed by subtracting the second Animated * value from the first Animated value. * * See https://reactnative.dev/docs/animated#subtract */ subtract, /** * Creates a new Animated value composed by dividing the first Animated value * by the second Animated value. * * See https://reactnative.dev/docs/animated#divide */ divide, /** * Creates a new Animated value composed from two Animated values multiplied * together. * * See https://reactnative.dev/docs/animated#multiply */ multiply, /** * Creates a new Animated value that is the (non-negative) modulo of the * provided Animated value. * * See https://reactnative.dev/docs/animated#modulo */ modulo, /** * Create a new Animated value that is limited between 2 values. It uses the * difference between the last value so even if the value is far from the * bounds it will start changing when the value starts getting closer again. * * See https://reactnative.dev/docs/animated#diffclamp */ diffClamp, /** * Starts an animation after the given delay. * * See https://reactnative.dev/docs/animated#delay */ delay, /** * Starts an array of animations in order, waiting for each to complete * before starting the next. If the current running animation is stopped, no * following animations will be started. * * See https://reactnative.dev/docs/animated#sequence */ sequence, /** * Starts an array of animations all at the same time. By default, if one * of the animations is stopped, they will all be stopped. You can override * this with the `stopTogether` flag. * * See https://reactnative.dev/docs/animated#parallel */ parallel, /** * Array of animations may run in parallel (overlap), but are started in * sequence with successive delays. Nice for doing trailing effects. * * See https://reactnative.dev/docs/animated#stagger */ stagger, /** * Loops a given animation continuously, so that each time it reaches the * end, it resets and begins again from the start. * * See https://reactnative.dev/docs/animated#loop */ loop, /** * Takes an array of mappings and extracts values from each arg accordingly, * then calls `setValue` on the mapped outputs. * * See https://reactnative.dev/docs/animated#event */ event, /** * Make any React component Animatable. Used to create `Animated.View`, etc. * * See https://reactnative.dev/docs/animated#createanimatedcomponent */ createAnimatedComponent, /** * Imperative API to attach an animated value to an event on a view. Prefer * using `Animated.event` with `useNativeDrive: true` if possible. * * See https://reactnative.dev/docs/animated#attachnativeevent */ attachNativeEvent, /** * Advanced imperative API for snooping on animated events that are passed in * through props. Use values directly where possible. * * See https://reactnative.dev/docs/animated#forkevent */ forkEvent, unforkEvent, /** * Expose Event class, so it can be used as a type for type checkers. */ Event: AnimatedEvent }; var AnimatedImplementation_default = AnimatedImplementationExports; export { AnimatedImplementationExports as AnimatedImplementation, AnimatedImplementationExports, AnimatedImplementation_default as default }; //# sourceMappingURL=AnimatedImplementation.js.map