@tamagui/react-native-web-lite
Version:
React Native for Web
434 lines (433 loc) • 14.9 kB
JavaScript
import { AnimatedEvent, attachNativeEvent } from "./AnimatedEvent";
import { AnimatedAddition } from "./nodes/AnimatedAddition";
import { AnimatedDiffClamp } from "./nodes/AnimatedDiffClamp";
import { AnimatedDivision } from "./nodes/AnimatedDivision";
import { AnimatedInterpolation } from "./nodes/AnimatedInterpolation";
import { AnimatedModulo } from "./nodes/AnimatedModulo";
import { AnimatedMultiplication } from "./nodes/AnimatedMultiplication";
import { AnimatedNode } from "./nodes/AnimatedNode";
import "./nodes/AnimatedProps";
import { AnimatedSubtraction } from "./nodes/AnimatedSubtraction";
import { AnimatedTracking } from "./nodes/AnimatedTracking";
import { AnimatedValue } from "./nodes/AnimatedValue";
import { AnimatedValueXY } from "./nodes/AnimatedValueXY";
import { DecayAnimation } from "./animations/DecayAnimation";
import { SpringAnimation } from "./animations/SpringAnimation";
import { TimingAnimation } from "./animations/TimingAnimation";
import { createAnimatedComponent } from "./createAnimatedComponent";
import "./animations/Animation";
import { AnimatedColor } from "./nodes/AnimatedColor";
const add = function(a, b) {
return new AnimatedAddition(a, b);
}, subtract = function(a, b) {
return new AnimatedSubtraction(a, b);
}, divide = function(a, b) {
return new AnimatedDivision(a, b);
}, multiply = function(a, b) {
return new AnimatedMultiplication(a, b);
}, modulo = function(a, modulus) {
return new AnimatedModulo(a, modulus);
}, diffClamp = function(a, min, max) {
return new AnimatedDiffClamp(a, min, max);
}, _combineCallbacks = function(callback, config) {
return callback && config.onComplete ? (...args) => {
config.onComplete && config.onComplete(...args), callback && callback(...args);
} : callback || config.onComplete;
}, maybeVectorAnim = function(value, config, anim) {
if (value instanceof AnimatedValueXY) {
const configX = { ...config }, configY = { ...config };
for (const key in config) {
const { x, y } = config[key];
x !== void 0 && y !== void 0 && (configX[key] = x, configY[key] = y);
}
const aX = anim(value.x, configX), aY = anim(value.y, configY);
return parallel([aX, aY], { stopTogether: !1 });
} else if (value instanceof AnimatedColor) {
const configR = { ...config }, configG = { ...config }, configB = { ...config }, configA = { ...config };
for (const key in config) {
const { r, g, b, a } = config[key];
r !== void 0 && g !== void 0 && b !== void 0 && a !== void 0 && (configR[key] = r, configG[key] = g, configB[key] = b, configA[key] = a);
}
const aR = anim(value.r, configR), aG = anim(value.g, configG), aB = anim(value.b, configB), aA = anim(value.a, configA);
return parallel([aR, aG, aB, aA], { stopTogether: !1 });
}
return null;
}, spring = function(value, config) {
const start = function(animatedValue, configuration, callback) {
callback = _combineCallbacks(callback, configuration);
const singleValue = animatedValue, singleConfig = configuration;
singleValue.stopTracking(), configuration.toValue instanceof AnimatedNode ? singleValue.track(
new AnimatedTracking(
singleValue,
configuration.toValue,
SpringAnimation,
singleConfig,
callback
)
) : singleValue.animate(new SpringAnimation(singleConfig), callback);
};
return maybeVectorAnim(value, config, spring) || {
start: function(callback) {
start(value, config, callback);
},
stop: function() {
value.stopAnimation();
},
reset: function() {
value.resetAnimation();
},
_startNativeLoop: function(iterations) {
const singleConfig = { ...config, iterations };
start(value, singleConfig);
},
_isUsingNativeDriver: function() {
return config.useNativeDriver || !1;
}
};
}, timing = function(value, config) {
const start = function(animatedValue, configuration, callback) {
callback = _combineCallbacks(callback, configuration);
const singleValue = animatedValue, singleConfig = configuration;
singleValue.stopTracking(), configuration.toValue instanceof AnimatedNode ? singleValue.track(
new AnimatedTracking(
singleValue,
configuration.toValue,
TimingAnimation,
singleConfig,
callback
)
) : singleValue.animate(new TimingAnimation(singleConfig), callback);
};
return maybeVectorAnim(value, config, timing) || {
start: function(callback) {
start(value, config, callback);
},
stop: function() {
value.stopAnimation();
},
reset: function() {
value.resetAnimation();
},
_startNativeLoop: function(iterations) {
const singleConfig = { ...config, iterations };
start(value, singleConfig);
},
_isUsingNativeDriver: function() {
return config.useNativeDriver || !1;
}
};
}, decay = function(value, config) {
const start = function(animatedValue, configuration, callback) {
callback = _combineCallbacks(callback, configuration);
const singleValue = animatedValue, singleConfig = configuration;
singleValue.stopTracking(), singleValue.animate(new DecayAnimation(singleConfig), callback);
};
return maybeVectorAnim(value, config, decay) || {
start: function(callback) {
start(value, config, callback);
},
stop: function() {
value.stopAnimation();
},
reset: function() {
value.resetAnimation();
},
_startNativeLoop: function(iterations) {
const singleConfig = { ...config, iterations };
start(value, singleConfig);
},
_isUsingNativeDriver: function() {
return config.useNativeDriver || !1;
}
};
}, sequence = function(animations) {
let current = 0;
return {
start: function(callback) {
const onComplete = function(result) {
if (!result.finished) {
callback && callback(result);
return;
}
if (current++, current === animations.length) {
callback && callback(result);
return;
}
animations[current].start(onComplete);
};
animations.length === 0 ? callback && callback({ finished: !0 }) : animations[current].start(onComplete);
},
stop: function() {
current < animations.length && animations[current].stop();
},
reset: function() {
animations.forEach((animation, idx) => {
idx <= current && animation.reset();
}), current = 0;
},
_startNativeLoop: function() {
throw new Error(
"Loops run using the native driver cannot contain Animated.sequence animations"
);
},
_isUsingNativeDriver: function() {
return !1;
}
};
}, parallel = function(animations, config) {
let doneCount = 0;
const hasEnded = {}, stopTogether = !(config && config.stopTogether === !1), result = {
start: function(callback) {
if (doneCount === animations.length) {
callback && callback({ finished: !0 });
return;
}
animations.forEach((animation, idx) => {
const cb = function(endResult) {
if (hasEnded[idx] = !0, doneCount++, doneCount === animations.length) {
doneCount = 0, callback && callback(endResult);
return;
}
!endResult.finished && stopTogether && result.stop();
};
animation ? animation.start(cb) : cb({ finished: !0 });
});
},
stop: function() {
animations.forEach((animation, idx) => {
!hasEnded[idx] && animation.stop(), hasEnded[idx] = !0;
});
},
reset: function() {
animations.forEach((animation, idx) => {
animation.reset(), hasEnded[idx] = !1, doneCount = 0;
});
},
_startNativeLoop: function() {
throw new Error(
"Loops run using the native driver cannot contain Animated.parallel animations"
);
},
_isUsingNativeDriver: function() {
return !1;
}
};
return result;
}, delay = function(time) {
return timing(new AnimatedValue(0), {
toValue: 0,
delay: time,
duration: 0,
useNativeDriver: !1
});
}, stagger = function(time, animations) {
return parallel(
animations.map((animation, i) => sequence([delay(time * i), animation]))
);
}, loop = function(animation, { iterations = -1, resetBeforeIteration = !0 } = {}) {
let isFinished = !1, iterationsSoFar = 0;
return {
start: function(callback) {
const restart = function(result = { finished: !0 }) {
isFinished || iterationsSoFar === iterations || result.finished === !1 ? callback && callback(result) : (iterationsSoFar++, resetBeforeIteration && animation.reset(), animation.start(restart));
};
!animation || iterations === 0 ? callback && callback({ finished: !0 }) : animation._isUsingNativeDriver() ? animation._startNativeLoop(iterations) : restart();
},
stop: function() {
isFinished = !0, animation.stop();
},
reset: function() {
iterationsSoFar = 0, isFinished = !1, animation.reset();
},
_startNativeLoop: function() {
throw new Error(
"Loops run using the native driver cannot contain Animated.loop animations"
);
},
_isUsingNativeDriver: function() {
return animation._isUsingNativeDriver();
}
};
};
function forkEvent(event2, listener) {
return event2 ? event2 instanceof AnimatedEvent ? (event2.__addListener(listener), event2) : (...args) => {
typeof event2 == "function" && event2(...args), listener(...args);
} : listener;
}
function unforkEvent(event2, listener) {
event2 && event2 instanceof AnimatedEvent && event2.__removeListener(listener);
}
const event = function(argMapping, config) {
const animatedEvent = new AnimatedEvent(argMapping, config);
return animatedEvent.__isNative ? animatedEvent : animatedEvent.__getHandler();
}, AnimatedImplementationExports = {
/**
* Standard value class for driving animations. Typically initialized with
* `new Animated.Value(0);`
*
* See https://reactnative.dev/docs/animated#value
*/
Value: AnimatedValue,
/**
* 2D value class for driving 2D animations, such as pan gestures.
*
* See https://reactnative.dev/docs/animatedvaluexy
*/
ValueXY: AnimatedValueXY,
/**
* Value class for driving color animations.
*/
Color: AnimatedColor,
/**
* Exported to use the Interpolation type in flow.
*
* See https://reactnative.dev/docs/animated#interpolation
*/
Interpolation: AnimatedInterpolation,
/**
* Exported for ease of type checking. All animated values derive from this
* class.
*
* See https://reactnative.dev/docs/animated#node
*/
Node: AnimatedNode,
/**
* Animates a value from an initial velocity to zero based on a decay
* coefficient.
*
* See https://reactnative.dev/docs/animated#decay
*/
decay,
/**
* Animates a value along a timed easing curve. The Easing module has tons of
* predefined curves, or you can use your own function.
*
* See https://reactnative.dev/docs/animated#timing
*/
timing,
/**
* Animates a value according to an analytical spring model based on
* damped harmonic oscillation.
*
* See https://reactnative.dev/docs/animated#spring
*/
spring,
/**
* Creates a new Animated value composed from two Animated values added
* together.
*
* See https://reactnative.dev/docs/animated#add
*/
add,
/**
* Creates a new Animated value composed by subtracting the second Animated
* value from the first Animated value.
*
* See https://reactnative.dev/docs/animated#subtract
*/
subtract,
/**
* Creates a new Animated value composed by dividing the first Animated value
* by the second Animated value.
*
* See https://reactnative.dev/docs/animated#divide
*/
divide,
/**
* Creates a new Animated value composed from two Animated values multiplied
* together.
*
* See https://reactnative.dev/docs/animated#multiply
*/
multiply,
/**
* Creates a new Animated value that is the (non-negative) modulo of the
* provided Animated value.
*
* See https://reactnative.dev/docs/animated#modulo
*/
modulo,
/**
* Create a new Animated value that is limited between 2 values. It uses the
* difference between the last value so even if the value is far from the
* bounds it will start changing when the value starts getting closer again.
*
* See https://reactnative.dev/docs/animated#diffclamp
*/
diffClamp,
/**
* Starts an animation after the given delay.
*
* See https://reactnative.dev/docs/animated#delay
*/
delay,
/**
* Starts an array of animations in order, waiting for each to complete
* before starting the next. If the current running animation is stopped, no
* following animations will be started.
*
* See https://reactnative.dev/docs/animated#sequence
*/
sequence,
/**
* Starts an array of animations all at the same time. By default, if one
* of the animations is stopped, they will all be stopped. You can override
* this with the `stopTogether` flag.
*
* See https://reactnative.dev/docs/animated#parallel
*/
parallel,
/**
* Array of animations may run in parallel (overlap), but are started in
* sequence with successive delays. Nice for doing trailing effects.
*
* See https://reactnative.dev/docs/animated#stagger
*/
stagger,
/**
* Loops a given animation continuously, so that each time it reaches the
* end, it resets and begins again from the start.
*
* See https://reactnative.dev/docs/animated#loop
*/
loop,
/**
* Takes an array of mappings and extracts values from each arg accordingly,
* then calls `setValue` on the mapped outputs.
*
* See https://reactnative.dev/docs/animated#event
*/
event,
/**
* Make any React component Animatable. Used to create `Animated.View`, etc.
*
* See https://reactnative.dev/docs/animated#createanimatedcomponent
*/
createAnimatedComponent,
/**
* Imperative API to attach an animated value to an event on a view. Prefer
* using `Animated.event` with `useNativeDrive: true` if possible.
*
* See https://reactnative.dev/docs/animated#attachnativeevent
*/
attachNativeEvent,
/**
* Advanced imperative API for snooping on animated events that are passed in
* through props. Use values directly where possible.
*
* See https://reactnative.dev/docs/animated#forkevent
*/
forkEvent,
unforkEvent,
/**
* Expose Event class, so it can be used as a type for type checkers.
*/
Event: AnimatedEvent
};
var AnimatedImplementation_default = AnimatedImplementationExports;
export {
AnimatedImplementationExports as AnimatedImplementation,
AnimatedImplementationExports,
AnimatedImplementation_default as default
};
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