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@tamagui/react-native-web-lite

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/** * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @format * @format */ /** * Used to find the indices of the frames that overlap the given offsets. Useful for finding the * items that bound different windows of content, such as the visible area or the buffered overscan * area. */ export function elementsThatOverlapOffsets( offsets, props, getFrameMetrics, zoomScale = 1 ) { const itemCount = props.getItemCount(props.data) const result = [] for (let offsetIndex = 0; offsetIndex < offsets.length; offsetIndex++) { const currentOffset = offsets[offsetIndex] let left = 0 let right = itemCount - 1 while (left <= right) { // eslint-disable-next-line no-bitwise const mid = left + ((right - left) >>> 1) const frame = getFrameMetrics(mid, props) const scaledOffsetStart = frame.offset * zoomScale const scaledOffsetEnd = (frame.offset + frame.length) * zoomScale // We want the first frame that contains the offset, with inclusive bounds. Thus, for the // first frame the scaledOffsetStart is inclusive, while for other frames it is exclusive. if ( (mid === 0 && currentOffset < scaledOffsetStart) || (mid !== 0 && currentOffset <= scaledOffsetStart) ) { right = mid - 1 } else if (currentOffset > scaledOffsetEnd) { left = mid + 1 } else { result[offsetIndex] = mid break } } } return result } /** * Computes the number of elements in the `next` range that are new compared to the `prev` range. * Handy for calculating how many new items will be rendered when the render window changes so we * can restrict the number of new items render at once so that content can appear on the screen * faster. */ export function newRangeCount(prev, next) { return ( next.last - next.first + 1 - Math.max(0, 1 + Math.min(next.last, prev.last) - Math.max(next.first, prev.first)) ) } /** * Custom logic for determining which items should be rendered given the current frame and scroll * metrics, as well as the previous render state. The algorithm may evolve over time, but generally * prioritizes the visible area first, then expands that with overscan regions ahead and behind, * biased in the direction of scroll. */ export function computeWindowedRenderLimits( props, maxToRenderPerBatch, windowSize, prev, getFrameMetricsApprox, scrollMetrics ) { const itemCount = props.getItemCount(props.data) if (itemCount === 0) { return { first: 0, last: -1 } } const { offset, velocity, visibleLength, zoomScale = 1 } = scrollMetrics // Start with visible area, then compute maximum overscan region by expanding from there, biased // in the direction of scroll. Total overscan area is capped, which should cap memory consumption // too. const visibleBegin = Math.max(0, offset) const visibleEnd = visibleBegin + visibleLength const overscanLength = (windowSize - 1) * visibleLength // Considering velocity seems to introduce more churn than it's worth. const leadFactor = 0.5 // Math.max(0, Math.min(1, velocity / 25 + 0.5)); const fillPreference = velocity > 1 ? 'after' : velocity < -1 ? 'before' : 'none' const overscanBegin = Math.max(0, visibleBegin - (1 - leadFactor) * overscanLength) const overscanEnd = Math.max(0, visibleEnd + leadFactor * overscanLength) const lastItemOffset = getFrameMetricsApprox(itemCount - 1, props).offset * zoomScale if (lastItemOffset < overscanBegin) { // Entire list is before our overscan window return { first: Math.max(0, itemCount - 1 - maxToRenderPerBatch), last: itemCount - 1, } } // Find the indices that correspond to the items at the render boundaries we're targeting. let [overscanFirst, first, last, overscanLast] = elementsThatOverlapOffsets( [overscanBegin, visibleBegin, visibleEnd, overscanEnd], props, getFrameMetricsApprox, zoomScale ) overscanFirst = overscanFirst == null ? 0 : overscanFirst first = first == null ? Math.max(0, overscanFirst) : first overscanLast = overscanLast == null ? itemCount - 1 : overscanLast last = last == null ? Math.min(overscanLast, first + maxToRenderPerBatch - 1) : last const visible = { first, last } // We want to limit the number of new cells we're rendering per batch so that we can fill the // content on the screen quickly. If we rendered the entire overscan window at once, the user // could be staring at white space for a long time waiting for a bunch of offscreen content to // render. let newCellCount = newRangeCount(prev, visible) while (true) { if (first <= overscanFirst && last >= overscanLast) { // If we fill the entire overscan range, we're done. break } const maxNewCells = newCellCount >= maxToRenderPerBatch const firstWillAddMore = first <= prev.first || first > prev.last const firstShouldIncrement = first > overscanFirst && (!maxNewCells || !firstWillAddMore) const lastWillAddMore = last >= prev.last || last < prev.first const lastShouldIncrement = last < overscanLast && (!maxNewCells || !lastWillAddMore) if (maxNewCells && !firstShouldIncrement && !lastShouldIncrement) { // We only want to stop if we've hit maxNewCells AND we cannot increment first or last // without rendering new items. This let's us preserve as many already rendered items as // possible, reducing render churn and keeping the rendered overscan range as large as // possible. break } if ( firstShouldIncrement && !(fillPreference === 'after' && lastShouldIncrement && lastWillAddMore) ) { if (firstWillAddMore) { newCellCount++ } first-- } if ( lastShouldIncrement && !(fillPreference === 'before' && firstShouldIncrement && firstWillAddMore) ) { if (lastWillAddMore) { newCellCount++ } last++ } } if ( !( last >= first && first >= 0 && last < itemCount && first >= overscanFirst && last <= overscanLast && first <= visible.first && last >= visible.last ) ) { throw new Error( 'Bad window calculation ' + JSON.stringify({ first, last, itemCount, overscanFirst, overscanLast, visible, }) ) } return { first, last } } export function keyExtractor(item, index) { if (typeof item === 'object' && item?.key != null) { return item.key } if (typeof item === 'object' && item?.id != null) { return item.id } return String(index) }