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import { AnimatedEvent, attachNativeEvent } from "./AnimatedEvent.native.js"; import AnimatedAddition from "./nodes/AnimatedAddition.native.js"; import AnimatedDiffClamp from "./nodes/AnimatedDiffClamp.native.js"; import AnimatedDivision from "./nodes/AnimatedDivision.native.js"; import AnimatedInterpolation from "./nodes/AnimatedInterpolation.native.js"; import AnimatedModulo from "./nodes/AnimatedModulo.native.js"; import AnimatedMultiplication from "./nodes/AnimatedMultiplication.native.js"; import AnimatedNode from "./nodes/AnimatedNode.native.js"; import "./nodes/AnimatedProps.native.js"; import AnimatedSubtraction from "./nodes/AnimatedSubtraction.native.js"; import AnimatedTracking from "./nodes/AnimatedTracking.native.js"; import AnimatedValue from "./nodes/AnimatedValue.native.js"; import AnimatedValueXY from "./nodes/AnimatedValueXY.native.js"; import DecayAnimation from "./animations/DecayAnimation.native.js"; import SpringAnimation from "./animations/SpringAnimation.native.js"; import TimingAnimation from "./animations/TimingAnimation.native.js"; import createAnimatedComponent from "./createAnimatedComponent.native.js"; import "./animations/Animation.native.js"; import AnimatedColor from "./nodes/AnimatedColor.native.js"; var add = function (a, b) { return new AnimatedAddition(a, b); }, subtract = function (a, b) { return new AnimatedSubtraction(a, b); }, divide = function (a, b) { return new AnimatedDivision(a, b); }, multiply = function (a, b) { return new AnimatedMultiplication(a, b); }, modulo = function (a, modulus) { return new AnimatedModulo(a, modulus); }, diffClamp = function (a, min, max) { return new AnimatedDiffClamp(a, min, max); }, _combineCallbacks = function (callback, config) { return callback && config.onComplete ? function () { for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) args[_key] = arguments[_key]; config.onComplete && config.onComplete(...args), callback && callback(...args); } : callback || config.onComplete; }, maybeVectorAnim = function (value, config, anim) { if (value instanceof AnimatedValueXY) { var configX = { ...config }, configY = { ...config }; for (var key in config) { var { x, y } = config[key]; x !== void 0 && y !== void 0 && (configX[key] = x, configY[key] = y); } var aX = anim(value.x, configX), aY = anim(value.y, configY); return parallel([aX, aY], { stopTogether: !1 }); } else if (value instanceof AnimatedColor) { var configR = { ...config }, configG = { ...config }, configB = { ...config }, configA = { ...config }; for (var key1 in config) { var { r, g, b, a } = config[key1]; r !== void 0 && g !== void 0 && b !== void 0 && a !== void 0 && (configR[key1] = r, configG[key1] = g, configB[key1] = b, configA[key1] = a); } var aR = anim(value.r, configR), aG = anim(value.g, configG), aB = anim(value.b, configB), aA = anim(value.a, configA); return parallel([aR, aG, aB, aA], { stopTogether: !1 }); } return null; }, spring = function (value, config) { var start = function (animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); var singleValue = animatedValue, singleConfig = configuration; singleValue.stopTracking(), configuration.toValue instanceof AnimatedNode ? singleValue.track(new AnimatedTracking(singleValue, configuration.toValue, SpringAnimation, singleConfig, callback)) : singleValue.animate(new SpringAnimation(singleConfig), callback); }; return maybeVectorAnim(value, config, spring) || { start: function (callback) { start(value, config, callback); }, stop: function () { value.stopAnimation(); }, reset: function () { value.resetAnimation(); }, _startNativeLoop: function (iterations) { var singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function () { return config.useNativeDriver || !1; } }; }, timing = function (value, config) { var start = function (animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); var singleValue = animatedValue, singleConfig = configuration; singleValue.stopTracking(), configuration.toValue instanceof AnimatedNode ? singleValue.track(new AnimatedTracking(singleValue, configuration.toValue, TimingAnimation, singleConfig, callback)) : singleValue.animate(new TimingAnimation(singleConfig), callback); }; return maybeVectorAnim(value, config, timing) || { start: function (callback) { start(value, config, callback); }, stop: function () { value.stopAnimation(); }, reset: function () { value.resetAnimation(); }, _startNativeLoop: function (iterations) { var singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function () { return config.useNativeDriver || !1; } }; }, decay = function (value, config) { var start = function (animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); var singleValue = animatedValue, singleConfig = configuration; singleValue.stopTracking(), singleValue.animate(new DecayAnimation(singleConfig), callback); }; return maybeVectorAnim(value, config, decay) || { start: function (callback) { start(value, config, callback); }, stop: function () { value.stopAnimation(); }, reset: function () { value.resetAnimation(); }, _startNativeLoop: function (iterations) { var singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function () { return config.useNativeDriver || !1; } }; }, sequence = function (animations) { var current = 0; return { start: function (callback) { var onComplete = function (result) { if (!result.finished) { callback && callback(result); return; } if (current++, current === animations.length) { callback && callback(result); return; } animations[current].start(onComplete); }; animations.length === 0 ? callback && callback({ finished: !0 }) : animations[current].start(onComplete); }, stop: function () { current < animations.length && animations[current].stop(); }, reset: function () { animations.forEach(function (animation, idx) { idx <= current && animation.reset(); }), current = 0; }, _startNativeLoop: function () { throw new Error("Loops run using the native driver cannot contain Animated.sequence animations"); }, _isUsingNativeDriver: function () { return !1; } }; }, parallel = function (animations, config) { var doneCount = 0, hasEnded = {}, stopTogether = !(config && config.stopTogether === !1), result = { start: function (callback) { if (doneCount === animations.length) { callback && callback({ finished: !0 }); return; } animations.forEach(function (animation, idx) { var cb = function (endResult) { if (hasEnded[idx] = !0, doneCount++, doneCount === animations.length) { doneCount = 0, callback && callback(endResult); return; } !endResult.finished && stopTogether && result.stop(); }; animation ? animation.start(cb) : cb({ finished: !0 }); }); }, stop: function () { animations.forEach(function (animation, idx) { !hasEnded[idx] && animation.stop(), hasEnded[idx] = !0; }); }, reset: function () { animations.forEach(function (animation, idx) { animation.reset(), hasEnded[idx] = !1, doneCount = 0; }); }, _startNativeLoop: function () { throw new Error("Loops run using the native driver cannot contain Animated.parallel animations"); }, _isUsingNativeDriver: function () { return !1; } }; return result; }, delay = function (time) { return timing(new AnimatedValue(0), { toValue: 0, delay: time, duration: 0, useNativeDriver: !1 }); }, stagger = function (time, animations) { return parallel(animations.map(function (animation, i) { return sequence([delay(time * i), animation]); })); }, loop = function (animation) { var { iterations = -1, resetBeforeIteration = !0 } = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : {}, isFinished = !1, iterationsSoFar = 0; return { start: function (callback) { var restart = function () { var result = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : { finished: !0 }; isFinished || iterationsSoFar === iterations || result.finished === !1 ? callback && callback(result) : (iterationsSoFar++, resetBeforeIteration && animation.reset(), animation.start(restart)); }; !animation || iterations === 0 ? callback && callback({ finished: !0 }) : animation._isUsingNativeDriver() ? animation._startNativeLoop(iterations) : restart(); }, // Start looping recursively on the js thread stop: function () { isFinished = !0, animation.stop(); }, reset: function () { iterationsSoFar = 0, isFinished = !1, animation.reset(); }, _startNativeLoop: function () { throw new Error("Loops run using the native driver cannot contain Animated.loop animations"); }, _isUsingNativeDriver: function () { return animation._isUsingNativeDriver(); } }; }; function forkEvent(event3, listener) { return event3 ? event3 instanceof AnimatedEvent ? (event3.__addListener(listener), event3) : function () { for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) args[_key] = arguments[_key]; typeof event3 == "function" && event3(...args), listener(...args); } : listener; } function unforkEvent(event3, listener) { event3 && event3 instanceof AnimatedEvent && event3.__removeListener(listener); } var event = function (argMapping, config) { var animatedEvent = new AnimatedEvent(argMapping, config); return animatedEvent.__isNative ? animatedEvent : animatedEvent.__getHandler(); }, AnimatedImplementation_default = { /** * Standard value class for driving animations. Typically initialized with * `new Animated.Value(0);` * * See https://reactnative.dev/docs/animated#value */ Value: AnimatedValue, /** * 2D value class for driving 2D animations, such as pan gestures. * * See https://reactnative.dev/docs/animatedvaluexy */ ValueXY: AnimatedValueXY, /** * Value class for driving color animations. */ Color: AnimatedColor, /** * Exported to use the Interpolation type in flow. * * See https://reactnative.dev/docs/animated#interpolation */ Interpolation: AnimatedInterpolation, /** * Exported for ease of type checking. All animated values derive from this * class. * * See https://reactnative.dev/docs/animated#node */ Node: AnimatedNode, /** * Animates a value from an initial velocity to zero based on a decay * coefficient. * * See https://reactnative.dev/docs/animated#decay */ decay, /** * Animates a value along a timed easing curve. The Easing module has tons of * predefined curves, or you can use your own function. * * See https://reactnative.dev/docs/animated#timing */ timing, /** * Animates a value according to an analytical spring model based on * damped harmonic oscillation. * * See https://reactnative.dev/docs/animated#spring */ spring, /** * Creates a new Animated value composed from two Animated values added * together. * * See https://reactnative.dev/docs/animated#add */ add, /** * Creates a new Animated value composed by subtracting the second Animated * value from the first Animated value. * * See https://reactnative.dev/docs/animated#subtract */ subtract, /** * Creates a new Animated value composed by dividing the first Animated value * by the second Animated value. * * See https://reactnative.dev/docs/animated#divide */ divide, /** * Creates a new Animated value composed from two Animated values multiplied * together. * * See https://reactnative.dev/docs/animated#multiply */ multiply, /** * Creates a new Animated value that is the (non-negative) modulo of the * provided Animated value. * * See https://reactnative.dev/docs/animated#modulo */ modulo, /** * Create a new Animated value that is limited between 2 values. It uses the * difference between the last value so even if the value is far from the * bounds it will start changing when the value starts getting closer again. * * See https://reactnative.dev/docs/animated#diffclamp */ diffClamp, /** * Starts an animation after the given delay. * * See https://reactnative.dev/docs/animated#delay */ delay, /** * Starts an array of animations in order, waiting for each to complete * before starting the next. If the current running animation is stopped, no * following animations will be started. * * See https://reactnative.dev/docs/animated#sequence */ sequence, /** * Starts an array of animations all at the same time. By default, if one * of the animations is stopped, they will all be stopped. You can override * this with the `stopTogether` flag. * * See https://reactnative.dev/docs/animated#parallel */ parallel, /** * Array of animations may run in parallel (overlap), but are started in * sequence with successive delays. Nice for doing trailing effects. * * See https://reactnative.dev/docs/animated#stagger */ stagger, /** * Loops a given animation continuously, so that each time it reaches the * end, it resets and begins again from the start. * * See https://reactnative.dev/docs/animated#loop */ loop, /** * Takes an array of mappings and extracts values from each arg accordingly, * then calls `setValue` on the mapped outputs. * * See https://reactnative.dev/docs/animated#event */ event, /** * Make any React component Animatable. Used to create `Animated.View`, etc. * * See https://reactnative.dev/docs/animated#createanimatedcomponent */ createAnimatedComponent, /** * Imperative API to attach an animated value to an event on a view. Prefer * using `Animated.event` with `useNativeDrive: true` if possible. * * See https://reactnative.dev/docs/animated#attachnativeevent */ attachNativeEvent, /** * Advanced imperative API for snooping on animated events that are passed in * through props. Use values directly where possible. * * See https://reactnative.dev/docs/animated#forkevent */ forkEvent, unforkEvent, /** * Expose Event class, so it can be used as a type for type checkers. */ Event: AnimatedEvent }; export { AnimatedImplementation_default as default }; //# sourceMappingURL=AnimatedImplementation.native.js.map