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@tamagui/react-native-web-lite

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"use strict"; var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf, __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: !0 }); }, __copyProps = (to, from, except, desc) => { if (from && typeof from == "object" || typeof from == "function") for (let key of __getOwnPropNames(from)) !__hasOwnProp.call(to, key) && key !== except && __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: !0 }) : target, mod)), __toCommonJS = mod => __copyProps(__defProp({}, "__esModule", { value: !0 }), mod); var DecayAnimation_exports = {}; __export(DecayAnimation_exports, { default: () => DecayAnimation_default }); module.exports = __toCommonJS(DecayAnimation_exports); var import_Animation = __toESM(require("./Animation.cjs")), import_NativeAnimatedHelper = require("../NativeAnimatedHelper.cjs"); class DecayAnimation extends import_Animation.default { _startTime; _lastValue; _fromValue; _deceleration; _velocity; _onUpdate; _animationFrame; _useNativeDriver; constructor(config) { super(), this._deceleration = config.deceleration ?? 0.998, this._velocity = config.velocity, this._useNativeDriver = (0, import_NativeAnimatedHelper.shouldUseNativeDriver)(config), this.__isInteraction = config.isInteraction ?? !this._useNativeDriver, this.__iterations = config.iterations ?? 1; } __getNativeAnimationConfig() { return { type: "decay", deceleration: this._deceleration, velocity: this._velocity, iterations: this.__iterations }; } start(fromValue, onUpdate, onEnd, previousAnimation, animatedValue) { this.__active = !0, this._lastValue = fromValue, this._fromValue = fromValue, this._onUpdate = onUpdate, this.__onEnd = onEnd, this._startTime = Date.now(), this._useNativeDriver ? this.__startNativeAnimation(animatedValue) : this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); } onUpdate() { const now = Date.now(), value = this._fromValue + this._velocity / (1 - this._deceleration) * (1 - Math.exp(-(1 - this._deceleration) * (now - this._startTime))); if (this._onUpdate(value), Math.abs(this._lastValue - value) < 0.1) { this.__debouncedOnEnd({ finished: !0 }); return; } this._lastValue = value, this.__active && (this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this))); } stop() { super.stop(), this.__active = !1, global.cancelAnimationFrame(this._animationFrame), this.__debouncedOnEnd({ finished: !1 }); } } var DecayAnimation_default = DecayAnimation;