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@tamagui/react-native-web-lite

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/** * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * * @format */ 'use strict' import Easing from '../Easing' import { shouldUseNativeDriver } from '../NativeAnimatedHelper' import Animation from './Animation' var _easeInOut function easeInOut() { if (!_easeInOut) { _easeInOut = Easing.inOut(Easing.ease) } return _easeInOut } class TimingAnimation extends Animation { constructor(config) { var _config$easing, _config$duration, _config$delay, _config$iterations, _config$isInteraction super() this._toValue = config.toValue this._easing = (_config$easing = config.easing) !== null && _config$easing !== void 0 ? _config$easing : easeInOut() this._duration = (_config$duration = config.duration) !== null && _config$duration !== void 0 ? _config$duration : 500 this._delay = (_config$delay = config.delay) !== null && _config$delay !== void 0 ? _config$delay : 0 this.__iterations = (_config$iterations = config.iterations) !== null && _config$iterations !== void 0 ? _config$iterations : 1 this._useNativeDriver = shouldUseNativeDriver(config) this._platformConfig = config.platformConfig this.__isInteraction = (_config$isInteraction = config.isInteraction) !== null && _config$isInteraction !== void 0 ? _config$isInteraction : !this._useNativeDriver } __getNativeAnimationConfig() { var frameDuration = 1000.0 / 60.0 var frames = [] var numFrames = Math.round(this._duration / frameDuration) for (var frame = 0; frame < numFrames; frame++) { frames.push(this._easing(frame / numFrames)) } frames.push(this._easing(1)) return { type: 'frames', frames, toValue: this._toValue, iterations: this.__iterations, platformConfig: this._platformConfig, } } start(fromValue, onUpdate, onEnd, previousAnimation, animatedValue) { this.__active = true this._fromValue = fromValue this._onUpdate = onUpdate this.__onEnd = onEnd var start = () => { // Animations that sometimes have 0 duration and sometimes do not // still need to use the native driver when duration is 0 so as to // not cause intermixed JS and native animations. if (this._duration === 0 && !this._useNativeDriver) { this._onUpdate(this._toValue) this.__debouncedOnEnd({ finished: true, }) } else { this._startTime = Date.now() if (this._useNativeDriver) { this.__startNativeAnimation(animatedValue) } else { this._animationFrame = requestAnimationFrame( // $FlowFixMe[method-unbinding] added when improving typing for this parameters this.onUpdate.bind(this) ) } } } if (this._delay) { this._timeout = setTimeout(start, this._delay) } else { start() } } onUpdate() { var now = Date.now() if (now >= this._startTime + this._duration) { if (this._duration === 0) { this._onUpdate(this._toValue) } else { this._onUpdate( this._fromValue + this._easing(1) * (this._toValue - this._fromValue) ) } this.__debouncedOnEnd({ finished: true, }) return } this._onUpdate( this._fromValue + this._easing((now - this._startTime) / this._duration) * (this._toValue - this._fromValue) ) if (this.__active) { // $FlowFixMe[method-unbinding] added when improving typing for this parameters this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)) } } stop() { super.stop() this.__active = false clearTimeout(this._timeout) global.cancelAnimationFrame(this._animationFrame) this.__debouncedOnEnd({ finished: false, }) } } export default TimingAnimation