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/** * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * * @format */ 'use strict' import { AnimatedEvent, attachNativeEvent } from './AnimatedEvent' import DecayAnimation from './animations/DecayAnimation' import SpringAnimation from './animations/SpringAnimation' import TimingAnimation from './animations/TimingAnimation' import createAnimatedComponent from './createAnimatedComponent' import AnimatedAddition from './nodes/AnimatedAddition' import AnimatedColor from './nodes/AnimatedColor' import AnimatedDiffClamp from './nodes/AnimatedDiffClamp' import AnimatedDivision from './nodes/AnimatedDivision' import AnimatedInterpolation from './nodes/AnimatedInterpolation' import AnimatedModulo from './nodes/AnimatedModulo' import AnimatedMultiplication from './nodes/AnimatedMultiplication' import AnimatedNode from './nodes/AnimatedNode' import AnimatedSubtraction from './nodes/AnimatedSubtraction' import AnimatedTracking from './nodes/AnimatedTracking' import AnimatedValue from './nodes/AnimatedValue' import AnimatedValueXY from './nodes/AnimatedValueXY' var add = function add(a, b) { return new AnimatedAddition(a, b) } var subtract = function subtract(a, b) { return new AnimatedSubtraction(a, b) } var divide = function divide(a, b) { return new AnimatedDivision(a, b) } var multiply = function multiply(a, b) { return new AnimatedMultiplication(a, b) } var modulo = function modulo(a, modulus) { return new AnimatedModulo(a, modulus) } var diffClamp = function diffClamp(a, min, max) { return new AnimatedDiffClamp(a, min, max) } var _combineCallbacks = function _combineCallbacks(callback, config) { if (callback && config.onComplete) { return function () { config.onComplete && config.onComplete(...arguments) callback && callback(...arguments) } } else { return callback || config.onComplete } } var maybeVectorAnim = function maybeVectorAnim(value, config, anim) { if (value instanceof AnimatedValueXY) { var configX = { ...config } var configY = { ...config } for (var key in config) { var _config$key = config[key], x = _config$key.x, y = _config$key.y if (x !== undefined && y !== undefined) { configX[key] = x configY[key] = y } } var aX = anim(value.x, configX) var aY = anim(value.y, configY) // We use `stopTogether: false` here because otherwise tracking will break // because the second animation will get stopped before it can update. return parallel([aX, aY], { stopTogether: false, }) } else if (value instanceof AnimatedColor) { var configR = { ...config } var configG = { ...config } var configB = { ...config } var configA = { ...config } for (var _key in config) { var _config$_key = config[_key], r = _config$_key.r, g = _config$_key.g, b = _config$_key.b, a = _config$_key.a if (r !== undefined && g !== undefined && b !== undefined && a !== undefined) { configR[_key] = r configG[_key] = g configB[_key] = b configA[_key] = a } } var aR = anim(value.r, configR) var aG = anim(value.g, configG) var aB = anim(value.b, configB) var aA = anim(value.a, configA) // We use `stopTogether: false` here because otherwise tracking will break // because the second animation will get stopped before it can update. return parallel([aR, aG, aB, aA], { stopTogether: false, }) } return null } var spring = function spring(value, config) { var _start = function start(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration) var singleValue = animatedValue var singleConfig = configuration singleValue.stopTracking() if (configuration.toValue instanceof AnimatedNode) { singleValue.track( new AnimatedTracking( singleValue, configuration.toValue, SpringAnimation, singleConfig, callback ) ) } else { singleValue.animate(new SpringAnimation(singleConfig), callback) } } return ( maybeVectorAnim(value, config, spring) || { start: function start(callback) { _start(value, config, callback) }, stop: function stop() { value.stopAnimation() }, reset: function reset() { value.resetAnimation() }, _startNativeLoop: function _startNativeLoop(iterations) { var singleConfig = { ...config, iterations, } _start(value, singleConfig) }, _isUsingNativeDriver: function _isUsingNativeDriver() { return config.useNativeDriver || false }, } ) } var timing = function timing(value, config) { var _start2 = function start(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration) var singleValue = animatedValue var singleConfig = configuration singleValue.stopTracking() if (configuration.toValue instanceof AnimatedNode) { singleValue.track( new AnimatedTracking( singleValue, configuration.toValue, TimingAnimation, singleConfig, callback ) ) } else { singleValue.animate(new TimingAnimation(singleConfig), callback) } } return ( maybeVectorAnim(value, config, timing) || { start: function start(callback) { _start2(value, config, callback) }, stop: function stop() { value.stopAnimation() }, reset: function reset() { value.resetAnimation() }, _startNativeLoop: function _startNativeLoop(iterations) { var singleConfig = { ...config, iterations, } _start2(value, singleConfig) }, _isUsingNativeDriver: function _isUsingNativeDriver() { return config.useNativeDriver || false }, } ) } var decay = function decay(value, config) { var _start3 = function start(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration) var singleValue = animatedValue var singleConfig = configuration singleValue.stopTracking() singleValue.animate(new DecayAnimation(singleConfig), callback) } return ( maybeVectorAnim(value, config, decay) || { start: function start(callback) { _start3(value, config, callback) }, stop: function stop() { value.stopAnimation() }, reset: function reset() { value.resetAnimation() }, _startNativeLoop: function _startNativeLoop(iterations) { var singleConfig = { ...config, iterations, } _start3(value, singleConfig) }, _isUsingNativeDriver: function _isUsingNativeDriver() { return config.useNativeDriver || false }, } ) } var sequence = function sequence(animations) { var current = 0 return { start: function start(callback) { var onComplete = function onComplete(result) { if (!result.finished) { callback && callback(result) return } current++ if (current === animations.length) { callback && callback(result) return } animations[current].start(onComplete) } if (animations.length === 0) { callback && callback({ finished: true, }) } else { animations[current].start(onComplete) } }, stop: function stop() { if (current < animations.length) { animations[current].stop() } }, reset: function reset() { animations.forEach((animation, idx) => { if (idx <= current) { animation.reset() } }) current = 0 }, _startNativeLoop: function _startNativeLoop() { throw new Error( 'Loops run using the native driver cannot contain Animated.sequence animations' ) }, _isUsingNativeDriver: function _isUsingNativeDriver() { return false }, } } var parallel = function parallel(animations, config) { var doneCount = 0 // Make sure we only call stop() at most once for each animation var hasEnded = {} var stopTogether = !(config && config.stopTogether === false) var result = { start: function start(callback) { if (doneCount === animations.length) { callback && callback({ finished: true, }) return } animations.forEach((animation, idx) => { var cb = function cb(endResult) { hasEnded[idx] = true doneCount++ if (doneCount === animations.length) { doneCount = 0 callback && callback(endResult) return } if (!endResult.finished && stopTogether) { result.stop() } } if (!animation) { cb({ finished: true, }) } else { animation.start(cb) } }) }, stop: function stop() { animations.forEach((animation, idx) => { !hasEnded[idx] && animation.stop() hasEnded[idx] = true }) }, reset: function reset() { animations.forEach((animation, idx) => { animation.reset() hasEnded[idx] = false doneCount = 0 }) }, _startNativeLoop: function _startNativeLoop() { throw new Error( 'Loops run using the native driver cannot contain Animated.parallel animations' ) }, _isUsingNativeDriver: function _isUsingNativeDriver() { return false }, } return result } var delay = function delay(time) { // Would be nice to make a specialized implementation return timing(new AnimatedValue(0), { toValue: 0, delay: time, duration: 0, useNativeDriver: false, }) } var stagger = function stagger(time, animations) { return parallel( animations.map((animation, i) => { return sequence([delay(time * i), animation]) }) ) } var loop = function loop( animation, // $FlowFixMe[prop-missing] _temp ) { var _ref = _temp === void 0 ? {} : _temp, _ref$iterations = _ref.iterations, iterations = _ref$iterations === void 0 ? -1 : _ref$iterations, _ref$resetBeforeItera = _ref.resetBeforeIteration, resetBeforeIteration = _ref$resetBeforeItera === void 0 ? true : _ref$resetBeforeItera var isFinished = false var iterationsSoFar = 0 return { start: function start(callback) { var restart = function restart(result) { if (result === void 0) { result = { finished: true, } } if (isFinished || iterationsSoFar === iterations || result.finished === false) { callback && callback(result) } else { iterationsSoFar++ resetBeforeIteration && animation.reset() animation.start(restart) } } if (!animation || iterations === 0) { callback && callback({ finished: true, }) } else { if (animation._isUsingNativeDriver()) { animation._startNativeLoop(iterations) } else { restart() // Start looping recursively on the js thread } } }, stop: function stop() { isFinished = true animation.stop() }, reset: function reset() { iterationsSoFar = 0 isFinished = false animation.reset() }, _startNativeLoop: function _startNativeLoop() { throw new Error( 'Loops run using the native driver cannot contain Animated.loop animations' ) }, _isUsingNativeDriver: function _isUsingNativeDriver() { return animation._isUsingNativeDriver() }, } } function forkEvent(event, listener) { if (!event) { return listener } else if (event instanceof AnimatedEvent) { event.__addListener(listener) return event } else { return function () { typeof event === 'function' && event(...arguments) listener(...arguments) } } } function unforkEvent(event, listener) { if (event && event instanceof AnimatedEvent) { event.__removeListener(listener) } } var event = function event(argMapping, config) { var animatedEvent = new AnimatedEvent(argMapping, config) if (animatedEvent.__isNative) { return animatedEvent } else { return animatedEvent.__getHandler() } } // All types of animated nodes that represent scalar numbers and can be interpolated (etc) /** * The `Animated` library is designed to make animations fluid, powerful, and * easy to build and maintain. `Animated` focuses on declarative relationships * between inputs and outputs, with configurable transforms in between, and * simple `start`/`stop` methods to control time-based animation execution. * If additional transforms are added, be sure to include them in * AnimatedMock.js as well. * * See https://reactnative.dev/docs/animated */ export default { /** * Standard value class for driving animations. Typically initialized with * `new Animated.Value(0);` * * See https://reactnative.dev/docs/animated#value */ Value: AnimatedValue, /** * 2D value class for driving 2D animations, such as pan gestures. * * See https://reactnative.dev/docs/animatedvaluexy */ ValueXY: AnimatedValueXY, /** * Value class for driving color animations. */ Color: AnimatedColor, /** * Exported to use the Interpolation type in flow. * * See https://reactnative.dev/docs/animated#interpolation */ Interpolation: AnimatedInterpolation, /** * Exported for ease of type checking. All animated values derive from this * class. * * See https://reactnative.dev/docs/animated#node */ Node: AnimatedNode, /** * Animates a value from an initial velocity to zero based on a decay * coefficient. * * See https://reactnative.dev/docs/animated#decay */ decay, /** * Animates a value along a timed easing curve. The Easing module has tons of * predefined curves, or you can use your own function. * * See https://reactnative.dev/docs/animated#timing */ timing, /** * Animates a value according to an analytical spring model based on * damped harmonic oscillation. * * See https://reactnative.dev/docs/animated#spring */ spring, /** * Creates a new Animated value composed from two Animated values added * together. * * See https://reactnative.dev/docs/animated#add */ add, /** * Creates a new Animated value composed by subtracting the second Animated * value from the first Animated value. * * See https://reactnative.dev/docs/animated#subtract */ subtract, /** * Creates a new Animated value composed by dividing the first Animated value * by the second Animated value. * * See https://reactnative.dev/docs/animated#divide */ divide, /** * Creates a new Animated value composed from two Animated values multiplied * together. * * See https://reactnative.dev/docs/animated#multiply */ multiply, /** * Creates a new Animated value that is the (non-negative) modulo of the * provided Animated value. * * See https://reactnative.dev/docs/animated#modulo */ modulo, /** * Create a new Animated value that is limited between 2 values. It uses the * difference between the last value so even if the value is far from the * bounds it will start changing when the value starts getting closer again. * * See https://reactnative.dev/docs/animated#diffclamp */ diffClamp, /** * Starts an animation after the given delay. * * See https://reactnative.dev/docs/animated#delay */ delay, /** * Starts an array of animations in order, waiting for each to complete * before starting the next. If the current running animation is stopped, no * following animations will be started. * * See https://reactnative.dev/docs/animated#sequence */ sequence, /** * Starts an array of animations all at the same time. By default, if one * of the animations is stopped, they will all be stopped. You can override * this with the `stopTogether` flag. * * See https://reactnative.dev/docs/animated#parallel */ parallel, /** * Array of animations may run in parallel (overlap), but are started in * sequence with successive delays. Nice for doing trailing effects. * * See https://reactnative.dev/docs/animated#stagger */ stagger, /** * Loops a given animation continuously, so that each time it reaches the * end, it resets and begins again from the start. * * See https://reactnative.dev/docs/animated#loop */ loop, /** * Takes an array of mappings and extracts values from each arg accordingly, * then calls `setValue` on the mapped outputs. * * See https://reactnative.dev/docs/animated#event */ event, /** * Make any React component Animatable. Used to create `Animated.View`, etc. * * See https://reactnative.dev/docs/animated#createanimatedcomponent */ createAnimatedComponent, /** * Imperative API to attach an animated value to an event on a view. Prefer * using `Animated.event` with `useNativeDrive: true` if possible. * * See https://reactnative.dev/docs/animated#attachnativeevent */ attachNativeEvent, /** * Advanced imperative API for snooping on animated events that are passed in * through props. Use values directly where possible. * * See https://reactnative.dev/docs/animated#forkevent */ forkEvent, unforkEvent, /** * Expose Event class, so it can be used as a type for type checkers. */ Event: AnimatedEvent, }