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@takram/three-clouds

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// Based on the following work with slight modifications. // https://github.com/StrandedKitty/three-csm/ // https://github.com/mrdoob/three.js/tree/r169/examples/jsm/csm /** * MIT License * * Copyright (c) 2019 vtHawk * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ import { Vector3, type Camera, type Matrix4 } from 'three' export class FrustumCorners { readonly near = [new Vector3(), new Vector3(), new Vector3(), new Vector3()] readonly far = [new Vector3(), new Vector3(), new Vector3(), new Vector3()] constructor() constructor(camera: Camera, far: number) constructor(camera?: Camera, far?: number) { if (camera != null && far != null) { this.setFromCamera(camera, far) } } clone(): FrustumCorners { return new FrustumCorners().copy(this) } copy(other: FrustumCorners): this { for (let i = 0; i < 4; ++i) { this.near[i].copy(other.near[i]) this.far[i].copy(other.far[i]) } return this } setFromCamera(camera: Camera, far: number): this { const isOrthographic = camera.isOrthographicCamera === true const inverseProjectionMatrix = camera.projectionMatrixInverse // 3 --- 0 // | | // 2 --- 1 // Clip space spans from [-1, 1] this.near[0].set(1, 1, -1) this.near[1].set(1, -1, -1) this.near[2].set(-1, -1, -1) this.near[3].set(-1, 1, -1) for (let i = 0; i < 4; ++i) { this.near[i].applyMatrix4(inverseProjectionMatrix) } this.far[0].set(1, 1, 1) this.far[1].set(1, -1, 1) this.far[2].set(-1, -1, 1) this.far[3].set(-1, 1, 1) for (let i = 0; i < 4; ++i) { const corner = this.far[i] corner.applyMatrix4(inverseProjectionMatrix) const absZ = Math.abs(corner.z) if (isOrthographic) { corner.z *= Math.min(far / absZ, 1) } else { corner.multiplyScalar(Math.min(far / absZ, 1)) } } return this } split( clipDepths: readonly number[], result: FrustumCorners[] = [] ): FrustumCorners[] { for (let index = 0; index < clipDepths.length; ++index) { const frustum = (result[index] ??= new FrustumCorners()) if (index === 0) { for (let i = 0; i < 4; ++i) { frustum.near[i].copy(this.near[i]) } } else { for (let i = 0; i < 4; ++i) { frustum.near[i].lerpVectors( this.near[i], this.far[i], clipDepths[index - 1] ) } } if (index === clipDepths.length - 1) { for (let i = 0; i < 4; ++i) { frustum.far[i].copy(this.far[i]) } } else { for (let i = 0; i < 4; ++i) { frustum.far[i].lerpVectors( this.near[i], this.far[i], clipDepths[index] ) } } } result.length = clipDepths.length return result } applyMatrix4(matrix: Matrix4): this { for (let i = 0; i < 4; ++i) { this.near[i].applyMatrix4(matrix) this.far[i].applyMatrix4(matrix) } return this } }