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@takram/three-clouds

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import { Matrix4, RawShaderMaterial, Uniform, Vector2, Data3DTexture } from 'three'; import { AtmosphereUniforms, CloudLayerUniforms, CloudParameterUniforms } from './uniforms'; export interface ShadowMaterialParameters { parameterUniforms: CloudParameterUniforms; layerUniforms: CloudLayerUniforms; atmosphereUniforms: AtmosphereUniforms; } export interface ShadowMaterialUniforms extends CloudParameterUniforms, CloudLayerUniforms, AtmosphereUniforms { [key: string]: Uniform<unknown>; inverseShadowMatrices: Uniform<Matrix4[]>; reprojectionMatrices: Uniform<Matrix4[]>; resolution: Uniform<Vector2>; frame: Uniform<number>; stbnTexture: Uniform<Data3DTexture | null>; maxIterationCount: Uniform<number>; minStepSize: Uniform<number>; maxStepSize: Uniform<number>; minDensity: Uniform<number>; minExtinction: Uniform<number>; minTransmittance: Uniform<number>; opticalDepthTailScale: Uniform<number>; } export declare class ShadowMaterial extends RawShaderMaterial { uniforms: ShadowMaterialUniforms; constructor({ parameterUniforms, layerUniforms, atmosphereUniforms }: ShadowMaterialParameters); setSize(width: number, height: number): void; localWeatherChannels: string; cascadeCount: number; temporalPass: boolean; temporalJitter: boolean; shapeDetail: boolean; turbulence: boolean; }