@takram/three-clouds
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A Three.js and R3F implementation of geospatial volumetric clouds
7 lines (6 loc) • 369 B
TypeScript
import { ShaderPass } from 'postprocessing';
import { WebGLArrayRenderTarget, WebGLRenderer, WebGLRenderTarget } from 'three';
export declare class ShaderArrayPass extends ShaderPass {
input: string;
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget | null, outputBuffer: WebGLArrayRenderTarget, deltaTime?: number, stencilTest?: boolean): void;
}