UNPKG

@takram/three-clouds

Version:
30 lines (29 loc) 1.42 kB
import { RawShaderMaterial, Uniform, Vector2, BufferGeometry, Camera, Group, Object3D, Scene, Texture, WebGLRenderer } from 'three'; export interface CloudsResolveMaterialParameters { colorBuffer?: Texture | null; depthVelocityBuffer?: Texture | null; shadowLengthBuffer?: Texture | null; colorHistoryBuffer?: Texture | null; shadowLengthHistoryBuffer?: Texture | null; } export interface CloudsResolveMaterialUniforms { [key: string]: Uniform<unknown>; colorBuffer: Uniform<Texture | null>; depthVelocityBuffer: Uniform<Texture | null>; shadowLengthBuffer: Uniform<Texture | null>; colorHistoryBuffer: Uniform<Texture | null>; shadowLengthHistoryBuffer: Uniform<Texture | null>; texelSize: Uniform<Vector2>; frame: Uniform<number>; jitterOffset: Uniform<Vector2>; varianceGamma: Uniform<number>; temporalAlpha: Uniform<number>; } export declare class CloudsResolveMaterial extends RawShaderMaterial { uniforms: CloudsResolveMaterialUniforms; constructor({ colorBuffer, depthVelocityBuffer, shadowLengthBuffer, colorHistoryBuffer, shadowLengthHistoryBuffer }?: CloudsResolveMaterialParameters); setSize(width: number, height: number): void; onBeforeRender(renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, object: Object3D, group: Group): void; temporalUpscale: boolean; shadowLength: boolean; }