@takram/three-atmosphere
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A Three.js and R3F implementation of Precomputed Atmospheric Scattering
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TypeScript
export declare const computeTransmittanceTexture: import('three/src/nodes/TSL.js').ShaderNodeFn<[fragCoord: number | import('three/webgpu').Node]>;
export declare const computeIrradianceTexture: import('three/src/nodes/TSL.js').ShaderNodeFn<[scatteringNode: number | import('three/webgpu').Node, higherOrderScatteringTexture: number | import('three/webgpu').Node, fragCoord: number | import('three/webgpu').Node]>;