@takram/three-atmosphere
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A Three.js and R3F implementation of Precomputed Atmospheric Scattering
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TypeScript
import { TempNode, NodeBuilder } from 'three/webgpu';
import { Node } from '@takram/three-geospatial/webgpu';
import { MoonNode } from './MoonNode';
import { StarsNode } from './StarsNode';
import { SunNode } from './SunNode';
declare const CAMERA = "CAMERA";
declare const EQUIRECTANGULAR = "EQUIRECTANGULAR";
type SkyNodeScope = typeof CAMERA | typeof EQUIRECTANGULAR;
export declare class SkyNode extends TempNode {
static get type(): string;
private readonly scope;
shadowLengthNode?: Node<'vec2'> | null;
sunNode: SunNode;
moonNode: MoonNode;
starsNode: StarsNode;
showSun: boolean;
showMoon: boolean;
showStars: boolean;
moonScattering: boolean;
useContextCamera: boolean;
constructor(scope: SkyNodeScope, shadowLengthNode?: Node<'vec2'> | null);
customCacheKey(): number;
setup(builder: NodeBuilder): unknown;
}
export declare const sky: (shadowLengthNode?: number | import('three/webgpu').Node | null | undefined) => SkyNode;
export declare const skyBackground: (shadowLengthNode?: number | import('three/webgpu').Node | null | undefined) => SkyNode;
export {};