@takram/three-atmosphere
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A Three.js and R3F implementation of Precomputed Atmospheric Scattering
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TypeScript
import { Camera, Vector2 } from 'three';
import { CSMShadowNode } from 'three/examples/jsm/csm/CSMShadowNode.js';
import { NodeBuilder, NodeFrame, TextureNode, UniformArrayNode, UniformNode } from 'three/webgpu';
import { Node } from '@takram/three-geospatial/webgpu';
export declare class SliceUVDirectionNode extends Node {
static get type(): string;
depthNode: TextureNode;
csmShadowNode: CSMShadowNode;
sliceEndpointsNode: TextureNode;
camera: Camera;
epipolarSliceCount: UniformNode<number>;
maxSliceSampleCount: UniformNode<number>;
firstCascade: UniformNode<number>;
screenSize: UniformNode<Vector2>;
shadowMapTexelSize: UniformNode<Vector2>;
shadowCascadeArray: UniformArrayNode;
shadowMatrixArray: UniformArrayNode;
private readonly textureNode;
private readonly renderTarget;
private readonly material;
private readonly mesh;
private rendererState?;
constructor();
getTextureNode(): TextureNode;
update({ renderer }: NodeFrame): void;
private setupFragmentNode;
setup(builder: NodeBuilder): unknown;
dispose(): void;
}