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@takram/three-atmosphere

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import { Camera, Vector2 } from 'three'; import { CSMShadowNode } from 'three/examples/jsm/csm/CSMShadowNode.js'; import { NodeBuilder, NodeFrame, TextureNode, UniformArrayNode, UniformNode } from 'three/webgpu'; import { Node } from '@takram/three-geospatial/webgpu'; export declare class SliceUVDirectionNode extends Node { static get type(): string; depthNode: TextureNode; csmShadowNode: CSMShadowNode; sliceEndpointsNode: TextureNode; camera: Camera; epipolarSliceCount: UniformNode<number>; maxSliceSampleCount: UniformNode<number>; firstCascade: UniformNode<number>; screenSize: UniformNode<Vector2>; shadowMapTexelSize: UniformNode<Vector2>; shadowCascadeArray: UniformArrayNode; shadowMatrixArray: UniformArrayNode; private readonly textureNode; private readonly renderTarget; private readonly material; private readonly mesh; private rendererState?; constructor(); getTextureNode(): TextureNode; update({ renderer }: NodeFrame): void; private setupFragmentNode; setup(builder: NodeBuilder): unknown; dispose(): void; }