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@takram/three-atmosphere

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import { Texture } from 'three'; import { Renderer } from 'three/webgpu'; import { AnyFloatType } from '@takram/three-geospatial'; import { AtmosphereLUTTexture3DName, AtmosphereLUTTextureName } from './AtmosphereLUTNode'; import { AtmosphereLUTTextures, AtmosphereLUTTexturesContext } from './AtmosphereLUTTextures'; import { AtmosphereParameters } from './AtmosphereParameters'; declare class AtmosphereLUTTexturesContextWebGL extends AtmosphereLUTTexturesContext { } export declare class AtmosphereLUTTexturesWebGL extends AtmosphereLUTTextures { private readonly transmittanceRT; private readonly multipleScatteringRT; private readonly scatteringRT; private readonly singleMieScatteringRT; private readonly higherOrderScatteringRT; private readonly irradianceRT; private readonly mesh; private transmittanceMaterial?; private multipleScatteringMaterial?; private scatteringMaterial?; private irradianceMaterial?; private readonly layer; constructor(); get(name: AtmosphereLUTTextureName | AtmosphereLUTTexture3DName): Texture; createContext(): AtmosphereLUTTexturesContextWebGL; private renderToRenderTarget; private renderToRenderTarget3D; private createMaterial; computeTransmittance(renderer: Renderer, context: AtmosphereLUTTexturesContextWebGL): void; computeMultipleScattering(renderer: Renderer, context: AtmosphereLUTTexturesContextWebGL): void; computeScattering(renderer: Renderer, context: AtmosphereLUTTexturesContextWebGL): void; computeIrradiance(renderer: Renderer, context: AtmosphereLUTTexturesContextWebGL): void; setup(parameters: AtmosphereParameters, textureType: AnyFloatType): void; dispose(): void; } export {};