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@takram/three-atmosphere

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import { Vector3, Texture } from 'three'; import { Renderer } from 'three/webgpu'; import { AnyFloatType } from '@takram/three-geospatial'; import { AtmosphereContextBase } from './AtmosphereContextBase'; import { AtmosphereLUTTexture3DName, AtmosphereLUTTextureName } from './AtmosphereLUTNode'; import { AtmosphereParameters } from './AtmosphereParameters'; export declare abstract class AtmosphereLUTTexturesContext extends AtmosphereContextBase { textureType: AnyFloatType; lambdas: import('three/webgpu').UniformNode<Vector3>; luminanceFromRadiance: import('three/webgpu').UniformNode<import('three').Matrix3>; constructor(parameters: AtmosphereParameters, textureType: AnyFloatType); } export declare abstract class AtmosphereLUTTextures { protected parameters?: AtmosphereParameters; protected textureType?: AnyFloatType; abstract get(name: AtmosphereLUTTextureName | AtmosphereLUTTexture3DName): Texture; abstract createContext(): AtmosphereLUTTexturesContext; abstract computeTransmittance(renderer: Renderer, context: AtmosphereLUTTexturesContext): void; abstract computeMultipleScattering(renderer: Renderer, context: AtmosphereLUTTexturesContext): void; abstract computeScattering(renderer: Renderer, context: AtmosphereLUTTexturesContext): void; abstract computeIrradiance(renderer: Renderer, context: AtmosphereLUTTexturesContext): void; setup(parameters: AtmosphereParameters, textureType: AnyFloatType): void; dispose(): void; }