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@syncfusion/ej2-notifications

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A package of Essential JS 2 notification components such as Toast and Badge which used to notify important information to end-users.

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import { Component, INotifyPropertyChanged } from '@syncfusion/ej2-base'; import { SkeletonModel } from './skeleton-model'; /** * Defines the shape of Skeleton. */ export declare enum SkeletonType { /** * Defines the skeleton shape as text. */ Text = "Text", /** * Defines the skeleton shape as circle. */ Circle = "Circle", /** * Defines the skeleton shape as square. */ Square = "Square", /** * Defines the skeleton shape as rectangle. */ Rectangle = "Rectangle" } /** * Defines the animation effect of Skeleton. */ export declare enum ShimmerEffect { /** * Defines the animation as shimmer wave effect. */ Wave = "Wave", /** * Defines the animation as fade effect. */ Fade = "Fade", /** * Defines the animation as pulse effect. */ Pulse = "Pulse", /** * Defines the animation as no effect. */ None = "None" } /** * The Shimmer is a placeholder that animates a shimmer effect to let users know that the page’s content is loading at the moment. * In other terms, it simulates the layout of page content while loading the actual content. * ```html * <div id="skeletonCircle"></div> * ``` * ```typescript * <script> * var skeletonObj = new Skeleton({ shape: 'Circle', width: "2rem" }); * skeletonObj.appendTo("#skeletonCircle"); * </script> * ``` */ export declare class Skeleton extends Component<HTMLElement> implements INotifyPropertyChanged { /** * Constructor for creating Skeleton component. * * @param {SkeletonModel} options - Defines the model of Skeleton class. * @param {HTMLElement} element - Defines the target HTML element. */ constructor(options?: SkeletonModel, element?: HTMLElement); /** * Defines the width of the Skeleton. * Width will be prioritized and used as dimension when shape is "Circle" and "Square". * * @default "" * @aspType string */ width: string | number; /** * Defines the height of the Skeleton. * Height is not required when shape is "Circle" and "Square". * * @default "" * @aspType string */ height: string | number; /** * Defines the visibility state of Skeleton. * * @default true */ visible: boolean; /** * Defines the shape of the Skeleton. * {% codeBlock src='skeleton/shape/index.md' %}{% endcodeBlock %} * * @isenumeration true * @default SkeletonType.Text * @asptype SkeletonType */ shape: string | SkeletonType; /** * Defines the animation effect of the Skeleton. * {% codeBlock src='skeleton/shimmerEffect/index.md' %}{% endcodeBlock %} * * @isenumeration true * @default ShimmerEffect.Wave * @asptype ShimmerEffect */ shimmerEffect: string | ShimmerEffect; /** * Defines the 'aria-label' for Skeleton accessibility. * * @default "Loading..." */ label: string; /** * Defines single/multiple classes (separated by space) to be used for customization of Skeleton. * * @default "" */ cssClass: string; /** * Get component module name. * * @returns {string} - Module name * @private */ protected getModuleName(): string; getPersistData(): string; protected preRender(): void; /** * Method for initialize the component rendering. * * @returns {void} * @private */ protected render(): void; onPropertyChanged(newProp: SkeletonModel, oldProp: SkeletonModel): void; /** * Method to destroys the Skeleton component. * * @returns {void} */ destroy(): void; private initialize; private updateShape; private updateDimension; private updateEffect; private updateVisibility; private updateCssClass; }