@swtc/sm.js
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SM series cryptography in javascript implementation
222 lines (194 loc) • 4.71 kB
JavaScript
/**
* SM3 hash algorithm
*/
var utils = require("./utils")
/**
* SM3 Hasher
*/
function SM3() {
if (!(this instanceof SM3)) {
return new SM3()
}
this.reg = new Array(8)
this.chunk = []
this.size = 0
this.reset()
}
module.exports = SM3
SM3.prototype.reset = function () {
this.reg[0] = 0x7380166f
this.reg[1] = 0x4914b2b9
this.reg[2] = 0x172442d7
this.reg[3] = 0xda8a0600
this.reg[4] = 0xa96f30bc
this.reg[5] = 0x163138aa
this.reg[6] = 0xe38dee4d
this.reg[7] = 0xb0fb0e4e
this.chunk = []
this.size = 0
}
/**
* Stream hashing method
* Calling sum() to get hash of the whole data writed in.
*/
SM3.prototype.write = function (msg) {
var m = typeof msg === "string" ? utils.strToBytes(msg) : msg
this.size += m.length
var i = 64 - this.chunk.length
if (m.length < i) {
this.chunk = this.chunk.concat(m)
return
}
this.chunk = this.chunk.concat(m.slice(0, i))
while (this.chunk.length >= 64) {
this._compress(this.chunk)
if (i < m.length) {
this.chunk = m.slice(i, Math.min(i + 64, m.length))
} else {
this.chunk = []
}
i += 64
}
}
/**
* Get the 256-bit digest
*
* If @msg is not null, the digest is for @msg,
* else the digest is for previous inputs with write().
*
* The output could be a byte array, or a hex string with @enc set to 'hex'
*
* After calling sum(), the hasher will reset to the initial state.
*/
SM3.prototype.sum = function (msg, enc) {
if (msg) {
this.reset()
this.write(msg)
}
this._fill()
for (var i = 0; i < this.chunk.length; i += 64) {
this._compress(this.chunk.slice(i, i + 64))
}
var digest = null
if (enc == "hex") {
digest = ""
for (var i = 0; i < 8; i++) {
digest += utils.padStart(this.reg[i].toString(16), 8, "0")
}
} else {
var digest = new Array(32)
for (var i = 0; i < 8; i++) {
h = this.reg[i]
digest[i * 4 + 3] = (h & 0xff) >>> 0
h >>>= 8
digest[i * 4 + 2] = (h & 0xff) >>> 0
h >>>= 8
digest[i * 4 + 1] = (h & 0xff) >>> 0
h >>>= 8
digest[i * 4] = (h & 0xff) >>> 0
}
}
this.reset()
return digest
}
SM3.prototype._compress = function (m) {
if (m < 64) {
console.error("compress error: not enough data")
return
}
var w = _expand(m)
var r = this.reg.slice(0)
for (var j = 0; j < 64; j++) {
var ss1 = _rotl(r[0], 12) + r[4] + _rotl(_t(j), j)
ss1 = (ss1 & 0xffffffff) >>> 0
ss1 = _rotl(ss1, 7)
var ss2 = (ss1 ^ _rotl(r[0], 12)) >>> 0
var tt1 = _ff(j, r[0], r[1], r[2])
tt1 = tt1 + r[3] + ss2 + w[j + 68]
tt1 = (tt1 & 0xffffffff) >>> 0
var tt2 = _gg(j, r[4], r[5], r[6])
tt2 = tt2 + r[7] + ss1 + w[j]
tt2 = (tt2 & 0xffffffff) >>> 0
r[3] = r[2]
r[2] = _rotl(r[1], 9)
r[1] = r[0]
r[0] = tt1
r[7] = r[6]
r[6] = _rotl(r[5], 19)
r[5] = r[4]
r[4] = (tt2 ^ _rotl(tt2, 9) ^ _rotl(tt2, 17)) >>> 0
}
for (var i = 0; i < 8; i++) {
this.reg[i] = (this.reg[i] ^ r[i]) >>> 0
}
}
// fill chunk to length of n*512
SM3.prototype._fill = function () {
var l = this.size * 8
var len = this.chunk.push(0x80) % 64
if (64 - len < 8) {
len -= 64
}
for (; len < 56; len++) {
this.chunk.push(0x00)
}
for (var i = 0; i < 4; i++) {
var hi = Math.floor(l / 0x100000000)
this.chunk.push((hi >>> ((3 - i) * 8)) & 0xff)
}
for (var i = 0; i < 4; i++) {
this.chunk.push((l >>> ((3 - i) * 8)) & 0xff)
}
}
function _expand(b) {
var w = new Array(132)
for (var i = 0; i < 16; i++) {
w[i] = b[i * 4] << 24
w[i] |= b[i * 4 + 1] << 16
w[i] |= b[i * 4 + 2] << 8
w[i] |= b[i * 4 + 3]
w[i] >>>= 0
}
for (var j = 16; j < 68; j++) {
x = w[j - 16] ^ w[j - 9] ^ _rotl(w[j - 3], 15)
x = x ^ _rotl(x, 15) ^ _rotl(x, 23)
w[j] = (x ^ _rotl(w[j - 13], 7) ^ w[j - 6]) >>> 0
}
for (var j = 0; j < 64; j++) {
w[j + 68] = (w[j] ^ w[j + 4]) >>> 0
}
return w
}
function _rotl(x, n) {
n %= 32
return ((x << n) | (x >>> (32 - n))) >>> 0
}
function _t(j) {
if (0 <= j && j < 16) {
return 0x79cc4519
} else if (16 <= j && j < 64) {
return 0x7a879d8a
} else {
console.error("invalid j for constant Tj")
}
}
function _ff(j, x, y, z) {
if (0 <= j && j < 16) {
return (x ^ y ^ z) >>> 0
} else if (16 <= j && j < 64) {
return ((x & y) | (x & z) | (y & z)) >>> 0
} else {
console.error("invalid j for bool function FF")
return 0
}
}
function _gg(j, x, y, z) {
if (0 <= j && j < 16) {
return (x ^ y ^ z) >>> 0
} else if (16 <= j && j < 64) {
return ((x & y) | (~x & z)) >>> 0
} else {
console.error("invalid j for bool function GG")
return 0
}
}