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@sveltejs/kit

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SvelteKit is the fastest way to build Svelte apps

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import { SvelteKitPayload } from 'types'; declare global { const __SVELTEKIT_ADAPTER_NAME__: string; const __SVELTEKIT_APP_DIR__: string; const __SVELTEKIT_APP_VERSION__: string; const __SVELTEKIT_APP_VERSION_FILE__: string; const __SVELTEKIT_APP_VERSION_POLL_INTERVAL__: number; /** True if version checks are enabled (i.e. `bundleStrategy !== 'inline'`) */ const __SVELTEKIT_APP_VERSION_CHECKS_ENABLED__: boolean; /** * True if the user ran `vite dev`. This is different from `esm-env` because * it is influenced by `NODE_ENV` which can still be true during `vite preview` */ const __SVELTEKIT_DEV__: boolean; const __SVELTEKIT_CSRF_CHECK_ORIGIN__: boolean; const __SVELTEKIT_EMBEDDED__: boolean; /** True if `config.output.linkHeaderPreload` is `true` */ const __SVELTEKIT_LINK_HEADER_PRELOAD__: boolean; const __SVELTEKIT_PATHS_ORIGIN__: string | undefined; /** True if the app has a service worker and `config.serviceWorker.register` is `true` */ const __SVELTEKIT_SERVICE_WORKER__: boolean; /** The `__sveltekit_xxx` name the payload object is attached to, without `globalThis.` */ const __SVELTEKIT_GLOBAL_NAME__: string; const __SVELTEKIT_PATHS_ASSETS__: string; const __SVELTEKIT_PATHS_BASE__: string; const __SVELTEKIT_PATHS_RELATIVE__: boolean; /** True if `config.tracing.server` is `true` */ const __SVELTEKIT_SERVER_TRACING_ENABLED__: boolean; /** True if `config.experimental.forkPreloads` is `true` */ const __SVELTEKIT_FORK_PRELOADS__: boolean; /** True if `config.router.resolution === 'client'` */ const __SVELTEKIT_CLIENT_ROUTING__: boolean; /** True if `config.router.type === 'hash'` */ const __SVELTEKIT_HASH_ROUTING__: boolean; /** * True if any node in the manifest has a server load function. * Used for treeshaking server load code from client bundles when no server loads exist. */ const __SVELTEKIT_HAS_SERVER_LOAD__: boolean; /** * True if any node in the manifest has a universal load function. * Used for treeshaking universal load code from client bundles when no universal loads exist. */ const __SVELTEKIT_HAS_UNIVERSAL_LOAD__: boolean; /** * The `__sveltekit_abc123` object in the init `<script>`. * Should only be used when bundleStrategy !== 'inline' to avoid SvelteKit runtime changing on every build, preventing cacheability. */ const __SVELTEKIT_PAYLOAD__: SvelteKitPayload; /** * Whether the `experimental.async` flag is applied */ const __SVELTEKIT_SUPPORTS_ASYNC__: boolean; /** * Manifest data placeholders used by `$app/manifest`. During build, these * are bare identifiers (fake globals) that the bundler leaves as unresolved * references. They are replaced with real values by scanning the output * chunks after each build completes. */ const __SVELTEKIT_MANIFEST_IMMUTABLE__: string[]; const __SVELTEKIT_MANIFEST_ASSETS__: string[]; const __SVELTEKIT_MANIFEST_PRERENDERED__: string[]; const __SVELTEKIT_MANIFEST_ROUTES__: Array<{ id: string }>; /** * This makes the use of specific features visible at both dev and build time, in such a * way that we can error when they are not supported by the target platform. * * During dev, `globalThis.__SVELTEKIT_TRACK__` is a function that grabs the current `event` * and route `config` (from an AsyncLocalStorage instance) and calls the relevant `supports` * function on the adapter (e.g. `adapter.supports.read(...)`). * * At build time, if the function containing the `__SVELTEKIT_TRACK__` call is untreeshaken, * we locate it in the `renderChunk` build hook and a) make a note of the chunk that contains * it and b) replace it with a comment. Later, we can use this information to establish * which routes use which feature, and use the same `adapter.supports.read(...)` function * to throw an error if the feature would fail in production. */ var __SVELTEKIT_TRACK__: (label: string) => void; var Bun: object; var Deno: object; } export {};