@sveltejs/enhanced-img
Version:
Image optimization for your Svelte apps
95 lines (85 loc) • 3.95 kB
JavaScript
import path from 'node:path';
import process from 'node:process';
import { imagetools } from 'vite-imagetools';
import { image_plugin } from './vite-plugin.js';
/**
* @returns {import('vite').Plugin[]}
*/
export function enhancedImages() {
const imagetools_instance = imagetools_plugin();
return !process.versions.webcontainer
? [image_plugin(imagetools_instance), imagetools_instance]
: [];
}
/** @type {Record<string,string>} */
const fallback = {
'.avif': 'png',
'.gif': 'gif',
'.heif': 'jpg',
'.jpeg': 'jpg',
'.jpg': 'jpg',
'.png': 'png',
'.tiff': 'jpg',
'.webp': 'png'
};
function imagetools_plugin() {
/** @type {Partial<import('vite-imagetools').VitePluginOptions>} */
const imagetools_opts = {
defaultDirectives: async ({ pathname, searchParams: qs }, metadata) => {
if (!qs.has('enhanced')) return new URLSearchParams();
const img_width = qs.get('imgWidth');
const width = img_width ? parseInt(img_width) : (await metadata()).width;
if (!width) {
console.warn(`Could not determine width of image ${pathname}`);
return new URLSearchParams();
}
const { widths, kind } = get_widths(width, qs.get('imgSizes'));
return new URLSearchParams({
as: 'picture',
format: `avif;webp;${fallback[path.extname(pathname)] ?? 'png'}`,
w: widths.join(';'),
...(kind === 'x' && !qs.has('w') && { basePixels: widths[0].toString() })
});
},
namedExports: false
};
// TODO: should we make formats or sizes configurable besides just letting people override defaultDirectives?
// TODO: generate img rather than picture if only a single format is provided
// by resolving the directives for the URL in the preprocessor
return imagetools(imagetools_opts);
}
/**
* @param {number} width
* @param {string | null} sizes
* @returns {{ widths: number[]; kind: 'w' | 'x' }}
*/
function get_widths(width, sizes) {
// We don't really know what the user wants here. But if they have an image that's really big
// then we can probably assume they're always displaying it full viewport/breakpoint.
// If the user is displaying a responsive image then the size usually doesn't change that much
// Instead, the number of columns in the design may reduce and the image may take a greater
// fraction of the screen.
// Assume if they're bothering to specify sizes that it's going to take most of the screen
// as that's the case where an image may be rendered at very different sizes. Otherwise, it's
// probably a responsive image and a single size is okay (two when accounting for HiDPI).
if (sizes) {
// Use common device sizes. Doesn't hurt to include larger sizes as the user will rarely
// provide an image that large.
// https://screensiz.es/
// https://gs.statcounter.com/screen-resolution-stats (note: logical. we want physical)
// Include 1080 because lighthouse uses a moto g4 with 360 logical pixels and 3x pixel ratio.
const widths = [540, 768, 1080, 1366, 1536, 1920, 2560, 3000, 4096, 5120];
widths.push(width);
return { widths, kind: 'w' };
}
// Don't need more than 2x resolution. Note that due to this optimization, pixel density
// descriptors will often end up being cheaper as many mobile devices have pixel density ratios
// near 3 which would cause larger images to be chosen on mobile when using sizes.
// Most OLED screens that say they are 3x resolution, are actually 3x in the green color, but
// only 1.5x in the red and blue colors. Showing a 3x resolution image in the app vs a 2x
// resolution image will be visually the same, though the 3x image takes significantly more
// data. Even true 3x resolution screens are wasteful as the human eye cannot see that level of
// detail without something like a magnifying glass.
// https://blog.twitter.com/engineering/en_us/topics/infrastructure/2019/capping-image-fidelity-on-ultra-high-resolution-devices.html
return { widths: [Math.round(width / 2), width], kind: 'x' };
}