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@sussudio/platform

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Internal APIs for VS Code's service injection the base services.

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ import { Disposable } from '@sussudio/base/common/lifecycle.mjs'; import { IAccessibilityService } from '../../accessibility/common/accessibility.mjs'; import { IConfigurationService } from '../../configuration/common/configuration.mjs'; import { Event } from '@sussudio/base/common/event.mjs'; export declare const IAudioCueService: import('../../instantiation/common/instantiation.mjs').ServiceIdentifier<IAudioCueService>; export interface IAudioCueService { readonly _serviceBrand: undefined; playAudioCue(cue: AudioCue, allowManyInParallel?: boolean): Promise<void>; playAudioCues(cues: AudioCue[]): Promise<void>; isEnabled(cue: AudioCue): boolean; onEnabledChanged(cue: AudioCue): Event<void>; playSound(cue: Sound, allowManyInParallel?: boolean): Promise<void>; } export declare class AudioCueService extends Disposable implements IAudioCueService { private readonly configurationService; private readonly accessibilityService; readonly _serviceBrand: undefined; private readonly screenReaderAttached; constructor(configurationService: IConfigurationService, accessibilityService: IAccessibilityService); playAudioCue(cue: AudioCue, allowManyInParallel?: boolean): Promise<void>; playAudioCues(cues: AudioCue[]): Promise<void>; private getVolumeInPercent; private playingSounds; playSound(sound: Sound, allowManyInParallel?: boolean): Promise<void>; private readonly obsoleteAudioCuesEnabled; private readonly isEnabledCache; isEnabled(cue: AudioCue): boolean; onEnabledChanged(cue: AudioCue): Event<void>; } /** * Corresponds to the audio files in ./media. */ export declare class Sound { readonly fileName: string; private static register; static readonly error: Sound; static readonly warning: Sound; static readonly foldedArea: Sound; static readonly break: Sound; static readonly quickFixes: Sound; static readonly taskCompleted: Sound; static readonly taskFailed: Sound; static readonly terminalBell: Sound; static readonly diffLineInserted: Sound; static readonly diffLineDeleted: Sound; private constructor(); } export declare class AudioCue { readonly sound: Sound; readonly name: string; readonly settingsKey: string; private static _audioCues; private static register; static get allAudioCues(): AudioCue[]; static readonly error: AudioCue; static readonly warning: AudioCue; static readonly foldedArea: AudioCue; static readonly break: AudioCue; static readonly inlineSuggestion: AudioCue; static readonly terminalQuickFix: AudioCue; static readonly onDebugBreak: AudioCue; static readonly noInlayHints: AudioCue; static readonly taskCompleted: AudioCue; static readonly taskFailed: AudioCue; static readonly terminalBell: AudioCue; static readonly notebookCellCompleted: AudioCue; static readonly notebookCellFailed: AudioCue; static readonly diffLineInserted: AudioCue; static readonly diffLineDeleted: AudioCue; private constructor(); }