UNPKG

@sussudio/base

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Internal APIs for VS Code's utilities and user interface building blocks.

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ import { URI } from './uri.mjs'; export declare function getOrSet<K, V>(map: Map<K, V>, key: K, value: V): V; export declare function mapToString<K, V>(map: Map<K, V>): string; export declare function setToString<K>(set: Set<K>): string; interface ResourceMapKeyFn { (resource: URI): string; } export declare class ResourceMap<T> implements Map<URI, T> { private static readonly defaultToKey; readonly [Symbol.toStringTag] = 'ResourceMap'; private readonly map; private readonly toKey; /** * * @param toKey Custom uri identity function, e.g use an existing `IExtUri#getComparison`-util */ constructor(toKey?: ResourceMapKeyFn); /** * * @param other Another resource which this maps is created from * @param toKey Custom uri identity function, e.g use an existing `IExtUri#getComparison`-util */ constructor(other?: ResourceMap<T>, toKey?: ResourceMapKeyFn); set(resource: URI, value: T): this; get(resource: URI): T | undefined; has(resource: URI): boolean; get size(): number; clear(): void; delete(resource: URI): boolean; forEach(clb: (value: T, key: URI, map: Map<URI, T>) => void, thisArg?: any): void; values(): IterableIterator<T>; keys(): IterableIterator<URI>; entries(): IterableIterator<[URI, T]>; [Symbol.iterator](): IterableIterator<[URI, T]>; } export declare class ResourceSet implements Set<URI> { readonly [Symbol.toStringTag]: string; private readonly _map; constructor(toKey?: ResourceMapKeyFn); constructor(entries: readonly URI[], toKey?: ResourceMapKeyFn); get size(): number; add(value: URI): this; clear(): void; delete(value: URI): boolean; forEach(callbackfn: (value: URI, value2: URI, set: Set<URI>) => void, thisArg?: any): void; has(value: URI): boolean; entries(): IterableIterator<[URI, URI]>; keys(): IterableIterator<URI>; values(): IterableIterator<URI>; [Symbol.iterator](): IterableIterator<URI>; } export declare const enum Touch { None = 0, AsOld = 1, AsNew = 2, } export declare class LinkedMap<K, V> implements Map<K, V> { readonly [Symbol.toStringTag] = 'LinkedMap'; private _map; private _head; private _tail; private _size; private _state; constructor(); clear(): void; isEmpty(): boolean; get size(): number; get first(): V | undefined; get last(): V | undefined; has(key: K): boolean; get(key: K, touch?: Touch): V | undefined; set(key: K, value: V, touch?: Touch): this; delete(key: K): boolean; remove(key: K): V | undefined; shift(): V | undefined; forEach(callbackfn: (value: V, key: K, map: LinkedMap<K, V>) => void, thisArg?: any): void; keys(): IterableIterator<K>; values(): IterableIterator<V>; entries(): IterableIterator<[K, V]>; [Symbol.iterator](): IterableIterator<[K, V]>; protected trimOld(newSize: number): void; private addItemFirst; private addItemLast; private removeItem; private touch; toJSON(): [K, V][]; fromJSON(data: [K, V][]): void; } export declare class LRUCache<K, V> extends LinkedMap<K, V> { private _limit; private _ratio; constructor(limit: number, ratio?: number); get limit(): number; set limit(limit: number); get ratio(): number; set ratio(ratio: number); get(key: K, touch?: Touch): V | undefined; peek(key: K): V | undefined; set(key: K, value: V): this; private checkTrim; } export {};