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@sussudio/base

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Internal APIs for VS Code's utilities and user interface building blocks.

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ export interface IDisposableTracker { /** * Is called on construction of a disposable. */ trackDisposable(disposable: IDisposable): void; /** * Is called when a disposable is registered as child of another disposable (e.g. {@link DisposableStore}). * If parent is `null`, the disposable is removed from its former parent. */ setParent(child: IDisposable, parent: IDisposable | null): void; /** * Is called after a disposable is disposed. */ markAsDisposed(disposable: IDisposable): void; /** * Indicates that the given object is a singleton which does not need to be disposed. */ markAsSingleton(disposable: IDisposable): void; } export declare function setDisposableTracker(tracker: IDisposableTracker | null): void; /** * Indicates that the given object is a singleton which does not need to be disposed. */ export declare function markAsSingleton<T extends IDisposable>(singleton: T): T; /** * An object that performs a cleanup operation when `.dispose()` is called. * * Some examples of how disposables are used: * * - An event listener that removes itself when `.dispose()` is called. * - A resource such as a file system watcher that cleans up the resource when `.dispose()` is called. * - The return value from registering a provider. When `.dispose()` is called, the provider is unregistered. */ export interface IDisposable { dispose(): void; } /** * Check if `thing` is {@link IDisposable disposable}. */ export declare function isDisposable<E extends object>(thing: E): thing is E & IDisposable; /** * Disposes of the value(s) passed in. */ export declare function dispose<T extends IDisposable>(disposable: T): T; export declare function dispose<T extends IDisposable>(disposable: T | undefined): T | undefined; export declare function dispose<T extends IDisposable, A extends Iterable<T> = Iterable<T>>(disposables: A): A; export declare function dispose<T extends IDisposable>(disposables: Array<T>): Array<T>; export declare function dispose<T extends IDisposable>(disposables: ReadonlyArray<T>): ReadonlyArray<T>; export declare function disposeIfDisposable<T extends IDisposable | object>(disposables: Array<T>): Array<T>; /** * Combine multiple disposable values into a single {@link IDisposable}. */ export declare function combinedDisposable(...disposables: IDisposable[]): IDisposable; /** * Turn a function that implements dispose into an {@link IDisposable}. */ export declare function toDisposable(fn: () => void): IDisposable; /** * Manages a collection of disposable values. * * This is the preferred way to manage multiple disposables. A `DisposableStore` is safer to work with than an * `IDisposable[]` as it considers edge cases, such as registering the same value multiple times or adding an item to a * store that has already been disposed of. */ export declare class DisposableStore implements IDisposable { static DISABLE_DISPOSED_WARNING: boolean; private readonly _toDispose; private _isDisposed; constructor(); /** * Dispose of all registered disposables and mark this object as disposed. * * Any future disposables added to this object will be disposed of on `add`. */ dispose(): void; /** * @return `true` if this object has been disposed of. */ get isDisposed(): boolean; /** * Dispose of all registered disposables but do not mark this object as disposed. */ clear(): void; /** * Add a new {@link IDisposable disposable} to the collection. */ add<T extends IDisposable>(o: T): T; } /** * Abstract base class for a {@link IDisposable disposable} object. * * Subclasses can {@linkcode _register} disposables that will be automatically cleaned up when this object is disposed of. */ export declare abstract class Disposable implements IDisposable { /** * A disposable that does nothing when it is disposed of. * * TODO: This should not be a static property. */ static readonly None: Readonly<IDisposable>; protected readonly _store: DisposableStore; constructor(); dispose(): void; /** * Adds `o` to the collection of disposables managed by this object. */ protected _register<T extends IDisposable>(o: T): T; } /** * Manages the lifecycle of a disposable value that may be changed. * * This ensures that when the disposable value is changed, the previously held disposable is disposed of. You can * also register a `MutableDisposable` on a `Disposable` to ensure it is automatically cleaned up. */ export declare class MutableDisposable<T extends IDisposable> implements IDisposable { private _value?; private _isDisposed; constructor(); get value(): T | undefined; set value(value: T | undefined); /** * Resets the stored value and disposed of the previously stored value. */ clear(): void; dispose(): void; /** * Clears the value, but does not dispose it. * The old value is returned. */ clearAndLeak(): T | undefined; } export declare class RefCountedDisposable { private readonly _disposable; private _counter; constructor(_disposable: IDisposable); acquire(): this; release(): this; } /** * A safe disposable can be `unset` so that a leaked reference (listener) * can be cut-off. */ export declare class SafeDisposable implements IDisposable { dispose: () => void; unset: () => void; isset: () => boolean; constructor(); set(fn: Function): this; } export interface IReference<T> extends IDisposable { readonly object: T; } export declare abstract class ReferenceCollection<T> { private readonly references; acquire(key: string, ...args: any[]): IReference<T>; protected abstract createReferencedObject(key: string, ...args: any[]): T; protected abstract destroyReferencedObject(key: string, object: T): void; } /** * Unwraps a reference collection of promised values. Makes sure * references are disposed whenever promises get rejected. */ export declare class AsyncReferenceCollection<T> { private referenceCollection; constructor(referenceCollection: ReferenceCollection<Promise<T>>); acquire(key: string, ...args: any[]): Promise<IReference<T>>; } export declare class ImmortalReference<T> implements IReference<T> { object: T; constructor(object: T); dispose(): void; } export declare function disposeOnReturn(fn: (store: DisposableStore) => void): void; /** * A map the manages the lifecycle of the values that it stores. */ export declare class DisposableMap<K, V extends IDisposable = IDisposable> implements IDisposable { private readonly _store; private _isDisposed; constructor(); /** * Disposes of all stored values and mark this object as disposed. * * Trying to use this object after it has been disposed of is an error. */ dispose(): void; /** * Disposes of all stored values and clear the map, but DO NOT mark this object as disposed. */ clearAndDisposeAll(): void; has(key: K): boolean; get(key: K): V | undefined; set(key: K, value: V, skipDisposeOnOverwrite?: boolean): void; /** * Delete the value stored for `key` from this map and also dispose of it. */ deleteAndDispose(key: K): void; [Symbol.iterator](): IterableIterator<[K, V]>; }