@sussudio/base
Version:
Internal APIs for VS Code's utilities and user interface building blocks.
205 lines (203 loc) • 7.44 kB
text/typescript
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
export interface IDisposableTracker {
/**
* Is called on construction of a disposable.
*/
trackDisposable(disposable: IDisposable): void;
/**
* Is called when a disposable is registered as child of another disposable (e.g. {@link DisposableStore}).
* If parent is `null`, the disposable is removed from its former parent.
*/
setParent(child: IDisposable, parent: IDisposable | null): void;
/**
* Is called after a disposable is disposed.
*/
markAsDisposed(disposable: IDisposable): void;
/**
* Indicates that the given object is a singleton which does not need to be disposed.
*/
markAsSingleton(disposable: IDisposable): void;
}
export declare function setDisposableTracker(tracker: IDisposableTracker | null): void;
/**
* Indicates that the given object is a singleton which does not need to be disposed.
*/
export declare function markAsSingleton<T extends IDisposable>(singleton: T): T;
/**
* An object that performs a cleanup operation when `.dispose()` is called.
*
* Some examples of how disposables are used:
*
* - An event listener that removes itself when `.dispose()` is called.
* - A resource such as a file system watcher that cleans up the resource when `.dispose()` is called.
* - The return value from registering a provider. When `.dispose()` is called, the provider is unregistered.
*/
export interface IDisposable {
dispose(): void;
}
/**
* Check if `thing` is {@link IDisposable disposable}.
*/
export declare function isDisposable<E extends object>(thing: E): thing is E & IDisposable;
/**
* Disposes of the value(s) passed in.
*/
export declare function dispose<T extends IDisposable>(disposable: T): T;
export declare function dispose<T extends IDisposable>(disposable: T | undefined): T | undefined;
export declare function dispose<T extends IDisposable, A extends Iterable<T> = Iterable<T>>(disposables: A): A;
export declare function dispose<T extends IDisposable>(disposables: Array<T>): Array<T>;
export declare function dispose<T extends IDisposable>(disposables: ReadonlyArray<T>): ReadonlyArray<T>;
export declare function disposeIfDisposable<T extends IDisposable | object>(disposables: Array<T>): Array<T>;
/**
* Combine multiple disposable values into a single {@link IDisposable}.
*/
export declare function combinedDisposable(...disposables: IDisposable[]): IDisposable;
/**
* Turn a function that implements dispose into an {@link IDisposable}.
*/
export declare function toDisposable(fn: () => void): IDisposable;
/**
* Manages a collection of disposable values.
*
* This is the preferred way to manage multiple disposables. A `DisposableStore` is safer to work with than an
* `IDisposable[]` as it considers edge cases, such as registering the same value multiple times or adding an item to a
* store that has already been disposed of.
*/
export declare class DisposableStore implements IDisposable {
static DISABLE_DISPOSED_WARNING: boolean;
private readonly _toDispose;
private _isDisposed;
constructor();
/**
* Dispose of all registered disposables and mark this object as disposed.
*
* Any future disposables added to this object will be disposed of on `add`.
*/
dispose(): void;
/**
* @return `true` if this object has been disposed of.
*/
get isDisposed(): boolean;
/**
* Dispose of all registered disposables but do not mark this object as disposed.
*/
clear(): void;
/**
* Add a new {@link IDisposable disposable} to the collection.
*/
add<T extends IDisposable>(o: T): T;
}
/**
* Abstract base class for a {@link IDisposable disposable} object.
*
* Subclasses can {@linkcode _register} disposables that will be automatically cleaned up when this object is disposed of.
*/
export declare abstract class Disposable implements IDisposable {
/**
* A disposable that does nothing when it is disposed of.
*
* TODO: This should not be a static property.
*/
static readonly None: Readonly<IDisposable>;
protected readonly _store: DisposableStore;
constructor();
dispose(): void;
/**
* Adds `o` to the collection of disposables managed by this object.
*/
protected _register<T extends IDisposable>(o: T): T;
}
/**
* Manages the lifecycle of a disposable value that may be changed.
*
* This ensures that when the disposable value is changed, the previously held disposable is disposed of. You can
* also register a `MutableDisposable` on a `Disposable` to ensure it is automatically cleaned up.
*/
export declare class MutableDisposable<T extends IDisposable> implements IDisposable {
private _value?;
private _isDisposed;
constructor();
get value(): T | undefined;
set value(value: T | undefined);
/**
* Resets the stored value and disposed of the previously stored value.
*/
clear(): void;
dispose(): void;
/**
* Clears the value, but does not dispose it.
* The old value is returned.
*/
clearAndLeak(): T | undefined;
}
export declare class RefCountedDisposable {
private readonly _disposable;
private _counter;
constructor(_disposable: IDisposable);
acquire(): this;
release(): this;
}
/**
* A safe disposable can be `unset` so that a leaked reference (listener)
* can be cut-off.
*/
export declare class SafeDisposable implements IDisposable {
dispose: () => void;
unset: () => void;
isset: () => boolean;
constructor();
set(fn: Function): this;
}
export interface IReference<T> extends IDisposable {
readonly object: T;
}
export declare abstract class ReferenceCollection<T> {
private readonly references;
acquire(key: string, ...args: any[]): IReference<T>;
protected abstract createReferencedObject(key: string, ...args: any[]): T;
protected abstract destroyReferencedObject(key: string, object: T): void;
}
/**
* Unwraps a reference collection of promised values. Makes sure
* references are disposed whenever promises get rejected.
*/
export declare class AsyncReferenceCollection<T> {
private referenceCollection;
constructor(referenceCollection: ReferenceCollection<Promise<T>>);
acquire(key: string, ...args: any[]): Promise<IReference<T>>;
}
export declare class ImmortalReference<T> implements IReference<T> {
object: T;
constructor(object: T);
dispose(): void;
}
export declare function disposeOnReturn(fn: (store: DisposableStore) => void): void;
/**
* A map the manages the lifecycle of the values that it stores.
*/
export declare class DisposableMap<K, V extends IDisposable = IDisposable> implements IDisposable {
private readonly _store;
private _isDisposed;
constructor();
/**
* Disposes of all stored values and mark this object as disposed.
*
* Trying to use this object after it has been disposed of is an error.
*/
dispose(): void;
/**
* Disposes of all stored values and clear the map, but DO NOT mark this object as disposed.
*/
clearAndDisposeAll(): void;
has(key: K): boolean;
get(key: K): V | undefined;
set(key: K, value: V, skipDisposeOnOverwrite?: boolean): void;
/**
* Delete the value stored for `key` from this map and also dispose of it.
*/
deleteAndDispose(key: K): void;
[Symbol.iterator](): IterableIterator<[K, V]>;
}