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@sussudio/base

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Internal APIs for VS Code's utilities and user interface building blocks.

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ import { CancellationTokenSource } from './cancellation.mjs'; import { CancellationError } from './errors.mjs'; import { Emitter, Event } from './event.mjs'; import { Disposable, MutableDisposable, toDisposable } from './lifecycle.mjs'; import { extUri as defaultExtUri } from './resources.mjs'; import { setTimeout0 } from './platform.mjs'; export function isThenable(obj) { return !!obj && typeof obj.then === 'function'; } export function createCancelablePromise(callback) { const source = new CancellationTokenSource(); const thenable = callback(source.token); const promise = new Promise((resolve, reject) => { const subscription = source.token.onCancellationRequested(() => { subscription.dispose(); source.dispose(); reject(new CancellationError()); }); Promise.resolve(thenable).then( (value) => { subscription.dispose(); source.dispose(); resolve(value); }, (err) => { subscription.dispose(); source.dispose(); reject(err); }, ); }); return new (class { cancel() { source.cancel(); } then(resolve, reject) { return promise.then(resolve, reject); } catch(reject) { return this.then(undefined, reject); } finally(onfinally) { return promise.finally(onfinally); } })(); } export function raceCancellation(promise, token, defaultValue) { return new Promise((resolve, reject) => { const ref = token.onCancellationRequested(() => { ref.dispose(); resolve(defaultValue); }); promise.then(resolve, reject).finally(() => ref.dispose()); }); } /** * Returns a promise that rejects with an {@CancellationError} as soon as the passed token is cancelled. * @see {@link raceCancellation} */ export function raceCancellationError(promise, token) { return new Promise((resolve, reject) => { const ref = token.onCancellationRequested(() => { ref.dispose(); reject(new CancellationError()); }); promise.then(resolve, reject).finally(() => ref.dispose()); }); } /** * Returns as soon as one of the promises is resolved and cancels remaining promises */ export async function raceCancellablePromises(cancellablePromises) { let resolvedPromiseIndex = -1; const promises = cancellablePromises.map((promise, index) => promise.then((result) => { resolvedPromiseIndex = index; return result; }), ); const result = await Promise.race(promises); cancellablePromises.forEach((cancellablePromise, index) => { if (index !== resolvedPromiseIndex) { cancellablePromise.cancel(); } }); return result; } export function raceTimeout(promise, timeout, onTimeout) { let promiseResolve = undefined; const timer = setTimeout(() => { promiseResolve?.(undefined); onTimeout?.(); }, timeout); return Promise.race([ promise.finally(() => clearTimeout(timer)), new Promise((resolve) => (promiseResolve = resolve)), ]); } export function asPromise(callback) { return new Promise((resolve, reject) => { const item = callback(); if (isThenable(item)) { item.then(resolve, reject); } else { resolve(item); } }); } /** * A helper to prevent accumulation of sequential async tasks. * * Imagine a mail man with the sole task of delivering letters. As soon as * a letter submitted for delivery, he drives to the destination, delivers it * and returns to his base. Imagine that during the trip, N more letters were submitted. * When the mail man returns, he picks those N letters and delivers them all in a * single trip. Even though N+1 submissions occurred, only 2 deliveries were made. * * The throttler implements this via the queue() method, by providing it a task * factory. Following the example: * * const throttler = new Throttler(); * const letters = []; * * function deliver() { * const lettersToDeliver = letters; * letters = []; * return makeTheTrip(lettersToDeliver); * } * * function onLetterReceived(l) { * letters.push(l); * throttler.queue(deliver); * } */ export class Throttler { activePromise; queuedPromise; queuedPromiseFactory; constructor() { this.activePromise = null; this.queuedPromise = null; this.queuedPromiseFactory = null; } queue(promiseFactory) { if (this.activePromise) { this.queuedPromiseFactory = promiseFactory; if (!this.queuedPromise) { const onComplete = () => { this.queuedPromise = null; const result = this.queue(this.queuedPromiseFactory); this.queuedPromiseFactory = null; return result; }; this.queuedPromise = new Promise((resolve) => { this.activePromise.then(onComplete, onComplete).then(resolve); }); } return new Promise((resolve, reject) => { this.queuedPromise.then(resolve, reject); }); } this.activePromise = promiseFactory(); return new Promise((resolve, reject) => { this.activePromise.then( (result) => { this.activePromise = null; resolve(result); }, (err) => { this.activePromise = null; reject(err); }, ); }); } } export class Sequencer { current = Promise.resolve(null); queue(promiseTask) { return (this.current = this.current.then( () => promiseTask(), () => promiseTask(), )); } } export class SequencerByKey { promiseMap = new Map(); queue(key, promiseTask) { const runningPromise = this.promiseMap.get(key) ?? Promise.resolve(); const newPromise = runningPromise .catch(() => {}) .then(promiseTask) .finally(() => { if (this.promiseMap.get(key) === newPromise) { this.promiseMap.delete(key); } }); this.promiseMap.set(key, newPromise); return newPromise; } } const timeoutDeferred = (timeout, fn) => { let scheduled = true; const handle = setTimeout(() => { scheduled = false; fn(); }, timeout); return { isTriggered: () => scheduled, dispose: () => { clearTimeout(handle); scheduled = false; }, }; }; const microtaskDeferred = (fn) => { let scheduled = true; queueMicrotask(() => { if (scheduled) { scheduled = false; fn(); } }); return { isTriggered: () => scheduled, dispose: () => { scheduled = false; }, }; }; /** Can be passed into the Delayed to defer using a microtask */ export const MicrotaskDelay = Symbol('MicrotaskDelay'); /** * A helper to delay (debounce) execution of a task that is being requested often. * * Following the throttler, now imagine the mail man wants to optimize the number of * trips proactively. The trip itself can be long, so he decides not to make the trip * as soon as a letter is submitted. Instead he waits a while, in case more * letters are submitted. After said waiting period, if no letters were submitted, he * decides to make the trip. Imagine that N more letters were submitted after the first * one, all within a short period of time between each other. Even though N+1 * submissions occurred, only 1 delivery was made. * * The delayer offers this behavior via the trigger() method, into which both the task * to be executed and the waiting period (delay) must be passed in as arguments. Following * the example: * * const delayer = new Delayer(WAITING_PERIOD); * const letters = []; * * function letterReceived(l) { * letters.push(l); * delayer.trigger(() => { return makeTheTrip(); }); * } */ export class Delayer { defaultDelay; deferred; completionPromise; doResolve; doReject; task; constructor(defaultDelay) { this.defaultDelay = defaultDelay; this.deferred = null; this.completionPromise = null; this.doResolve = null; this.doReject = null; this.task = null; } trigger(task, delay = this.defaultDelay) { this.task = task; this.cancelTimeout(); if (!this.completionPromise) { this.completionPromise = new Promise((resolve, reject) => { this.doResolve = resolve; this.doReject = reject; }).then(() => { this.completionPromise = null; this.doResolve = null; if (this.task) { const task = this.task; this.task = null; return task(); } return undefined; }); } const fn = () => { this.deferred = null; this.doResolve?.(null); }; this.deferred = delay === MicrotaskDelay ? microtaskDeferred(fn) : timeoutDeferred(delay, fn); return this.completionPromise; } isTriggered() { return !!this.deferred?.isTriggered(); } cancel() { this.cancelTimeout(); if (this.completionPromise) { this.doReject?.(new CancellationError()); this.completionPromise = null; } } cancelTimeout() { this.deferred?.dispose(); this.deferred = null; } dispose() { this.cancel(); } } /** * A helper to delay execution of a task that is being requested often, while * preventing accumulation of consecutive executions, while the task runs. * * The mail man is clever and waits for a certain amount of time, before going * out to deliver letters. While the mail man is going out, more letters arrive * and can only be delivered once he is back. Once he is back the mail man will * do one more trip to deliver the letters that have accumulated while he was out. */ export class ThrottledDelayer { delayer; throttler; constructor(defaultDelay) { this.delayer = new Delayer(defaultDelay); this.throttler = new Throttler(); } trigger(promiseFactory, delay) { return this.delayer.trigger(() => this.throttler.queue(promiseFactory), delay); } isTriggered() { return this.delayer.isTriggered(); } cancel() { this.delayer.cancel(); } dispose() { this.delayer.dispose(); } } /** * A barrier that is initially closed and then becomes opened permanently. */ export class Barrier { _isOpen; _promise; _completePromise; constructor() { this._isOpen = false; this._promise = new Promise((c, e) => { this._completePromise = c; }); } isOpen() { return this._isOpen; } open() { this._isOpen = true; this._completePromise(true); } wait() { return this._promise; } } /** * A barrier that is initially closed and then becomes opened permanently after a certain period of * time or when open is called explicitly */ export class AutoOpenBarrier extends Barrier { _timeout; constructor(autoOpenTimeMs) { super(); this._timeout = setTimeout(() => this.open(), autoOpenTimeMs); } open() { clearTimeout(this._timeout); super.open(); } } export function timeout(millis, token) { if (!token) { return createCancelablePromise((token) => timeout(millis, token)); } return new Promise((resolve, reject) => { const handle = setTimeout(() => { disposable.dispose(); resolve(); }, millis); const disposable = token.onCancellationRequested(() => { clearTimeout(handle); disposable.dispose(); reject(new CancellationError()); }); }); } export function disposableTimeout(handler, timeout = 0) { const timer = setTimeout(handler, timeout); return toDisposable(() => clearTimeout(timer)); } /** * Runs the provided list of promise factories in sequential order. The returned * promise will complete to an array of results from each promise. */ export function sequence(promiseFactories) { const results = []; let index = 0; const len = promiseFactories.length; function next() { return index < len ? promiseFactories[index++]() : null; } function thenHandler(result) { if (result !== undefined && result !== null) { results.push(result); } const n = next(); if (n) { return n.then(thenHandler); } return Promise.resolve(results); } return Promise.resolve(null).then(thenHandler); } export function first(promiseFactories, shouldStop = (t) => !!t, defaultValue = null) { let index = 0; const len = promiseFactories.length; const loop = () => { if (index >= len) { return Promise.resolve(defaultValue); } const factory = promiseFactories[index++]; const promise = Promise.resolve(factory()); return promise.then((result) => { if (shouldStop(result)) { return Promise.resolve(result); } return loop(); }); }; return loop(); } export function firstParallel(promiseList, shouldStop = (t) => !!t, defaultValue = null) { if (promiseList.length === 0) { return Promise.resolve(defaultValue); } let todo = promiseList.length; const finish = () => { todo = -1; for (const promise of promiseList) { promise.cancel?.(); } }; return new Promise((resolve, reject) => { for (const promise of promiseList) { promise .then((result) => { if (--todo >= 0 && shouldStop(result)) { finish(); resolve(result); } else if (todo === 0) { resolve(defaultValue); } }) .catch((err) => { if (--todo >= 0) { finish(); reject(err); } }); } }); } /** * A helper to queue N promises and run them all with a max degree of parallelism. The helper * ensures that at any time no more than M promises are running at the same time. */ export class Limiter { _size = 0; runningPromises; maxDegreeOfParalellism; outstandingPromises; _onDrained; constructor(maxDegreeOfParalellism) { this.maxDegreeOfParalellism = maxDegreeOfParalellism; this.outstandingPromises = []; this.runningPromises = 0; this._onDrained = new Emitter(); } /** * An event that fires when every promise in the queue * has started to execute. In other words: no work is * pending to be scheduled. * * This is NOT an event that signals when all promises * have finished though. */ get onDrained() { return this._onDrained.event; } get size() { return this._size; } queue(factory) { this._size++; return new Promise((c, e) => { this.outstandingPromises.push({ factory, c, e }); this.consume(); }); } consume() { while (this.outstandingPromises.length && this.runningPromises < this.maxDegreeOfParalellism) { const iLimitedTask = this.outstandingPromises.shift(); this.runningPromises++; const promise = iLimitedTask.factory(); promise.then(iLimitedTask.c, iLimitedTask.e); promise.then( () => this.consumed(), () => this.consumed(), ); } } consumed() { this._size--; this.runningPromises--; if (this.outstandingPromises.length > 0) { this.consume(); } else { this._onDrained.fire(); } } dispose() { this._onDrained.dispose(); } } /** * A queue is handles one promise at a time and guarantees that at any time only one promise is executing. */ export class Queue extends Limiter { constructor() { super(1); } } /** * A helper to organize queues per resource. The ResourceQueue makes sure to manage queues per resource * by disposing them once the queue is empty. */ export class ResourceQueue { queues = new Map(); drainers = new Set(); async whenDrained() { if (this.isDrained()) { return; } const promise = new DeferredPromise(); this.drainers.add(promise); return promise.p; } isDrained() { for (const [, queue] of this.queues) { if (queue.size > 0) { return false; } } return true; } queueFor(resource, extUri = defaultExtUri) { const key = extUri.getComparisonKey(resource); let queue = this.queues.get(key); if (!queue) { queue = new Queue(); Event.once(queue.onDrained)(() => { queue?.dispose(); this.queues.delete(key); this.onDidQueueDrain(); }); this.queues.set(key, queue); } return queue; } onDidQueueDrain() { if (!this.isDrained()) { return; // not done yet } this.releaseDrainers(); } releaseDrainers() { for (const drainer of this.drainers) { drainer.complete(); } this.drainers.clear(); } dispose() { for (const [, queue] of this.queues) { queue.dispose(); } this.queues.clear(); // Even though we might still have pending // tasks queued, after the queues have been // disposed, we can no longer track them, so // we release drainers to prevent hanging // promises when the resource queue is being // disposed. this.releaseDrainers(); } } export class TimeoutTimer { _token; constructor(runner, timeout) { this._token = -1; if (typeof runner === 'function' && typeof timeout === 'number') { this.setIfNotSet(runner, timeout); } } dispose() { this.cancel(); } cancel() { if (this._token !== -1) { clearTimeout(this._token); this._token = -1; } } cancelAndSet(runner, timeout) { this.cancel(); this._token = setTimeout(() => { this._token = -1; runner(); }, timeout); } setIfNotSet(runner, timeout) { if (this._token !== -1) { // timer is already set return; } this._token = setTimeout(() => { this._token = -1; runner(); }, timeout); } } export class IntervalTimer { _token; constructor() { this._token = -1; } dispose() { this.cancel(); } cancel() { if (this._token !== -1) { clearInterval(this._token); this._token = -1; } } cancelAndSet(runner, interval) { this.cancel(); this._token = setInterval(() => { runner(); }, interval); } } export class RunOnceScheduler { runner; timeoutToken; timeout; timeoutHandler; constructor(runner, delay) { this.timeoutToken = -1; this.runner = runner; this.timeout = delay; this.timeoutHandler = this.onTimeout.bind(this); } /** * Dispose RunOnceScheduler */ dispose() { this.cancel(); this.runner = null; } /** * Cancel current scheduled runner (if any). */ cancel() { if (this.isScheduled()) { clearTimeout(this.timeoutToken); this.timeoutToken = -1; } } /** * Cancel previous runner (if any) & schedule a new runner. */ schedule(delay = this.timeout) { this.cancel(); this.timeoutToken = setTimeout(this.timeoutHandler, delay); } get delay() { return this.timeout; } set delay(value) { this.timeout = value; } /** * Returns true if scheduled. */ isScheduled() { return this.timeoutToken !== -1; } flush() { if (this.isScheduled()) { this.cancel(); this.doRun(); } } onTimeout() { this.timeoutToken = -1; if (this.runner) { this.doRun(); } } doRun() { this.runner?.(); } } /** * Same as `RunOnceScheduler`, but doesn't count the time spent in sleep mode. * > **NOTE**: Only offers 1s resolution. * * When calling `setTimeout` with 3hrs, and putting the computer immediately to sleep * for 8hrs, `setTimeout` will fire **as soon as the computer wakes from sleep**. But * this scheduler will execute 3hrs **after waking the computer from sleep**. */ export class ProcessTimeRunOnceScheduler { runner; timeout; counter; intervalToken; intervalHandler; constructor(runner, delay) { if (delay % 1000 !== 0) { console.warn(`ProcessTimeRunOnceScheduler resolution is 1s, ${delay}ms is not a multiple of 1000ms.`); } this.runner = runner; this.timeout = delay; this.counter = 0; this.intervalToken = -1; this.intervalHandler = this.onInterval.bind(this); } dispose() { this.cancel(); this.runner = null; } cancel() { if (this.isScheduled()) { clearInterval(this.intervalToken); this.intervalToken = -1; } } /** * Cancel previous runner (if any) & schedule a new runner. */ schedule(delay = this.timeout) { if (delay % 1000 !== 0) { console.warn(`ProcessTimeRunOnceScheduler resolution is 1s, ${delay}ms is not a multiple of 1000ms.`); } this.cancel(); this.counter = Math.ceil(delay / 1000); this.intervalToken = setInterval(this.intervalHandler, 1000); } /** * Returns true if scheduled. */ isScheduled() { return this.intervalToken !== -1; } onInterval() { this.counter--; if (this.counter > 0) { // still need to wait return; } // time elapsed clearInterval(this.intervalToken); this.intervalToken = -1; this.runner?.(); } } export class RunOnceWorker extends RunOnceScheduler { units = []; constructor(runner, timeout) { super(runner, timeout); } work(unit) { this.units.push(unit); if (!this.isScheduled()) { this.schedule(); } } doRun() { const units = this.units; this.units = []; this.runner?.(units); } dispose() { this.units = []; super.dispose(); } } /** * The `ThrottledWorker` will accept units of work `T` * to handle. The contract is: * * there is a maximum of units the worker can handle at once (via `maxWorkChunkSize`) * * there is a maximum of units the worker will keep in memory for processing (via `maxBufferedWork`) * * after having handled `maxWorkChunkSize` units, the worker needs to rest (via `throttleDelay`) */ export class ThrottledWorker extends Disposable { options; handler; pendingWork = []; throttler = this._register(new MutableDisposable()); disposed = false; constructor(options, handler) { super(); this.options = options; this.handler = handler; } /** * The number of work units that are pending to be processed. */ get pending() { return this.pendingWork.length; } /** * Add units to be worked on. Use `pending` to figure out * how many units are not yet processed after this method * was called. * * @returns whether the work was accepted or not. If the * worker is disposed, it will not accept any more work. * If the number of pending units would become larger * than `maxPendingWork`, more work will also not be accepted. */ work(units) { if (this.disposed) { return false; // work not accepted: disposed } // Check for reaching maximum of pending work if (typeof this.options.maxBufferedWork === 'number') { // Throttled: simple check if pending + units exceeds max pending if (this.throttler.value) { if (this.pending + units.length > this.options.maxBufferedWork) { return false; // work not accepted: too much pending work } } // Unthrottled: same as throttled, but account for max chunk getting // worked on directly without being pending else { if (this.pending + units.length - this.options.maxWorkChunkSize > this.options.maxBufferedWork) { return false; // work not accepted: too much pending work } } } // Add to pending units first for (const unit of units) { this.pendingWork.push(unit); } // If not throttled, start working directly // Otherwise, when the throttle delay has // past, pending work will be worked again. if (!this.throttler.value) { this.doWork(); } return true; // work accepted } doWork() { // Extract chunk to handle and handle it this.handler(this.pendingWork.splice(0, this.options.maxWorkChunkSize)); // If we have remaining work, schedule it after a delay if (this.pendingWork.length > 0) { this.throttler.value = new RunOnceScheduler(() => { this.throttler.clear(); this.doWork(); }, this.options.throttleDelay); this.throttler.value.schedule(); } } dispose() { super.dispose(); this.disposed = true; } } /** * Execute the callback the next time the browser is idle, returning an * {@link IDisposable} that will cancel the callback when disposed. This wraps * [requestIdleCallback] so it will fallback to [setTimeout] if the environment * doesn't support it. * * @param callback The callback to run when idle, this includes an * [IdleDeadline] that provides the time alloted for the idle callback by the * browser. Not respecting this deadline will result in a degraded user * experience. * @param timeout A timeout at which point to queue no longer wait for an idle * callback but queue it on the regular event loop (like setTimeout). Typically * this should not be used. * * [IdleDeadline]: https://developer.mozilla.org/en-US/docs/Web/API/IdleDeadline * [requestIdleCallback]: https://developer.mozilla.org/en-US/docs/Web/API/Window/requestIdleCallback * [setTimeout]: https://developer.mozilla.org/en-US/docs/Web/API/Window/setTimeout */ export let runWhenIdle; (function () { if (typeof requestIdleCallback !== 'function' || typeof cancelIdleCallback !== 'function') { runWhenIdle = (runner) => { setTimeout0(() => { if (disposed) { return; } const end = Date.now() + 15; // one frame at 64fps runner( Object.freeze({ didTimeout: true, timeRemaining() { return Math.max(0, end - Date.now()); }, }), ); }); let disposed = false; return { dispose() { if (disposed) { return; } disposed = true; }, }; }; } else { runWhenIdle = (runner, timeout) => { const handle = requestIdleCallback(runner, typeof timeout === 'number' ? { timeout } : undefined); let disposed = false; return { dispose() { if (disposed) { return; } disposed = true; cancelIdleCallback(handle); }, }; }; } })(); /** * An implementation of the "idle-until-urgent"-strategy as introduced * here: https://philipwalton.com/articles/idle-until-urgent/ */ export class IdleValue { _executor; _handle; _didRun = false; _value; _error; constructor(executor) { this._executor = () => { try { this._value = executor(); } catch (err) { this._error = err; } finally { this._didRun = true; } }; this._handle = runWhenIdle(() => this._executor()); } dispose() { this._handle.dispose(); } get value() { if (!this._didRun) { this._handle.dispose(); this._executor(); } if (this._error) { throw this._error; } return this._value; } get isInitialized() { return this._didRun; } } //#endregion export async function retry(task, delay, retries) { let lastError; for (let i = 0; i < retries; i++) { try { return await task(); } catch (error) { lastError = error; await timeout(delay); } } throw lastError; } export class TaskSequentializer { _pending; _next; hasPending(taskId) { if (!this._pending) { return false; } if (typeof taskId === 'number') { return this._pending.taskId === taskId; } return !!this._pending; } get pending() { return this._pending?.promise; } cancelPending() { this._pending?.cancel(); } setPending(taskId, promise, onCancel) { this._pending = { taskId, cancel: () => onCancel?.(), promise }; promise.then( () => this.donePending(taskId), () => this.donePending(taskId), ); return promise; } donePending(taskId) { if (this._pending && taskId === this._pending.taskId) { // only set pending to done if the promise finished that is associated with that taskId this._pending = undefined; // schedule the next task now that we are free if we have any this.triggerNext(); } } triggerNext() { if (this._next) { const next = this._next; this._next = undefined; // Run next task and complete on the associated promise next.run().then(next.promiseResolve, next.promiseReject); } } setNext(run) { // this is our first next task, so we create associated promise with it // so that we can return a promise that completes when the task has // completed. if (!this._next) { let promiseResolve; let promiseReject; const promise = new Promise((resolve, reject) => { promiseResolve = resolve; promiseReject = reject; }); this._next = { run, promise, promiseResolve: promiseResolve, promiseReject: promiseReject, }; } // we have a previous next task, just overwrite it else { this._next.run = run; } return this._next.promise; } hasNext() { return !!this._next; } async join() { return this._next?.promise ?? this._pending?.promise; } } //#endregion //#region /** * The `IntervalCounter` allows to count the number * of calls to `increment()` over a duration of * `interval`. This utility can be used to conditionally * throttle a frequent task when a certain threshold * is reached. */ export class IntervalCounter { interval; nowFn; lastIncrementTime = 0; value = 0; constructor(interval, nowFn = () => Date.now()) { this.interval = interval; this.nowFn = nowFn; } increment() { const now = this.nowFn(); // We are outside of the range of `interval` and as such // start counting from 0 and remember the time if (now - this.lastIncrementTime > this.interval) { this.lastIncrementTime = now; this.value = 0; } this.value++; return this.value; } } /** * Creates a promise whose resolution or rejection can be controlled imperatively. */ export class DeferredPromise { completeCallback; errorCallback; rejected = false; resolved = false; get isRejected() { return this.rejected; } get isResolved() { return this.resolved; } get isSettled() { return this.rejected || this.resolved; } p; constructor() { this.p = new Promise((c, e) => { this.completeCallback = c; this.errorCallback = e; }); } complete(value) { return new Promise((resolve) => { this.completeCallback(value); this.resolved = true; resolve(); }); } error(err) { return new Promise((resolve) => { this.errorCallback(err); this.rejected = true; resolve(); }); } cancel() { new Promise((resolve) => { this.errorCallback(new CancellationError()); this.rejected = true; resolve(); }); } } //#endregion //#region Promises export var Promises; (function (Promises) { /** * A drop-in replacement for `Promise.all` with the only difference * that the method awaits every promise to either fulfill or reject. * * Similar to `Promise.all`, only the first error will be returned * if any. */ async function settled(promises) { let firstError = undefined; const result = await Promise.all( promises.map((promise) => promise.then( (value) => value, (error) => { if (!firstError) { firstError = error; } return undefined; // do not rethrow so that other promises can settle }, ), ), ); if (typeof firstError !== 'undefined') { throw firstError; } return result; // cast is needed and protected by the `throw` above } Promises.settled = settled; /** * A helper to create a new `Promise<T>` with a body that is a promise * itself. By default, an error that raises from the async body will * end up as a unhandled rejection, so this utility properly awaits the * body and rejects the promise as a normal promise does without async * body. * * This method should only be used in rare cases where otherwise `async` * cannot be used (e.g. when callbacks are involved that require this). */ function withAsyncBody(bodyFn) { // eslint-disable-next-line no-async-promise-executor return new Promise(async (resolve, reject) => { try { await bodyFn(resolve, reject); } catch (error) { reject(error); } }); } Promises.withAsyncBody = withAsyncBody; })(Promises || (Promises = {})); /** * A rich implementation for an `AsyncIterable<T>`. */ export class AsyncIterableObject { static fromArray(items) { return new AsyncIterableObject((writer) => { writer.emitMany(items); }); } static fromPromise(promise) { return new AsyncIterableObject(async (emitter) => { emitter.emitMany(await promise); }); } static fromPromises(promises) { return new AsyncIterableObject(async (emitter) => { await Promise.all(promises.map(async (p) => emitter.emitOne(await p))); }); } static merge(iterables) { return new AsyncIterableObject(async (emitter) => { await Promise.all( iterables.map(async (iterable) => { for await (const item of iterable) { emitter.emitOne(item); } }), ); }); } static EMPTY = AsyncIterableObject.fromArray([]); _state; _results; _error; _onStateChanged; constructor(executor) { this._state = 0 /* AsyncIterableSourceState.Initial */; this._results = []; this._error = null; this._onStateChanged = new Emitter(); queueMicrotask(async () => { const writer = { emitOne: (item) => this.emitOne(item), emitMany: (items) => this.emitMany(items), reject: (error) => this.reject(error), }; try { await Promise.resolve(executor(writer)); this.resolve(); } catch (err) { this.reject(err); } finally { writer.emitOne = undefined; writer.emitMany = undefined; writer.reject = undefined; } }); } [Symbol.asyncIterator]() { let i = 0; return { next: async () => { do { if (this._state === 2 /* AsyncIterableSourceState.DoneError */) { throw this._error; } if (i < this._results.length) { return { done: false, value: this._results[i++] }; } if (this._state === 1 /* AsyncIterableSourceState.DoneOK */) { return { done: true, value: undefined }; } await Event.toPromise(this._onStateChanged.event); } while (true); }, }; } static map(iterable, mapFn) { return new AsyncIterableObject(async (emitter) => { for await (const item of iterable) { emitter.emitOne(mapFn(item)); } }); } map(mapFn) { return AsyncIterableObject.map(this, mapFn); } static filter(iterable, filterFn) { return new AsyncIterableObject(async (emitter) => { for await (const item of iterable) { if (filterFn(item)) { emitter.emitOne(item); } } }); } filter(filterFn) { return AsyncIterableObject.filter(this, filterFn); } static coalesce(iterable) { return AsyncIterableObject.filter(iterable, (item) => !!item); } coalesce() { return AsyncIterableObject.coalesce(this); } static async toPromise(iterable) { const result = []; for await (const item of iterable) { result.push(item); } return result; } toPromise() { return AsyncIterableObject.toPromise(this); } /** * The value will be appended at the end. * * **NOTE** If `resolve()` or `reject()` have already been called, this method has no effect. */ emitOne(value) { if (this._state !== 0 /* AsyncIterableSourceState.Initial */) { return; } // it is important to add new values at the end, // as we may have iterators already running on the array this._results.push(value); this._onStateChanged.fire(); } /** * The values will be appended at the end. * * **NOTE** If `resolve()` or `reject()` have already been called, this method has no effect. */ emitMany(values) { if (this._state !== 0 /* AsyncIterableSourceState.Initial */) { return; } // it is important to add new values at the end, // as we may have iterators already running on the array this._results = this._results.concat(values); this._onStateChanged.fire(); } /** * Calling `resolve()` will mark the result array as complete. * * **NOTE** `resolve()` must be called, otherwise all consumers of this iterable will hang indefinitely, similar to a non-resolved promise. * **NOTE** If `resolve()` or `reject()` have already been called, this method has no effect. */ resolve() { if (this._state !== 0 /* AsyncIterableSourceState.Initial */) { return; } this._state = 1 /* AsyncIterableSourceState.DoneOK */; this._onStateChanged.fire(); } /** * Writing an error will permanently invalidate this iterable. * The current users will receive an error thrown, as will all future users. * * **NOTE** If `resolve()` or `reject()` have already been called, this method has no effect. */ reject(error) { if (this._state !== 0 /* AsyncIterableSourceState.Initial */) { return; } this._state = 2 /* AsyncIterableSourceState.DoneError */; this._error = error; this._onStateChanged.fire(); } } export class CancelableAsyncIterableObject extends AsyncIterableObject { _source; constructor(_source, executor) { super(executor); this._source = _source; } cancel() { this._source.cancel(); } } export function createCancelableAsyncIterable(callback) { const source = new CancellationTokenSource(); const innerIterable = callback(source.token); return new CancelableAsyncIterableObject(source, async (emitter) => { const subscription = source.token.onCancellationRequested(() => { subscription.dispose(); source.dispose(); emitter.reject(new CancellationError()); }); try { for await (const item of innerIterable) { if (source.token.isCancellationRequested) { // canceled in the meantime return; } emitter.emitOne(item); } subscription.dispose(); source.dispose(); } catch (err) { subscription.dispose(); source.dispose(); emitter.reject(err); } }); } //#endregion