UNPKG

@stringsync/vexml

Version:

MusicXML to Vexflow

58 lines (57 loc) 2.13 kB
import * as util from '../util'; import { Rect } from '../spatial'; /** * After a system is rendered, we may learn there is excess height from its components. This class recursivley moves * all the rects by the excess height such that we can honor the SYSTEM_MARGIN_BOTTOM configuration without * re-rendering. This is much faster than re-rendering the system at a different position. */ export class SystemRenderMover { moveBy(systemRender, dy) { const seen = new Set(); // avoid circular references const move = (obj) => { if (seen.has(obj)) { return; } seen.add(obj); if (this.isMovable(obj)) { obj.rect = obj.rect.translate({ dy }); } if (this.hasIntrinsicRect(obj)) { obj.intrinsicRect = obj.intrinsicRect.translate({ dy }); } if (this.hasPlayableRect(obj)) { obj.playableRect = obj.playableRect.translate({ dy }); } if (Array.isArray(obj)) { for (const item of obj) { move(item); } } else if (util.isPOJO(obj)) { for (const key in obj) { move(obj[key]); } } }; move(systemRender); // Before finishing, we move the vexflow staves. Since everything is linked to them, this should complete the move. // Any future supported vexflow object not connected to a stave will need to be moved here. systemRender.measureRenders .flatMap((m) => m.fragmentRenders) .flatMap((e) => e.partRenders) .flatMap((p) => p.staveRenders) .map((s) => s.vexflowStave) .forEach((s) => { s.setY(s.getY() + dy); }); } isMovable(obj) { return !!obj && obj.rect instanceof Rect; } hasIntrinsicRect(obj) { return !!obj && obj.intrinsicRect instanceof Rect; } hasPlayableRect(obj) { return !!obj && obj.playableRect instanceof Rect; } }