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@stringsync/vexml

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MusicXML to Vexflow

95 lines (94 loc) 3.69 kB
"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.SystemRenderMover = void 0; const util = __importStar(require("../util")); const spatial_1 = require("../spatial"); /** * After a system is rendered, we may learn there is excess height from its components. This class recursivley moves * all the rects by the excess height such that we can honor the SYSTEM_MARGIN_BOTTOM configuration without * re-rendering. This is much faster than re-rendering the system at a different position. */ class SystemRenderMover { moveBy(systemRender, dy) { const seen = new Set(); // avoid circular references const move = (obj) => { if (seen.has(obj)) { return; } seen.add(obj); if (this.isMovable(obj)) { obj.rect = obj.rect.translate({ dy }); } if (this.hasIntrinsicRect(obj)) { obj.intrinsicRect = obj.intrinsicRect.translate({ dy }); } if (this.hasPlayableRect(obj)) { obj.playableRect = obj.playableRect.translate({ dy }); } if (Array.isArray(obj)) { for (const item of obj) { move(item); } } else if (util.isPOJO(obj)) { for (const key in obj) { move(obj[key]); } } }; move(systemRender); // Before finishing, we move the vexflow staves. Since everything is linked to them, this should complete the move. // Any future supported vexflow object not connected to a stave will need to be moved here. systemRender.measureRenders .flatMap((m) => m.fragmentRenders) .flatMap((e) => e.partRenders) .flatMap((p) => p.staveRenders) .map((s) => s.vexflowStave) .forEach((s) => { s.setY(s.getY() + dy); }); } isMovable(obj) { return !!obj && obj.rect instanceof spatial_1.Rect; } hasIntrinsicRect(obj) { return !!obj && obj.intrinsicRect instanceof spatial_1.Rect; } hasPlayableRect(obj) { return !!obj && obj.playableRect instanceof spatial_1.Rect; } } exports.SystemRenderMover = SystemRenderMover;