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@stringsync/vexml

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MusicXML to Vexflow

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import * as util from '../util'; import { Point } from '../spatial'; import { Label } from './label'; const DEFAULT_STYLE_FONT_COLOR = 'rgb(230, 0, 0)'; const DEFAULT_STYLE_FILL = 'rgba(255, 0, 0, 0.2)'; const DEFAULT_STYLE_STROKE = 'rgba(255, 0, 0, 0.5)'; export class DebugRect { config; log; label; rect; style; ctx = null; constructor(config, log, label, rect, style) { this.config = config; this.log = log; this.label = label; this.rect = rect; this.style = style; } setContext(ctx) { this.ctx = ctx; return this; } draw() { const ctx = this.ctx; util.assertNotNull(ctx); ctx.save(); const padding = {}; const font = { color: DEFAULT_STYLE_FONT_COLOR, size: '8px', family: 'monospace', }; // Draw the main label in the bottom left corner. if (this.label) { const bottomLeft = this.rect.bottomLeft(); const position = new Point(bottomLeft.x + 1, bottomLeft.y - 1); Label.singleLine(this.config, this.log, this.label, position, padding, font).setContext(ctx).draw(); } // Draw the height label on the middle of the left side. const heightLabelPosition = new Point(this.rect.x + 1, this.rect.center().y + 3); const heightLabel = `${Math.round(this.rect.h)}`; Label.singleLine(this.config, this.log, heightLabel, heightLabelPosition, padding, font).setContext(ctx).draw(); // Draw the width label on the middle of the bottom side. const widthLabelPosition = new Point(this.rect.center().x, this.rect.y + this.rect.h - 1); const widthLabel = `${Math.round(this.rect.w)}`; Label.singleLine(this.config, this.log, widthLabel, widthLabelPosition, padding, font).setContext(ctx).draw(); // Draw the position label on the top left corner. const positionLabelPosition = new Point(this.rect.x + 1, this.rect.y + 8); const positionLabel = `${Math.round(this.rect.x)},${Math.round(this.rect.y)}`; Label.singleLine(this.config, this.log, positionLabel, positionLabelPosition, padding, font).setContext(ctx).draw(); this.drawRect(this.rect); ctx.restore(); return this; } drawRect(rect) { const ctx = this.ctx; util.assertNotNull(ctx); ctx.save(); const stroke = this.style?.stroke ?? DEFAULT_STYLE_STROKE; ctx.setStrokeStyle(stroke); ctx.beginPath(); ctx.rect(rect.x, rect.y, rect.w, rect.h); ctx.stroke(); ctx.closePath(); const fill = this.style?.fill ?? DEFAULT_STYLE_FILL; ctx.setFillStyle(fill); ctx.fillRect(rect.x, rect.y, rect.w, rect.h); ctx.restore(); } }