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@stringsync/vexml

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MusicXML to Vexflow

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import * as vexflow from 'vexflow'; import { Rect } from '../spatial'; export class Articulation { config; log; document; key; constructor(config, log, document, key) { this.config = config; this.log = log; this.document = document; this.key = key; } render() { const vexflowModifiers = this.renderVexflowModifiers(); return { type: 'articulation', key: this.key, rect: Rect.empty(), vexflowModifiers, }; } renderVexflowModifiers() { const articulation = this.document.getArticulation(this.key); let position; switch (articulation.placement) { case 'above': position = vexflow.Modifier.Position.ABOVE; break; case 'below': position = vexflow.Modifier.Position.BELOW; break; default: position = vexflow.Modifier.Position.ABOVE; } function vexflowArticulation(type, position) { const a = new vexflow.Articulation(type); if (position) { a.setPosition(position); } return a; } function vexflowAnnotation(text, position) { const a = new vexflow.Annotation(text); if (position) { a.setPosition(position); } return a; } function vexflowOrnament(type, position) { const o = new vexflow.Ornament(type); if (position) { o.setPosition(position); } return o; } switch (articulation.articulationType) { case 'upright-normal-fermata': return [vexflowArticulation('a@a', position)]; case 'upright-angled-fermata': return [vexflowArticulation('a@s', position)]; case 'upright-square-fermata': return [vexflowArticulation('a@l', position)]; case 'inverted-normal-fermata': return [vexflowArticulation('a@u', position)]; case 'inverted-angled-fermata': return [vexflowArticulation('a@v', position)]; case 'inverted-square-fermata': return [vexflowArticulation('a@r', position)]; case 'upstroke': return [vexflowArticulation('a|', position)]; case 'downstroke': return [vexflowArticulation('am', position)]; case 'harmonic': return [vexflowArticulation('ah', position)]; case 'open-string': return [vexflowArticulation('ah', position)]; case 'double-tongue': return [vexflowArticulation('..', position)]; case 'triple-tongue': return [vexflowArticulation('...', position)]; case 'stopped': return [vexflowArticulation('a+', position)]; case 'snap-pizzicato': return [vexflowArticulation('ao', position)]; case 'tap': return [vexflowAnnotation('T', position)]; case 'heel': return [vexflowAnnotation('U', position)]; case 'toe': return [vexflowAnnotation('^', position)]; case 'accent': return articulation.placement === 'above' ? [vexflowArticulation('a>', position)] : [vexflowArticulation('a-', position)]; case 'strong-accent': return [vexflowArticulation('a^', position)]; case 'staccato': return [vexflowArticulation('a.', position)]; case 'tenuto': return [vexflowArticulation('a-')]; case 'detached-legato': return [vexflowArticulation('a.', position), vexflowArticulation('a-', position)]; case 'staccatissimo': return [vexflowArticulation('av', position)]; case 'scoop': return [vexflowOrnament('scoop')]; case 'doit': return [vexflowOrnament('doit')]; case 'falloff': return [vexflowOrnament('fall')]; case 'breath-mark': return articulation.placement === 'above' ? [vexflowArticulation('a>', position)] : [vexflowArticulation('a-', position)]; case 'arpeggio-roll-up': return [new vexflow.Stroke(vexflow.Stroke.Type.ROLL_UP)]; case 'arpeggio-roll-down': return [new vexflow.Stroke(vexflow.Stroke.Type.ROLL_DOWN)]; case 'arpeggio-directionless': return [new vexflow.Stroke(vexflow.Stroke.Type.ARPEGGIO_DIRECTIONLESS)]; case 'trill-mark': return [vexflowOrnament('tr', position)]; case 'mordent': return [vexflowOrnament('mordent')]; case 'inverted-mordent': return [vexflowOrnament('mordentInverted')]; } } }