@storybook/addon-ondevice-controls
Version:
Display storybook controls on your device.
83 lines (82 loc) • 3.78 kB
TypeScript
export interface CallOptions {
leading?: boolean;
trailing?: boolean;
}
export interface Options extends CallOptions {
maxWait?: number;
}
export interface ControlFunctions {
cancel: () => void;
flush: () => void;
isPending: () => boolean;
}
/**
* Subsequent calls to the debounced function `debounced.callback` return the result of the last func invocation.
* Note, that if there are no previous invocations it's mean you will get undefined. You should check it in your code properly.
*/
export interface DebouncedState<T extends (...args: any[]) => ReturnType<T>> extends ControlFunctions {
(...args: Parameters<T>): ReturnType<T> | undefined;
}
/**
* Creates a debounced function that delays invoking `func` until after `wait`
* milliseconds have elapsed since the last time the debounced function was
* invoked, or until the next browser frame is drawn. The debounced function
* comes with a `cancel` method to cancel delayed `func` invocations and a
* `flush` method to immediately invoke them. Provide `options` to indicate
* whether `func` should be invoked on the leading and/or trailing edge of the
* `wait` timeout. The `func` is invoked with the last arguments provided to the
* debounced function. Subsequent calls to the debounced function return the
* result of the last `func` invocation.
*
* **Note:** If `leading` and `trailing` options are `true`, `func` is
* invoked on the trailing edge of the timeout only if the debounced function
* is invoked more than once during the `wait` timeout.
*
* If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
* until the next tick, similar to `setTimeout` with a timeout of `0`.
*
* If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
* invocation will be deferred until the next frame is drawn (typically about
* 16ms).
*
* See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
* for details over the differences between `debounce` and `throttle`.
*
* @category Function
* @param {Function} func The function to debounce.
* @param {number} [wait=0]
* The number of milliseconds to delay; if omitted, `requestAnimationFrame` is
* used (if available, otherwise it will be setTimeout(...,0)).
* @param {Object} [options={}] The options object.
* Specify invoking on the leading edge of the timeout.
* @param {boolean} [options.leading=false]
* The maximum time `func` is allowed to be delayed before it's invoked.
* @param {number} [options.maxWait]
* Specify invoking on the trailing edge of the timeout.
* @param {boolean} [options.trailing=true]
* @returns {Function} Returns the new debounced function.
* @example
*
* // Avoid costly calculations while the window size is in flux.
* const resizeHandler = useDebouncedCallback(calculateLayout, 150);
* window.addEventListener('resize', resizeHandler)
*
* // Invoke `sendMail` when clicked, debouncing subsequent calls.
* const clickHandler = useDebouncedCallback(sendMail, 300, {
* leading: true,
* trailing: false,
* })
* <button onClick={clickHandler}>click me</button>
*
* // Ensure `batchLog` is invoked once after 1 second of debounced calls.
* const debounced = useDebouncedCallback(batchLog, 250, { 'maxWait': 1000 })
* const source = new EventSource('/stream')
* source.addEventListener('message', debounced)
*
* // Cancel the trailing debounced invocation.
* window.addEventListener('popstate', debounced.cancel)
*
* // Check for pending invocations.
* const status = debounced.pending() ? "Pending..." : "Ready"
*/
export default function useDebouncedCallback<T extends (...args: any[]) => ReturnType<T>>(callback: T, wait?: number, options?: Options): DebouncedState<T>;