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@storybook/addon-a11y

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Test component compliance with web accessibility standards

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import "core-js/modules/es.promise.js"; import "core-js/modules/es.object.to-string.js"; import "regenerator-runtime/runtime.js"; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } import global from 'global'; import { addons } from '@storybook/addons'; import { EVENTS } from './constants'; var document = global.document, globalWindow = global.window; if (module && module.hot && module.hot.decline) { module.hot.decline(); } var channel = addons.getChannel(); // Holds axe core running state var active = false; // Holds latest story we requested a run var activeStoryId; var getElement = function getElement() { var storyRoot = document.getElementById('story-root'); return storyRoot ? storyRoot.childNodes : document.getElementById('root'); }; /** * Handle A11yContext events. * Because the event are sent without manual check, we split calls */ var handleRequest = /*#__PURE__*/function () { var _ref = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee(storyId) { var _yield$getParams, manual; return regeneratorRuntime.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: _context.next = 2; return getParams(storyId); case 2: _yield$getParams = _context.sent; manual = _yield$getParams.manual; if (manual) { _context.next = 7; break; } _context.next = 7; return run(storyId); case 7: case "end": return _context.stop(); } } }, _callee); })); return function handleRequest(_x) { return _ref.apply(this, arguments); }; }(); var run = /*#__PURE__*/function () { var _ref2 = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee2(storyId) { var input, axe, _input$element, element, config, _input$options, options, result; return regeneratorRuntime.wrap(function _callee2$(_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: activeStoryId = storyId; _context2.prev = 1; _context2.next = 4; return getParams(storyId); case 4: input = _context2.sent; if (active) { _context2.next = 18; break; } active = true; channel.emit(EVENTS.RUNNING); _context2.next = 10; return import('axe-core'); case 10: axe = _context2.sent; _input$element = input.element, element = _input$element === void 0 ? getElement() : _input$element, config = input.config, _input$options = input.options, options = _input$options === void 0 ? {} : _input$options; axe.reset(); if (config) { axe.configure(config); } _context2.next = 16; return axe.run(element, options); case 16: result = _context2.sent; // It's possible that we requested a new run on a different story. // Unfortunately, axe doesn't support a cancel method to abort current run. // We check if the story we run against is still the current one, // if not, trigger a new run using the current story if (activeStoryId === storyId) { channel.emit(EVENTS.RESULT, result); } else { active = false; run(activeStoryId); } case 18: _context2.next = 23; break; case 20: _context2.prev = 20; _context2.t0 = _context2["catch"](1); channel.emit(EVENTS.ERROR, _context2.t0); case 23: _context2.prev = 23; active = false; return _context2.finish(23); case 26: case "end": return _context2.stop(); } } }, _callee2, null, [[1, 20, 23, 26]]); })); return function run(_x2) { return _ref2.apply(this, arguments); }; }(); /** Returns story parameters or default ones. */ var getParams = /*#__PURE__*/function () { var _ref3 = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee3(storyId) { var _ref4, parameters; return regeneratorRuntime.wrap(function _callee3$(_context3) { while (1) { switch (_context3.prev = _context3.next) { case 0: _context3.next = 2; return globalWindow.__STORYBOOK_STORY_STORE__.loadStory({ storyId: storyId }); case 2: _context3.t0 = _context3.sent; if (_context3.t0) { _context3.next = 5; break; } _context3.t0 = {}; case 5: _ref4 = _context3.t0; parameters = _ref4.parameters; return _context3.abrupt("return", parameters.a11y || { config: {}, options: { restoreScroll: true } }); case 8: case "end": return _context3.stop(); } } }, _callee3); })); return function getParams(_x3) { return _ref3.apply(this, arguments); }; }(); channel.on(EVENTS.REQUEST, handleRequest); channel.on(EVENTS.MANUAL, run);