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@storiny/obelisk

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Build isometrics elements with canvas

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export declare class Matrix { /** * Position (0, 0) in a 3x3 matrix. * */ a: number; /** * Position (0, 1) in a 3x3 matrix. * */ b: number; /** * Position (1, 0) in a 3x3 matrix. * */ c: number; /** * Position (1, 1) in a 3x3 matrix. * */ d: number; /** * Position (2, 0) in a 3x3 matrix. * */ tx: number; /** * Position (2, 1) in a 3x3 matrix. * */ ty: number; constructor(a?: number, b?: number, c?: number, d?: number, tx?: number, ty?: number); static toString(): string; } //# sourceMappingURL=Matrix.d.ts.map