@storiny/obelisk
Version:
Build isometrics elements with canvas
12 lines • 533 B
TypeScript
export declare class BitmapData {
imageData: ImageData | null;
canvas: HTMLCanvasElement | null;
context: CanvasRenderingContext2D | null;
constructor(w?: number, h?: number, useDefaultCanvas?: boolean);
setPixel(posX: number, posY: number, color: number): void;
setPixelByIndex(index: number, color: number): void;
checkPixelAvailable(x: number, y: number): boolean;
floodFill(posX: number, posY: number, color: number): void;
static toString(): string;
}
//# sourceMappingURL=BitmapData.d.ts.map