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@storiny/obelisk

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Build isometrics elements with canvas

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import { SlopeDimension } from "../dimensions"; import { SlopeColor } from "../colors"; import { Matrix } from "../geom"; import { BitmapData } from "../display/BitmapData"; import { AbstractPrimitive } from "./AbstractPrimitive"; export class SlopeSouth extends AbstractPrimitive { constructor( dimension?: SlopeDimension, color?: SlopeColor, border?: boolean, useDefaultCanvas?: boolean ) { super(); this.useDefaultCanvas = useDefaultCanvas || false; this.border = border || border === undefined; this.dimension = dimension === undefined ? new SlopeDimension() : dimension; this.color = color === undefined ? new SlopeColor() : color; this.initRectangle(); this.initBitmapData(); this.build(); this.renderBitmapDataForCanvas(); } private initRectangle(): void { this.w = this.dimension!.xAxis! + this.dimension!.yAxis!; this.h = this.dimension!.xAxis! / 2 + this.dimension!.yAxis! * 2; // 22.6 degrees implementation this.w -= 2; this.h -= 3; // The matrix offset between the bitmap and the 3d pixel coordinate zero point this.matrix = new Matrix(); this.matrix.tx = -(this.dimension!.yAxis! - 2); this.matrix.ty = -((this.dimension!.yAxis! * 3) / 2 - 2); } private initBitmapData(): void { this.bitmapData = new BitmapData( this.w!, this.h!, this.useDefaultCanvas || undefined ); } private renderBitmapDataForCanvas(): void { this.bitmapData!.context!.putImageData(this.bitmapData!.imageData!, 0, 0); this.canvas = this.bitmapData!.canvas; } private build(): void { const colorBorderLeft = this.border ? this.color!.border! : this.color!.leftSlope!; const colorBorderRight = this.border ? this.color!.border! : this.color!.right!; // X axis for (let j = 0; j < this.dimension!.xAxis!; j += 1) { this.bitmapData!.setPixel( j, this.dimension!.yAxis! * 2 + Math.floor(j / 2) - 3, colorBorderLeft ); this.bitmapData!.setPixel( j + this.dimension!.yAxis! - 2, Math.floor(j / 2), colorBorderLeft ); } // Y axis for (let i = 0; i < this.dimension!.yAxis!; i += 1) { this.bitmapData!.setPixel( this.dimension!.xAxis! - 2 + i, this.h! - Math.floor(i / 2) - 1, colorBorderRight ); } // X axis for ( let k = this.dimension!.xAxis! / 2 - 1; k < this.h! - this.dimension!.yAxis! / 2; k += 1 ) { this.bitmapData!.setPixel(this.w! - 1, k, colorBorderRight); } // Slot for (let m = 0; m < this.dimension!.yAxis! * 2 - 2; m += 1) { this.bitmapData!.setPixel( Math.floor(m / 2), this.dimension!.yAxis! * 2 - m - 3, colorBorderLeft ); this.bitmapData!.setPixel( this.dimension!.xAxis! - 2 + Math.floor(m / 2), this.h! - m - 1, colorBorderLeft ); } // floodFill this.bitmapData!.floodFill( this.dimension!.yAxis! - 1, 1, this.color!.leftSlope! ); this.bitmapData!.floodFill( this.dimension!.xAxis!, this.h! - 3, this.color!.right! ); // Hack single pixel this.bitmapData!.setPixel( this.dimension!.xAxis! - 1, this.h! - 2, this.color!.right! ); // Highlight if (this.border) { for (let n = 1; n < this.dimension!.yAxis! * 2 - 3; n += 1) { this.bitmapData!.setPixel( this.dimension!.xAxis! - 2 + Math.floor(n / 2), this.h! - n - 1, this.color!.borderHighlight! ); } } } public static override toString(): string { return "[SlopeSouth]"; } }