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@storiny/obelisk

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Build isometrics elements with canvas

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export class Matrix { /** * Position (0, 0) in a 3x3 matrix. * */ public a: number; /** * Position (0, 1) in a 3x3 matrix. * */ public b: number; /** * Position (1, 0) in a 3x3 matrix. * */ public c: number; /** * Position (1, 1) in a 3x3 matrix. * */ public d: number; /** * Position (2, 0) in a 3x3 matrix. * */ public tx: number; /** * Position (2, 1) in a 3x3 matrix. * */ public ty: number; constructor( a?: number, b?: number, c?: number, d?: number, tx?: number, ty?: number ) { this.a = a === undefined ? 1 : a; this.b = b || 0; this.c = c || 0; this.d = d === undefined ? 1 : d; this.tx = tx || 0; this.ty = ty || 0; } public static toString(): string { return "[Matrix]"; } }