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@stomp/stompjs

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STOMP client for Javascript and Typescript

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); var stomp_handler_1 = require("./stomp-handler"); var versions_1 = require("./versions"); var web_socket_state_1 = require("./web-socket-state"); /** * STOMP Client Class. * * Part of `@stomp/stompjs`. */ var Client = /** @class */ (function () { /** * Create an instance. */ function Client(conf) { if (conf === void 0) { conf = {}; } /** * STOMP versions to attempt during STOMP handshake. By default versions `1.0`, `1.1`, and `1.2` are attempted. * * Example: * ```javascript * // Try only versions 1.0 and 1.1 * client.stompVersions = new Versions(['1.0', '1.1']) * ``` */ this.stompVersions = versions_1.Versions.default; /** * automatically reconnect with delay in milliseconds, set to 0 to disable. */ this.reconnectDelay = 5000; /** * Incoming heartbeat interval in milliseconds. Set to 0 to disable. */ this.heartbeatIncoming = 10000; /** * Outgoing heartbeat interval in milliseconds. Set to 0 to disable. */ this.heartbeatOutgoing = 10000; /** * This switches on a non standard behavior while sending WebSocket packets. * It splits larger (text) packets into chunks of [maxWebSocketChunkSize]{@link Client#maxWebSocketChunkSize}. * Only Java Spring brokers seems to use this mode. * * WebSockets, by itself, split large (text) packets, * so it is not needed with a truly compliant STOMP/WebSocket broker. * Actually setting it for such broker will cause large messages to fail. * * `false` by default. * * Binary frames are never split. */ this.splitLargeFrames = false; /** * See [splitLargeFrames]{@link Client#splitLargeFrames}. * This has no effect if [splitLargeFrames]{@link Client#splitLargeFrames} is `false`. */ this.maxWebSocketChunkSize = 8 * 1024; /** * Usually the * [type of WebSocket frame]{@link https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send#Parameters} * is automatically decided by type of the payload. * Default is `false`, which should work with all compliant brokers. * * Set this flag to force binary frames. */ this.forceBinaryWSFrames = false; /** * A bug in ReactNative chops a string on occurrence of a NULL. * See issue [https://github.com/stomp-js/stompjs/issues/89]{@link https://github.com/stomp-js/stompjs/issues/89}. * This makes incoming WebSocket messages invalid STOMP packets. * Setting this flag attempts to reverse the damage by appending a NULL. * If the broker splits a large message into multiple WebSocket messages, * this flag will cause data loss and abnormal termination of connection. * * This is not an ideal solution, but a stop gap until the underlying issue is fixed at ReactNative library. */ this.appendMissingNULLonIncoming = false; this._active = false; // Dummy callbacks var noOp = function () { }; this.debug = noOp; this.beforeConnect = noOp; this.onConnect = noOp; this.onDisconnect = noOp; this.onUnhandledMessage = noOp; this.onUnhandledReceipt = noOp; this.onUnhandledFrame = noOp; this.onStompError = noOp; this.onWebSocketClose = noOp; this.onWebSocketError = noOp; this.logRawCommunication = false; // These parameters would typically get proper values before connect is called this.connectHeaders = {}; this._disconnectHeaders = {}; // Apply configuration this.configure(conf); } Object.defineProperty(Client.prototype, "webSocket", { /** * Underlying WebSocket instance, READONLY. */ get: function () { return this._webSocket; }, enumerable: true, configurable: true }); Object.defineProperty(Client.prototype, "disconnectHeaders", { /** * Disconnection headers. */ get: function () { return this._disconnectHeaders; }, set: function (value) { this._disconnectHeaders = value; if (this._stompHandler) { this._stompHandler.disconnectHeaders = this._disconnectHeaders; } }, enumerable: true, configurable: true }); Object.defineProperty(Client.prototype, "connected", { /** * `true` if there is a active connection with STOMP Broker */ get: function () { return (!!this._stompHandler) && this._stompHandler.connected; }, enumerable: true, configurable: true }); Object.defineProperty(Client.prototype, "connectedVersion", { /** * version of STOMP protocol negotiated with the server, READONLY */ get: function () { return this._stompHandler ? this._stompHandler.connectedVersion : undefined; }, enumerable: true, configurable: true }); Object.defineProperty(Client.prototype, "active", { /** * if the client is active (connected or going to reconnect) */ get: function () { return this._active; }, enumerable: true, configurable: true }); /** * Update configuration. */ Client.prototype.configure = function (conf) { // bulk assign all properties to this Object.assign(this, conf); }; /** * Initiate the connection with the broker. * If the connection breaks, as per [Client#reconnectDelay]{@link Client#reconnectDelay}, * it will keep trying to reconnect. * * Call [Client#deactivate]{@link Client#deactivate} to disconnect and stop reconnection attempts. */ Client.prototype.activate = function () { this._active = true; this._connect(); }; Client.prototype._connect = function () { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: if (this.connected) { this.debug('STOMP: already connected, nothing to do'); return [2 /*return*/]; } return [4 /*yield*/, this.beforeConnect()]; case 1: _a.sent(); if (!this._active) { this.debug('Client has been marked inactive, will not attempt to connect'); return [2 /*return*/]; } this.debug('Opening Web Socket...'); // Get the actual WebSocket (or a similar object) this._webSocket = this._createWebSocket(); this._stompHandler = new stomp_handler_1.StompHandler(this, this._webSocket, { debug: this.debug, stompVersions: this.stompVersions, connectHeaders: this.connectHeaders, disconnectHeaders: this._disconnectHeaders, heartbeatIncoming: this.heartbeatIncoming, heartbeatOutgoing: this.heartbeatOutgoing, splitLargeFrames: this.splitLargeFrames, maxWebSocketChunkSize: this.maxWebSocketChunkSize, forceBinaryWSFrames: this.forceBinaryWSFrames, logRawCommunication: this.logRawCommunication, appendMissingNULLonIncoming: this.appendMissingNULLonIncoming, onConnect: function (frame) { if (!_this._active) { _this.debug('STOMP got connected while deactivate was issued, will disconnect now'); _this._disposeStompHandler(); return; } _this.onConnect(frame); }, onDisconnect: function (frame) { _this.onDisconnect(frame); }, onStompError: function (frame) { _this.onStompError(frame); }, onWebSocketClose: function (evt) { _this.onWebSocketClose(evt); // The callback is called before attempting to reconnect, this would allow the client // to be `deactivated` in the callback. if (_this._active) { _this._schedule_reconnect(); } }, onWebSocketError: function (evt) { _this.onWebSocketError(evt); }, onUnhandledMessage: function (message) { _this.onUnhandledMessage(message); }, onUnhandledReceipt: function (frame) { _this.onUnhandledReceipt(frame); }, onUnhandledFrame: function (frame) { _this.onUnhandledFrame(frame); } }); this._stompHandler.start(); return [2 /*return*/]; } }); }); }; Client.prototype._createWebSocket = function () { var webSocket; if (this.webSocketFactory) { webSocket = this.webSocketFactory(); } else { webSocket = new WebSocket(this.brokerURL, this.stompVersions.protocolVersions()); } webSocket.binaryType = 'arraybuffer'; return webSocket; }; Client.prototype._schedule_reconnect = function () { var _this = this; if (this.reconnectDelay > 0) { this.debug("STOMP: scheduling reconnection in " + this.reconnectDelay + "ms"); this._reconnector = setTimeout(function () { _this._connect(); }, this.reconnectDelay); } }; /** * Disconnect if connected and stop auto reconnect loop. * Appropriate callbacks will be invoked if underlying STOMP connection was connected. * * To reactivate you can call [Client#activate]{@link Client#activate}. */ Client.prototype.deactivate = function () { // indicate that auto reconnect loop should terminate this._active = false; // Clear if a reconnection was scheduled if (this._reconnector) { clearTimeout(this._reconnector); } this._disposeStompHandler(); }; /** * Force disconnect if there is an active connection by directly closing the underlying WebSocket. * This is different than a normal disconnect where a DISCONNECT sequence is carried out with the broker. * After forcing disconnect, automatic reconnect will be attempted. * To stop further reconnects call [Client#deactivate]{@link Client#deactivate} as well. */ Client.prototype.forceDisconnect = function () { if (this._webSocket) { if (this._webSocket.readyState === web_socket_state_1.WebSocketState.CONNECTING || this._webSocket.readyState === web_socket_state_1.WebSocketState.OPEN) { this._webSocket.close(); } } }; Client.prototype._disposeStompHandler = function () { // Dispose STOMP Handler if (this._stompHandler) { this._stompHandler.dispose(); this._stompHandler = null; } }; /** * Send a message to a named destination. Refer to your STOMP broker documentation for types * and naming of destinations. * * STOMP protocol specifies and suggests some headers and also allows broker specific headers. * * `body` must be String. * You will need to covert the payload to string in case it is not string (e.g. JSON). * * To send a binary message body use binaryBody parameter. It should be a * [Uint8Array](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array). * Sometimes brokers may not support binary frames out of the box. * Please check your broker documentation. * * `content-length` header is automatically added to the STOMP Frame sent to the broker. * Set `skipContentLengthHeader` to indicate that `content-length` header should not be added. * For binary messages `content-length` header is always added. * * Caution: The broker will, most likely, report an error and disconnect if message body has NULL octet(s) * and `content-length` header is missing. * * ```javascript * client.publish({destination: "/queue/test", headers: {priority: 9}, body: "Hello, STOMP"}); * * // Only destination is mandatory parameter * client.publish({destination: "/queue/test", body: "Hello, STOMP"}); * * // Skip content-length header in the frame to the broker * client.publish({"/queue/test", body: "Hello, STOMP", skipContentLengthHeader: true}); * * var binaryData = generateBinaryData(); // This need to be of type Uint8Array * // setting content-type header is not mandatory, however a good practice * client.publish({destination: '/topic/special', binaryBody: binaryData, * headers: {'content-type': 'application/octet-stream'}}); * ``` */ Client.prototype.publish = function (params) { this._stompHandler.publish(params); }; /** * STOMP brokers may carry out operation asynchronously and allow requesting for acknowledgement. * To request an acknowledgement, a `receipt` header needs to be sent with the actual request. * The value (say receipt-id) for this header needs to be unique for each use. Typically a sequence, a UUID, a * random number or a combination may be used. * * A complaint broker will send a RECEIPT frame when an operation has actually been completed. * The operation needs to be matched based in the value of the receipt-id. * * This method allow watching for a receipt and invoke the callback * when corresponding receipt has been received. * * The actual {@link FrameImpl} will be passed as parameter to the callback. * * Example: * ```javascript * // Subscribing with acknowledgement * let receiptId = randomText(); * * client.watchForReceipt(receiptId, function() { * // Will be called after server acknowledges * }); * * client.subscribe(TEST.destination, onMessage, {receipt: receiptId}); * * * // Publishing with acknowledgement * receiptId = randomText(); * * client.watchForReceipt(receiptId, function() { * // Will be called after server acknowledges * }); * client.publish({destination: TEST.destination, headers: {receipt: receiptId}, body: msg}); * ``` */ Client.prototype.watchForReceipt = function (receiptId, callback) { this._stompHandler.watchForReceipt(receiptId, callback); }; /** * Subscribe to a STOMP Broker location. The callback will be invoked for each received message with * the {@link IMessage} as argument. * * Note: The library will generate an unique ID if there is none provided in the headers. * To use your own ID, pass it using the headers argument. * * ```javascript * callback = function(message) { * // called when the client receives a STOMP message from the server * if (message.body) { * alert("got message with body " + message.body) * } else { * alert("got empty message"); * } * }); * * var subscription = client.subscribe("/queue/test", callback); * * // Explicit subscription id * var mySubId = 'my-subscription-id-001'; * var subscription = client.subscribe(destination, callback, { id: mySubId }); * ``` */ Client.prototype.subscribe = function (destination, callback, headers) { if (headers === void 0) { headers = {}; } return this._stompHandler.subscribe(destination, callback, headers); }; /** * It is preferable to unsubscribe from a subscription by calling * `unsubscribe()` directly on {@link StompSubscription} returned by `client.subscribe()`: * * ```javascript * var subscription = client.subscribe(destination, onmessage); * // ... * subscription.unsubscribe(); * ``` * * See: http://stomp.github.com/stomp-specification-1.2.html#UNSUBSCRIBE UNSUBSCRIBE Frame */ Client.prototype.unsubscribe = function (id, headers) { if (headers === void 0) { headers = {}; } this._stompHandler.unsubscribe(id, headers); }; /** * Start a transaction, the returned {@link ITransaction} has methods - [commit]{@link ITransaction#commit} * and [abort]{@link ITransaction#abort}. * * `transactionId` is optional, if not passed the library will generate it internally. */ Client.prototype.begin = function (transactionId) { return this._stompHandler.begin(transactionId); }; /** * Commit a transaction. * * It is preferable to commit a transaction by calling [commit]{@link ITransaction#commit} directly on * {@link ITransaction} returned by [client.begin]{@link Client#begin}. * * ```javascript * var tx = client.begin(txId); * //... * tx.commit(); * ``` */ Client.prototype.commit = function (transactionId) { this._stompHandler.commit(transactionId); }; /** * Abort a transaction. * It is preferable to abort a transaction by calling [abort]{@link ITransaction#abort} directly on * {@link ITransaction} returned by [client.begin]{@link Client#begin}. * * ```javascript * var tx = client.begin(txId); * //... * tx.abort(); * ``` */ Client.prototype.abort = function (transactionId) { this._stompHandler.abort(transactionId); }; /** * ACK a message. It is preferable to acknowledge a message by calling [ack]{@link IMessage#ack} directly * on the {@link IMessage} handled by a subscription callback: * * ```javascript * var callback = function (message) { * // process the message * // acknowledge it * message.ack(); * }; * client.subscribe(destination, callback, {'ack': 'client'}); * ``` */ Client.prototype.ack = function (messageId, subscriptionId, headers) { if (headers === void 0) { headers = {}; } this._stompHandler.ack(messageId, subscriptionId, headers); }; /** * NACK a message. It is preferable to acknowledge a message by calling [nack]{@link IMessage#nack} directly * on the {@link IMessage} handled by a subscription callback: * * ```javascript * var callback = function (message) { * // process the message * // an error occurs, nack it * message.nack(); * }; * client.subscribe(destination, callback, {'ack': 'client'}); * ``` */ Client.prototype.nack = function (messageId, subscriptionId, headers) { if (headers === void 0) { headers = {}; } this._stompHandler.nack(messageId, subscriptionId, headers); }; return Client; }()); exports.Client = Client; //# sourceMappingURL=client.js.map