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@stimulus-library/utilities

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A library of useful controllers for Stimulus

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const pow = Math.pow; const sqrt = Math.sqrt; const sin = Math.sin; const cos = Math.cos; const PI = Math.PI; const c1 = 1.70158; const c2 = c1 * 1.525; const c3 = c1 + 1; const c4 = (2 * PI) / 3; const c5 = (2 * PI) / 4.5; const bounceOut = function (x) { const n1 = 7.5625; const d1 = 2.75; if (x < 1 / d1) { return n1 * x * x; } else if (x < 2 / d1) { return n1 * (x -= 1.5 / d1) * x + 0.75; } else if (x < 2.5 / d1) { return n1 * (x -= 2.25 / d1) * x + 0.9375; } else { return n1 * (x -= 2.625 / d1) * x + 0.984375; } }; export const EasingFunctions = { linear: (x) => x, easeInQuad: function (x) { return x * x; }, easeOutQuad: function (x) { return 1 - (1 - x) * (1 - x); }, easeInOutQuad: function (x) { return x < 0.5 ? 2 * x * x : 1 - pow(-2 * x + 2, 2) / 2; }, easeInCubic: function (x) { return x * x * x; }, easeOutCubic: function (x) { return 1 - pow(1 - x, 3); }, easeInOutCubic: function (x) { return x < 0.5 ? 4 * x * x * x : 1 - pow(-2 * x + 2, 3) / 2; }, easeInQuart: function (x) { return x * x * x * x; }, easeOutQuart: function (x) { return 1 - pow(1 - x, 4); }, easeInOutQuart: function (x) { return x < 0.5 ? 8 * x * x * x * x : 1 - pow(-2 * x + 2, 4) / 2; }, easeInQuint: function (x) { return x * x * x * x * x; }, easeOutQuint: function (x) { return 1 - pow(1 - x, 5); }, easeInOutQuint: function (x) { return x < 0.5 ? 16 * x * x * x * x * x : 1 - pow(-2 * x + 2, 5) / 2; }, easeInSine: function (x) { return 1 - cos((x * PI) / 2); }, easeOutSine: function (x) { return sin((x * PI) / 2); }, easeInOutSine: function (x) { return -(cos(PI * x) - 1) / 2; }, easeInExpo: function (x) { return x === 0 ? 0 : pow(2, 10 * x - 10); }, easeOutExpo: function (x) { return x === 1 ? 1 : 1 - pow(2, -10 * x); }, easeInOutExpo: function (x) { return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? pow(2, 20 * x - 10) / 2 : (2 - pow(2, -20 * x + 10)) / 2; }, easeInCirc: function (x) { return 1 - sqrt(1 - pow(x, 2)); }, easeOutCirc: function (x) { return sqrt(1 - pow(x - 1, 2)); }, easeInOutCirc: function (x) { return x < 0.5 ? (1 - sqrt(1 - pow(2 * x, 2))) / 2 : (sqrt(1 - pow(-2 * x + 2, 2)) + 1) / 2; }, easeInBack: function (x) { return c3 * x * x * x - c1 * x * x; }, easeOutBack: function (x) { return 1 + c3 * pow(x - 1, 3) + c1 * pow(x - 1, 2); }, easeInOutBack: function (x) { return x < 0.5 ? (pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2 : (pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2; }, easeInElastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : -pow(2, 10 * x - 10) * sin((x * 10 - 10.75) * c4); }, easeOutElastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : pow(2, -10 * x) * sin((x * 10 - 0.75) * c4) + 1; }, easeInOutElastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? -(pow(2, 20 * x - 10) * sin((20 * x - 11.125) * c5)) / 2 : (pow(2, -20 * x + 10) * sin((20 * x - 11.125) * c5)) / 2 + 1; }, easeInBounce: function (x) { return 1 - bounceOut(1 - x); }, easeOutBounce: bounceOut, easeInOutBounce: function (x) { return x < 0.5 ? (1 - bounceOut(1 - 2 * x)) / 2 : (1 + bounceOut(2 * x - 1)) / 2; }, };