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@stemplayer-js/stemplayer-js

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A streaming, low latency Stem Player Web-Component

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# \<stemplayer-js> A streaming, low latency Stem Player Web-Component ![A Stem Player](./assets/stem-player.png 'Stem Player') [See this live example of our stem player](https://stemplayer-js.com) This webcomponent follows the [open-wc](https://github.com/open-wc/open-wc) recommendation. ## Architecture (Current) The player is split across four custom elements: - `stemplayer-js`: orchestration, playback lifecycle, keyboard handling, UI tick loop. - `stemplayer-js-controls`: top control strip (play/pause, loop, seek, time, zoom). - `stemplayer-js-stem`: per-track row (solo/mute/volume + waveform). - `stemplayer-js-workspace`: timeline overlay for region selection, cursor, and region gestures. ### Component Distribution - Playback engine and segment scheduling remain in `@firstcoders/hls-web-audio`. - High-frequency visual updates (`currentTime`, `currentPct`) are rendered in `stemplayer-js`. - The workspace is an overlay sibling (not a structural wrapper around rows), reducing nesting depth and avoiding layout coupling. ### Flow Overview 1. `stemplayer-js` creates the shared `AudioController` and loads each slotted `stemplayer-js-stem`. 2. On playback, a UI tick loop in `stemplayer-js` reads controller time/pct. 3. Tick values are pushed directly to controls/stems. 4. `stemplayer-js-controls` and `stemplayer-js-stem` update their UI imperatively for hot-path values. 5. `stemplayer-js-workspace` handles regions/cursor interactions and emits `region:*` events. This keeps scheduling concerns in the audio package while keeping visual progress updates in the UI layer. ## Contributing > This repo is a subtree split of [our monorepo](https://github.com/firstcoders/stemplayer-js-monorepo). Using a monorepo greatly simplifies development of many packages with dependencies. If you'd like to contribute to the development of stemplayer-js, please create a pull-request there. ## Installation ```bash npm i @stemplayer-js/stemplayer-js ``` ## Usage ```html <script type="module"> import '@stemplayer-js/stemplayer-js/element.js'; </script> <stemplayer-js> <stemplayer-js-controls label="A label"></stemplayer-js-controls> <stemplayer-js-stem label="Drums A" src="https://your-cdn-com/drums.m3u8" waveform="https://your-cdn-com/drums.json" volume="0.1" > </stemplayer-js-stem> <stemplayer-js-stem label="Vocals" src="https://your-cdn-com/vocals.m3u8" waveform="https://your-cdn-com/vocals.json" muted="true" volume="0.2" ></stemplayer-js-stem> </stemplayer-js> ``` See [here for further options, events and CSS variables](./docs/stemplayer-js.md) # Browser Support The Player works in [browsers supporting the Web Audio API](https://caniuse.com/#feat=audio-api). This includes most modern browsers. The stem player is built as a [web-component](https://caniuse.com/?search=web%20components) which is supported natively by most modern browsers. For targeting older browsers, you can utilise your own build system. [Polyfills for web-components](https://www.jsdelivr.com/package/npm/@webcomponents/webcomponentsjs) exist for support for older browsers. # Audio The player consumes m3u8 playlist files known from the [HLS protocol](https://en.wikipedia.org/wiki/HTTP_Live_Streaming). The audio is split up into chunks and served (over simple HTTP) separately. **Why HLS and not just download whole files?** Downloading and decoding, for example, 10 5minute audio files will consume bandwith and bloat memory: each minute of every audio file worth of mp3 data is decoded into 44k PCM data and will consume roughly 100mb. By using live streaming we not only speed up playback, we also reduce the memory footprint. **Why not progressive download?** We need to use the web audio API to achieve precise synchronized playback. ## Performance Notes - Use pre-generated waveforms and segmented audio to minimize startup and memory pressure. - UI progress is driven by the player UI loop; this avoids coupling high-frequency render work to engine internals. See also - [https://ffmpeg.org/ffmpeg-formats.html#toc-hls-1](https://ffmpeg.org/ffmpeg-formats.html#toc-hls-1) - [https://ffmpeg.org/ffmpeg-formats.html#toc-segment_002c-stream_005fsegment_002c-ssegment](https://ffmpeg.org/ffmpeg-formats.html#toc-segment_002c-stream_005fsegment_002c-ssegment) See also this [Docker image](https://github.com/sound-ws/docker-segment-audio) to help you segment your audio. If you have an AWS environment, we have also created [a Serverless Backend](https://github.com/stemplayer-js/api) that will do this for you. # Waveforms Because we don't download the entire audio file, we cannot analyse the audio so that we can display a nice waveform. So unfortunately these also need to be pre-generated. Although inconvenient, it is probably good practice anyway as a waveform in json format is very small in size; there is no need to re-compute it time and time again. [See here for info on how to generate compatible waveforms](https://github.com/bbc/audiowaveform). Make sure you limit the `--pixels-per-second` to around `20`, since by default the library will output that contains too much detail. The output will have to be normalized so the waveform will be represented by an array of numbers that is between -1 and +1. See here for a [Docker image](https://github.com/sound-ws/docker-generate-waveforms) which should (hopefully) help. If you have an AWS environment, we have also created [a Serverless Backend](https://github.com/stemplayer-js/api) that will do this for you. ## Linting and formatting To scan the project for linting and formatting errors, run ```bash npm run lint ``` To automatically fix linting and formatting errors, run ```bash npm run format ``` ## Testing with Web Test Runner To execute a single test run: ```bash npm run test ``` To run the tests in interactive watch mode run: ```bash npm run test:watch ``` ## Tooling configs For most of the tools, the configuration is in the `package.json` to minimize the amount of files in your project. If you customize the configuration a lot, you can consider moving them to individual files. ## Local Demo with `web-dev-server` ```bash npm start ``` To run a local development server that serves the basic demo located in `demo/index.html`