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@steambrew/client

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import { ReactNode } from 'react'; export enum GamepadButton { INVALID, OK, CANCEL, SECONDARY, OPTIONS, BUMPER_LEFT, BUMPER_RIGHT, TRIGGER_LEFT, TRIGGER_RIGHT, DIR_UP, DIR_DOWN, DIR_LEFT, DIR_RIGHT, SELECT, START, LSTICK_CLICK, RSTICK_CLICK, LSTICK_TOUCH, RSTICK_TOUCH, LPAD_TOUCH, LPAD_CLICK, RPAD_TOUCH, RPAD_CLICK, REAR_LEFT_UPPER, REAR_LEFT_LOWER, REAR_RIGHT_UPPER, REAR_RIGHT_LOWER, STEAM_GUIDE, STEAM_QUICK_MENU, } export declare enum NavEntryPositionPreferences { FIRST, LAST, MAINTAIN_X, MAINTAIN_Y, PREFERRED_CHILD, } export interface GamepadEventDetail { button: number; is_repeat?: boolean; source: number; } export declare type ActionDescriptionMap = { [key in GamepadButton]?: ReactNode; }; export declare type GamepadEvent = CustomEvent<GamepadEventDetail>; export interface FooterLegendProps { actionDescriptionMap?: ActionDescriptionMap; onOKActionDescription?: ReactNode; onCancelActionDescription?: ReactNode; onSecondaryActionDescription?: ReactNode; onOptionsActionDescription?: ReactNode; onMenuActionDescription?: ReactNode; onButtonDown?: (evt: GamepadEvent) => void; onButtonUp?: (evt: GamepadEvent) => void; onOKButton?: (evt: GamepadEvent) => void; onCancelButton?: (evt: GamepadEvent) => void; onSecondaryButton?: (evt: GamepadEvent) => void; onOptionsButton?: (evt: GamepadEvent) => void; onGamepadDirection?: (evt: GamepadEvent) => void; onGamepadFocus?: (evt: GamepadEvent) => void; onGamepadBlur?: (evt: GamepadEvent) => void; onMenuButton?: (evt: GamepadEvent) => void; }