@steambrew/client
Version:
A support library for creating plugins with Millennium.
34 lines (33 loc) • 2.12 kB
JavaScript
export var ESystemAudioDirection;
(function (ESystemAudioDirection) {
ESystemAudioDirection[ESystemAudioDirection["Invalid"] = 0] = "Invalid";
ESystemAudioDirection[ESystemAudioDirection["Input"] = 1] = "Input";
ESystemAudioDirection[ESystemAudioDirection["Output"] = 2] = "Output";
})(ESystemAudioDirection || (ESystemAudioDirection = {}));
export var ESystemAudioPortDirection;
(function (ESystemAudioPortDirection) {
ESystemAudioPortDirection[ESystemAudioPortDirection["Invalid"] = 0] = "Invalid";
ESystemAudioPortDirection[ESystemAudioPortDirection["Input"] = 1] = "Input";
ESystemAudioPortDirection[ESystemAudioPortDirection["Output"] = 2] = "Output";
})(ESystemAudioPortDirection || (ESystemAudioPortDirection = {}));
export var ESystemAudioPortType;
(function (ESystemAudioPortType) {
ESystemAudioPortType[ESystemAudioPortType["Invalid"] = 0] = "Invalid";
ESystemAudioPortType[ESystemAudioPortType["Unknown"] = 1] = "Unknown";
ESystemAudioPortType[ESystemAudioPortType["Audio32f"] = 2] = "Audio32f";
ESystemAudioPortType[ESystemAudioPortType["Midi8b"] = 3] = "Midi8b";
ESystemAudioPortType[ESystemAudioPortType["Video32RGBA"] = 4] = "Video32RGBA";
})(ESystemAudioPortType || (ESystemAudioPortType = {}));
export var ESystemAudioChannel;
(function (ESystemAudioChannel) {
ESystemAudioChannel[ESystemAudioChannel["Invalid"] = 0] = "Invalid";
ESystemAudioChannel[ESystemAudioChannel["Aggregated"] = 1] = "Aggregated";
ESystemAudioChannel[ESystemAudioChannel["FrontLeft"] = 2] = "FrontLeft";
ESystemAudioChannel[ESystemAudioChannel["FrontRight"] = 3] = "FrontRight";
ESystemAudioChannel[ESystemAudioChannel["LFE"] = 4] = "LFE";
ESystemAudioChannel[ESystemAudioChannel["BackLeft"] = 5] = "BackLeft";
ESystemAudioChannel[ESystemAudioChannel["BackRight"] = 6] = "BackRight";
ESystemAudioChannel[ESystemAudioChannel["FrontCenter"] = 7] = "FrontCenter";
ESystemAudioChannel[ESystemAudioChannel["Unknown"] = 8] = "Unknown";
ESystemAudioChannel[ESystemAudioChannel["Mono"] = 9] = "Mono";
})(ESystemAudioChannel || (ESystemAudioChannel = {}));