@steambrew/client
Version:
A support library for creating plugins with Millennium.
35 lines (34 loc) • 2.22 kB
JavaScript
export var ELoginState;
(function (ELoginState) {
ELoginState[ELoginState["None"] = 0] = "None";
ELoginState[ELoginState["WelcomeDialog"] = 1] = "WelcomeDialog";
ELoginState[ELoginState["WaitingForCreateUser"] = 2] = "WaitingForCreateUser";
ELoginState[ELoginState["WaitingForCredentials"] = 3] = "WaitingForCredentials";
ELoginState[ELoginState["WaitingForNetwork"] = 4] = "WaitingForNetwork";
ELoginState[ELoginState["WaitingForServerResponse"] = 5] = "WaitingForServerResponse";
ELoginState[ELoginState["WaitingForLibraryReady"] = 6] = "WaitingForLibraryReady";
ELoginState[ELoginState["Success"] = 7] = "Success";
ELoginState[ELoginState["Quit"] = 8] = "Quit";
})(ELoginState || (ELoginState = {}));
export var EShutdownStep;
(function (EShutdownStep) {
EShutdownStep[EShutdownStep["None"] = 0] = "None";
EShutdownStep[EShutdownStep["Start"] = 1] = "Start";
EShutdownStep[EShutdownStep["WaitForGames"] = 2] = "WaitForGames";
EShutdownStep[EShutdownStep["WaitForCloud"] = 3] = "WaitForCloud";
EShutdownStep[EShutdownStep["FinishingDownload"] = 4] = "FinishingDownload";
EShutdownStep[EShutdownStep["WaitForDownload"] = 5] = "WaitForDownload";
EShutdownStep[EShutdownStep["WaitForServiceApps"] = 6] = "WaitForServiceApps";
EShutdownStep[EShutdownStep["WaitForLogOff"] = 7] = "WaitForLogOff";
EShutdownStep[EShutdownStep["Done"] = 8] = "Done";
// TODO: RegisterForShutdownDone outputs 9 here
})(EShutdownStep || (EShutdownStep = {}));
export var ESuspendResumeProgressState;
(function (ESuspendResumeProgressState) {
ESuspendResumeProgressState[ESuspendResumeProgressState["Invalid"] = 0] = "Invalid";
ESuspendResumeProgressState[ESuspendResumeProgressState["Complete"] = 1] = "Complete";
ESuspendResumeProgressState[ESuspendResumeProgressState["CloudSync"] = 2] = "CloudSync";
ESuspendResumeProgressState[ESuspendResumeProgressState["LoggingIn"] = 3] = "LoggingIn";
ESuspendResumeProgressState[ESuspendResumeProgressState["WaitingForApp"] = 4] = "WaitingForApp";
ESuspendResumeProgressState[ESuspendResumeProgressState["Working"] = 5] = "Working";
})(ESuspendResumeProgressState || (ESuspendResumeProgressState = {}));