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@steambrew/client

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import { Unregisterable } from './shared'; /** * Represents functions related to managing friends in Steam. */ export interface Friends { /** * Adds a user to the friend list. * @param steamId The Steam ID of the user to add as a friend. * @returns `true` if the friend was added successfully. */ AddFriend(steamId: string): Promise<boolean>; /** * @returns a list of players you recently played with. */ GetCoplayData(): Promise<CoplayData>; InviteUserToCurrentGame(steam64Id: string, steamIdTarget: string): Promise<boolean>; /** * Invites a user to a specific game. * @param steamId The Steam ID of the user to invite. * @param appId The ID of the game to invite the user to. * @param connectString Additional parameters for the invitation. * @returns `true` if the user was invited successfully. */ InviteUserToGame(steamId: string, appId: number, connectString: string): Promise<boolean>; /** * Invites a user to a specific lobby. * @returns `true` if the user was invited successfully. */ InviteUserToLobby(steam64Id: string, steamIdTarget: string): Promise<boolean>; InviteUserToRemotePlayTogetherCurrentGame(steam64Id: string): Promise<boolean>; RegisterForMultiplayerSessionShareURLChanged(appId: number, callback: (param0: string, param1: string) => void): Unregisterable; RegisterForVoiceChatStatus(callback: (status: VoiceChatStatus) => void): Unregisterable; /** * Removes a user from the friend list. * @param steamId The Steam ID of the user to remove from the friend list. * @returns `true` if the friend was removed successfully. */ RemoveFriend(steamId: string): Promise<boolean>; ShowRemotePlayTogetherUI(): void; } export interface CoplayData { currentUsers: CoplayUser[]; recentUsers: CoplayUser[]; } export interface CoplayUser { accountid: number; rtTimePlayed: number; appid: number; } export interface VoiceChatStatus { bVoiceChatActive: boolean; bMicMuted: boolean; bOutputMuted: boolean; }