@steambrew/client
Version:
A support library for creating plugins with Millennium.
67 lines (66 loc) • 1.86 kB
TypeScript
import { ReactNode } from 'react';
export declare enum GamepadButton {
INVALID = 0,
OK = 1,
CANCEL = 2,
SECONDARY = 3,
OPTIONS = 4,
BUMPER_LEFT = 5,
BUMPER_RIGHT = 6,
TRIGGER_LEFT = 7,
TRIGGER_RIGHT = 8,
DIR_UP = 9,
DIR_DOWN = 10,
DIR_LEFT = 11,
DIR_RIGHT = 12,
SELECT = 13,
START = 14,
LSTICK_CLICK = 15,
RSTICK_CLICK = 16,
LSTICK_TOUCH = 17,
RSTICK_TOUCH = 18,
LPAD_TOUCH = 19,
LPAD_CLICK = 20,
RPAD_TOUCH = 21,
RPAD_CLICK = 22,
REAR_LEFT_UPPER = 23,
REAR_LEFT_LOWER = 24,
REAR_RIGHT_UPPER = 25,
REAR_RIGHT_LOWER = 26,
STEAM_GUIDE = 27,
STEAM_QUICK_MENU = 28
}
export declare enum NavEntryPositionPreferences {
FIRST,
LAST,
MAINTAIN_X,
MAINTAIN_Y,
PREFERRED_CHILD
}
export interface GamepadEventDetail {
button: number;
is_repeat?: boolean;
source: number;
}
export declare type ActionDescriptionMap = {
[key in GamepadButton]?: ReactNode;
};
export declare type GamepadEvent = CustomEvent<GamepadEventDetail>;
export interface FooterLegendProps {
actionDescriptionMap?: ActionDescriptionMap;
onOKActionDescription?: ReactNode;
onCancelActionDescription?: ReactNode;
onSecondaryActionDescription?: ReactNode;
onOptionsActionDescription?: ReactNode;
onMenuActionDescription?: ReactNode;
onButtonDown?: (evt: GamepadEvent) => void;
onButtonUp?: (evt: GamepadEvent) => void;
onOKButton?: (evt: GamepadEvent) => void;
onCancelButton?: (evt: GamepadEvent) => void;
onSecondaryButton?: (evt: GamepadEvent) => void;
onOptionsButton?: (evt: GamepadEvent) => void;
onGamepadDirection?: (evt: GamepadEvent) => void;
onGamepadFocus?: (evt: GamepadEvent) => void;
onGamepadBlur?: (evt: GamepadEvent) => void;
onMenuButton?: (evt: GamepadEvent) => void;
}