@steambrew/client
Version:
A support library for creating plugins with Millennium.
97 lines (85 loc) • 3.79 kB
text/typescript
import { CSSProperties, FC, ReactNode, RefAttributes } from 'react';
import { CommonUIModule } from '../webpack';
import { FooterLegendProps } from './FooterLegend';
export interface DialogCommonProps extends RefAttributes<HTMLDivElement> {
style?: CSSProperties;
className?: string;
children?: ReactNode;
}
export interface DialogButtonProps extends DialogCommonProps, FooterLegendProps {
/**
* Enables/disables the focus around the button.
*
* Default value depends on context, so setting it to `false` will enable it.
*/
noFocusRing?: boolean;
/**
* Disables the button - assigned `on*` methods will not be invoked if clicked.
*
* Depending on where it is, it might still get focus. In such case it can be
* partially disabled separately.
*
* @see focusable.
*/
disabled?: boolean;
/**
* Enables/disables the navigation based focus on button - you won't be able to navigate to
* it via the gamepad or keyboard.
*
* If set to `false`, it still can be clicked and **WILL** become focused until navigated away.
* Depending on the context of where the button is, even a disabled button can focused.
*/
focusable?: boolean;
onClick?(e: MouseEvent): void;
onPointerDown?(e: PointerEvent): void;
onPointerUp?(e: PointerEvent): void;
onPointerCancel?(e: PointerEvent): void;
onMouseDown?(e: MouseEvent): void;
onMouseUp?(e: MouseEvent): void;
onTouchStart?(e: TouchEvent): void;
onTouchEnd?(e: TouchEvent): void;
onTouchCancel?(e: TouchEvent): void;
onSubmit?(e: SubmitEvent): void;
}
const CommonDialogDivs = Object.values(CommonUIModule).filter(
(m: any) =>
(typeof m === 'object' && m?.render?.toString().includes('createElement("div",{...')) || m?.render?.toString().includes('createElement("div",Object.assign({},'),
);
const MappedDialogDivs = new Map(
Object.values(CommonDialogDivs).map((m: any) => {
try {
const renderedDiv = m.render({});
// Take only the first class name segment as it identifies the element we want
return [renderedDiv.props.className.split(' ')[0], m];
} catch (e) {
console.error('[DFL:Dialog]: failed to render common dialog component', e);
return [null, null];
}
}),
);
/** @component React Components */
export const DialogHeader = MappedDialogDivs.get('DialogHeader') as FC<DialogCommonProps>;
/** @component React Components */
export const DialogSubHeader = MappedDialogDivs.get('DialogSubHeader') as FC<DialogCommonProps>;
/** @component React Components */
export const DialogFooter = MappedDialogDivs.get('DialogFooter') as FC<DialogCommonProps>;
/** @component React Components */
export const DialogLabel = MappedDialogDivs.get('DialogLabel') as FC<DialogCommonProps>;
/** @component React Components */
export const DialogBodyText = MappedDialogDivs.get('DialogBodyText') as FC<DialogCommonProps>;
/** @component React Components */
export const DialogBody = MappedDialogDivs.get('DialogBody') as FC<DialogCommonProps>;
/** @component React Components */
export const DialogControlsSection = MappedDialogDivs.get('DialogControlsSection') as FC<DialogCommonProps>;
/** @component React Components */
export const DialogControlsSectionHeader = MappedDialogDivs.get('DialogControlsSectionHeader') as FC<DialogCommonProps>;
/** @component React Components */
export const DialogButtonPrimary = Object.values(CommonUIModule).find((mod: any) =>
mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Primary"'),
) as FC<DialogButtonProps>;
/** @component React Components */
export const DialogButtonSecondary = Object.values(CommonUIModule).find((mod: any) =>
mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Secondary"'),
) as FC<DialogButtonProps>;
/** @component React Components */
export const DialogButton = DialogButtonSecondary;