@steambrew/client
Version:
A support library for creating plugins with Millennium.
33 lines (32 loc) • 2.11 kB
JavaScript
export var GamepadButton;
(function (GamepadButton) {
GamepadButton[GamepadButton["INVALID"] = 0] = "INVALID";
GamepadButton[GamepadButton["OK"] = 1] = "OK";
GamepadButton[GamepadButton["CANCEL"] = 2] = "CANCEL";
GamepadButton[GamepadButton["SECONDARY"] = 3] = "SECONDARY";
GamepadButton[GamepadButton["OPTIONS"] = 4] = "OPTIONS";
GamepadButton[GamepadButton["BUMPER_LEFT"] = 5] = "BUMPER_LEFT";
GamepadButton[GamepadButton["BUMPER_RIGHT"] = 6] = "BUMPER_RIGHT";
GamepadButton[GamepadButton["TRIGGER_LEFT"] = 7] = "TRIGGER_LEFT";
GamepadButton[GamepadButton["TRIGGER_RIGHT"] = 8] = "TRIGGER_RIGHT";
GamepadButton[GamepadButton["DIR_UP"] = 9] = "DIR_UP";
GamepadButton[GamepadButton["DIR_DOWN"] = 10] = "DIR_DOWN";
GamepadButton[GamepadButton["DIR_LEFT"] = 11] = "DIR_LEFT";
GamepadButton[GamepadButton["DIR_RIGHT"] = 12] = "DIR_RIGHT";
GamepadButton[GamepadButton["SELECT"] = 13] = "SELECT";
GamepadButton[GamepadButton["START"] = 14] = "START";
GamepadButton[GamepadButton["LSTICK_CLICK"] = 15] = "LSTICK_CLICK";
GamepadButton[GamepadButton["RSTICK_CLICK"] = 16] = "RSTICK_CLICK";
GamepadButton[GamepadButton["LSTICK_TOUCH"] = 17] = "LSTICK_TOUCH";
GamepadButton[GamepadButton["RSTICK_TOUCH"] = 18] = "RSTICK_TOUCH";
GamepadButton[GamepadButton["LPAD_TOUCH"] = 19] = "LPAD_TOUCH";
GamepadButton[GamepadButton["LPAD_CLICK"] = 20] = "LPAD_CLICK";
GamepadButton[GamepadButton["RPAD_TOUCH"] = 21] = "RPAD_TOUCH";
GamepadButton[GamepadButton["RPAD_CLICK"] = 22] = "RPAD_CLICK";
GamepadButton[GamepadButton["REAR_LEFT_UPPER"] = 23] = "REAR_LEFT_UPPER";
GamepadButton[GamepadButton["REAR_LEFT_LOWER"] = 24] = "REAR_LEFT_LOWER";
GamepadButton[GamepadButton["REAR_RIGHT_UPPER"] = 25] = "REAR_RIGHT_UPPER";
GamepadButton[GamepadButton["REAR_RIGHT_LOWER"] = 26] = "REAR_RIGHT_LOWER";
GamepadButton[GamepadButton["STEAM_GUIDE"] = 27] = "STEAM_GUIDE";
GamepadButton[GamepadButton["STEAM_QUICK_MENU"] = 28] = "STEAM_QUICK_MENU";
})(GamepadButton || (GamepadButton = {}));