@steambrew/client
Version:
A support library for creating plugins with Millennium.
28 lines (27 loc) • 1.82 kB
JavaScript
import { CommonUIModule } from '../webpack';
const CommonDialogDivs = Object.values(CommonUIModule).filter((m) => typeof m === 'object' && m?.render?.toString().includes('createElement("div",{...') ||
m?.render?.toString().includes('createElement("div",Object.assign({},'));
const MappedDialogDivs = new Map(Object.values(CommonDialogDivs).map((m) => {
try {
const renderedDiv = m.render({});
// Take only the first class name segment as it identifies the element we want
return [renderedDiv.props.className.split(' ')[0], m];
}
catch (e) {
console.error("[DFL:Dialog]: failed to render common dialog component", e);
return [null, null];
}
}));
export const DialogHeader = MappedDialogDivs.get('DialogHeader');
export const DialogSubHeader = MappedDialogDivs.get('DialogSubHeader');
export const DialogFooter = MappedDialogDivs.get('DialogFooter');
export const DialogLabel = MappedDialogDivs.get('DialogLabel');
export const DialogBodyText = MappedDialogDivs.get('DialogBodyText');
export const DialogBody = MappedDialogDivs.get('DialogBody');
export const DialogControlsSection = MappedDialogDivs.get('DialogControlsSection');
export const DialogControlsSectionHeader = MappedDialogDivs.get('DialogControlsSectionHeader');
export const DialogButtonPrimary = Object.values(CommonUIModule).find((mod) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Primary"'));
export const DialogButtonSecondary = Object.values(CommonUIModule).find((mod) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Secondary"'));
// This is the "main" button. The Primary can act as a submit button,
// therefore secondary is chosen (also for backwards comp. reasons)
export const DialogButton = DialogButtonSecondary;