@stdlib/strided
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Strided.
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{{alias}}( N, x, sx, m, sm, y, sy, fcn )
Applies a unary function to a single-precision floating-point strided input
array according to a strided mask array and assigns results to a single-
precision floating-point strided output array.
The `N` and stride parameters determine which elements in the strided arrays
are accessed at runtime.
Indexing is relative to the first index. To introduce an offset, use typed
array views.
Parameters
----------
N: integer
Number of indexed elements.
x: Float32Array
Input array.
sx: integer
Index increment for `x`.
m: Uint8Array
Mask array.
sm: integer
Index increment for `m`.
y: Float32Array
Destination array.
sy: integer
Index increment for `y`.
fcn: Function
Unary function to apply.
Returns
-------
y: Float32Array
Input array `y`.
Examples
--------
// Standard usage:
> var x = new {{alias:/array/float32}}( [ 1.0, 2.0, 3.0, 4.0 ] );
> var m = new {{alias:/array/uint8}}( [ 0, 0, 1, 0 ] );
> var y = new {{alias:/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
> {{alias}}( x.length, x, 1, m, 1, y, 1, {{alias:/math/base/special/identity}} )
<Float32Array>[ 1.0, 2.0, 0.0, 4.0 ]
// Using `N` and `stride` parameters:
> y = new {{alias:/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
> {{alias}}( 2, x, 2, m, 2, y, -1, {{alias:/math/base/special/identity}} )
<Float32Array>[ 0.0, 1.0, 0.0, 0.0 ]
// Using view offsets:
> var x0 = new {{alias:/array/float32}}( [ 1.0, 2.0, 3.0, 4.0 ] );
> var m0 = new {{alias:/array/uint8}}( [ 0, 0, 1, 0 ] );
> var y0 = new {{alias:/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
> var x1 = new {{alias:/array/float32}}( x0.buffer, x0.BYTES_PER_ELEMENT*1 );
> var m1 = new {{alias:/array/uint8}}( m0.buffer, m0.BYTES_PER_ELEMENT*2 );
> var y1 = new {{alias:/array/float32}}( y0.buffer, y0.BYTES_PER_ELEMENT*2 );
> {{alias}}( 2, x1, -2, m1, 1, y1, 1, {{alias:/math/base/special/identity}} )
<Float32Array>[ 0.0, 2.0 ]
> y0
<Float32Array>[ 0.0, 0.0, 0.0, 2.0 ]
{{alias}}.ndarray( N, x, sx, ox, m, sm, om, y, sy, oy, fcn )
Applies a unary function to a single-precision floating-point strided input
array according to a strided mask array and assigns results to a single-
precision floating-point strided output array using alternative indexing
semantics.
While typed array views mandate a view offset based on the underlying
buffer, the offset parameters support indexing semantics based on starting
indices.
Parameters
----------
N: integer
Number of indexed elements.
x: Float32Array
Input array.
sx: integer
Index increment for `x`.
ox: integer
Starting index for `x`.
m: Uint8Array
Mask array.
sm: integer
Index increment for `m`.
om: integer
Starting index for `m`.
y: Float32Array
Destination array.
sy: integer
Index increment for `y`.
oy: integer
Starting index for `y`.
fcn: Function
Unary function to apply.
Returns
-------
y: Float32Array
Input array `y`.
Examples
--------
// Standard usage:
> var x = new {{alias:/array/float32}}( [ 1.0, 2.0, 3.0, 4.0 ] );
> var m = new {{alias:/array/uint8}}( [ 0, 0, 1, 0 ] );
> var y = new {{alias:/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
> {{alias}}.ndarray( x.length, x, 1, 0, m, 1, 0, y, 1, 0, {{alias:/math/base/special/identity}} )
<Float32Array>[ 1.0, 2.0, 0.0, 4.0 ]
// Advanced indexing:
> x = new {{alias:/array/float32}}( [ 1.0, 2.0, 3.0, 4.0 ] );
> m = new {{alias:/array/uint8}}( [ 0, 0, 1, 0 ] );
> y = new {{alias:/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
> {{alias}}.ndarray( 2, x, 2, 1, m, 1, 2, y, -1, y.length-1, {{alias:/math/base/special/identity}} )
<Float32Array>[ 0.0, 0.0, 4.0, 0.0 ]
See Also
--------