@stdlib/blas-ext-base-sasumpw
Version:
Calculate the sum of absolute values (L1 norm) of single-precision floating-point strided array elements using pairwise summation.
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JavaScript
/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
;
// MODULES //
var f32 = require( '@stdlib/number-float64-base-to-float32' );
var floor = require( '@stdlib/math-base-special-floor' );
var absf = require( '@stdlib/math-base-special-absf' );
// VARIABLES //
// Blocksize for pairwise summation (NOTE: decreasing the blocksize decreases rounding error as more pairs are summed, but also decreases performance. Because the inner loop is unrolled eight times, the blocksize is effectively `16`.):
var BLOCKSIZE = 128;
// MAIN //
/**
* Computes the sum of absolute values (L1 norm) of single-precision floating-point strided array elements using pairwise summation.
*
* ## Method
*
* - This implementation uses pairwise summation, which accrues rounding error `O(log2 N)` instead of `O(N)`. The recursion depth is also `O(log2 N)`.
*
* ## References
*
* - Higham, Nicholas J. 1993. "The Accuracy of Floating Point Summation." _SIAM Journal on Scientific Computing_ 14 (4): 783–99. doi:[10.1137/0914050](https://doi.org/10.1137/0914050).
*
* @param {PositiveInteger} N - number of indexed elements
* @param {Float32Array} x - input array
* @param {integer} strideX - stride length
* @param {NonNegativeInteger} offsetX - starting index
* @returns {number} sum
*
* @example
* var Float32Array = require( '@stdlib/array-float32' );
*
* var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
*
* var v = sasumpw( 4, x, 2, 1 );
* // returns 9.0
*/
function sasumpw( N, x, strideX, offsetX ) {
var ix;
var s0;
var s1;
var s2;
var s3;
var s4;
var s5;
var s6;
var s7;
var M;
var s;
var n;
var i;
if ( N <= 0 ) {
return 0.0;
}
ix = offsetX;
if ( strideX === 0 ) {
return f32( N * absf( x[ ix ] ) );
}
if ( N < 8 ) {
// Use simple summation...
s = 0.0;
for ( i = 0; i < N; i++ ) {
s = f32( s + absf( x[ ix ] ) );
ix += strideX;
}
return s;
}
if ( N <= BLOCKSIZE ) {
// Sum a block with 8 accumulators (by loop unrolling, we lower the effective blocksize to 16)...
s0 = absf( x[ ix ] );
s1 = absf( x[ ix+strideX ] );
s2 = absf( x[ ix+(2*strideX) ] );
s3 = absf( x[ ix+(3*strideX) ] );
s4 = absf( x[ ix+(4*strideX) ] );
s5 = absf( x[ ix+(5*strideX) ] );
s6 = absf( x[ ix+(6*strideX) ] );
s7 = absf( x[ ix+(7*strideX) ] );
ix += 8 * strideX;
M = N % 8;
for ( i = 8; i < N-M; i += 8 ) {
s0 = f32( s0 + absf( x[ ix ] ) );
s1 = f32( s1 + absf( x[ ix+strideX ] ) );
s2 = f32( s2 + absf( x[ ix+(2*strideX) ] ) );
s3 = f32( s3 + absf( x[ ix+(3*strideX) ] ) );
s4 = f32( s4 + absf( x[ ix+(4*strideX) ] ) );
s5 = f32( s5 + absf( x[ ix+(5*strideX) ] ) );
s6 = f32( s6 + absf( x[ ix+(6*strideX) ] ) );
s7 = f32( s7 + absf( x[ ix+(7*strideX) ] ) );
ix += 8 * strideX;
}
// Pairwise sum the accumulators:
s = f32( f32( f32(s0+s1) + f32(s2+s3) ) + f32( f32(s4+s5) + f32(s6+s7) ) ); // eslint-disable-line max-len
// Clean-up loop...
for ( i; i < N; i++ ) {
s = f32( s + absf( x[ ix ] ) );
ix += strideX;
}
return s;
}
// Recurse by dividing by two, but avoiding non-multiples of unroll factor...
n = floor( N/2 );
n -= n % 8;
return f32( sasumpw( n, x, strideX, ix ) + sasumpw( N-n, x, strideX, ix+(n*strideX) ) ); // eslint-disable-line max-len
}
// EXPORTS //
module.exports = sasumpw;