UNPKG

@stdlib/array

Version:
430 lines (406 loc) 13.4 kB
/* * @license Apache-2.0 * * Copyright (c) 2022 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // TypeScript Version: 4.1 /// <reference types="@stdlib/types"/> import { Collection, AccessorArrayLike, Complex128Array, Complex64Array } from '@stdlib/types/array'; import { Mode } from '@stdlib/types/ndarray'; /** * Index array. */ type IndexArray = Collection<number> | AccessorArrayLike<number>; /** * Interface describing `take`. */ interface Take { /** * Takes elements from an array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @returns output array * * @example * var x = [ 1, 2, 3, 4 ]; * * var y = take( x, [ 1, 3 ], 'throw' ); * // returns [ 2, 4 ] */ <T = unknown>( x: Collection<T> | AccessorArrayLike<T>, indices: IndexArray, mode: Mode ): Array<T>; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Float64Array = require( './../../../../float64' ); * * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0 ] ); * var out = new Float64Array( [ 0.0, 0.0, 0.0, 0.0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Float64Array>[ 2.0, 0.0, 4.0, 0.0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Float64Array, stride: number, offset: number ): Float64Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Float32Array = require( './../../../../float32' ); * * var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0 ] ); * var out = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Float32Array>[ 2.0, 0.0, 4.0, 0.0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Float32Array, stride: number, offset: number ): Float32Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Complex128Array = require( './../../../../float64' ); * * var x = new Complex128Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 ] ); * var out = new Complex128Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Complex128Array>[ 3.0, 4.0, 0.0, 0.0, 7.0, 8.0, 0.0, 0.0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Complex128Array, stride: number, offset: number ): Complex128Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Complex64Array = require( './../../../../float64' ); * * var x = new Complex64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 ] ); * var out = new Complex64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Complex64Array>[ 3.0, 4.0, 0.0, 0.0, 7.0, 8.0, 0.0, 0.0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Complex64Array, stride: number, offset: number ): Complex64Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Int32Array = require( './../../../../int32' ); * * var x = new Int32Array( [ 1, 2, 3, 4 ] ); * var out = new Int32Array( [ 0, 0, 0, 0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Int32Array>[ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Int32Array, stride: number, offset: number ): Int32Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Int16Array = require( './../../../../int16' ); * * var x = new Int16Array( [ 1, 2, 3, 4 ] ); * var out = new Int16Array( [ 0, 0, 0, 0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Int16Array>[ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Int16Array, stride: number, offset: number ): Int16Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Int8Array = require( './../../../../int8' ); * * var x = new Int8Array( [ 1, 2, 3, 4 ] ); * var out = new Int8Array( [ 0, 0, 0, 0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Int8Array>[ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Int8Array, stride: number, offset: number ): Int8Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Uint32Array = require( './../../../../uint32' ); * * var x = new Uint32Array( [ 1, 2, 3, 4 ] ); * var out = new Uint32Array( [ 0, 0, 0, 0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Uint32Array>[ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Uint32Array, stride: number, offset: number ): Uint32Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Uint16Array = require( './../../../../uint16' ); * * var x = new Uint16Array( [ 1, 2, 3, 4 ] ); * var out = new Uint16Array( [ 0, 0, 0, 0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Uint16Array>[ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Uint16Array, stride: number, offset: number ): Uint16Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Uint8Array = require( './../../../../uint8' ); * * var x = new Uint8Array( [ 1, 2, 3, 4 ] ); * var out = new Uint8Array( [ 0, 0, 0, 0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Uint8Array>[ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Uint8Array, stride: number, offset: number ): Uint8Array; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var Uint8ClampedArray = require( './../../../../uint8c' ); * * var x = new Uint8ClampedArray( [ 1, 2, 3, 4 ] ); * var out = new Uint8ClampedArray( [ 0, 0, 0, 0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns <Uint8ClampedArray>[ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign( x: Collection | AccessorArrayLike<any>, indices: IndexArray, mode: Mode, out: Uint8ClampedArray, stride: number, offset: number ): Uint8ClampedArray; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var x = [ 1, 2, 3, 4 ]; * var out = [ 0, 0, 0, 0 ]; * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns [ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign<T = unknown, U = unknown>( x: Collection<T> | AccessorArrayLike<T>, indices: IndexArray, mode: Mode, out: Array<U>, stride: number, offset: number ): Array<T | U>; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var toAccessorArray = require( './../../../../base/to-accessor-array' ); * * var x = [ 1, 2, 3, 4 ]; * var out = toAccessorArray( [ 0, 0, 0, 0 ] ); * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * * var bool = ( arr === out ); * // returns true * * var v = arr.get( 0 ); * // returns 2 */ assign<T = unknown, U = unknown>( x: Collection<T> | AccessorArrayLike<T>, indices: IndexArray, mode: Mode, out: AccessorArrayLike<U>, stride: number, offset: number ): AccessorArrayLike<T | U>; /** * Takes elements from an array and assigns the value to elements in a provided output array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @param out - output array * @param stride - output array stride * @param offset - output array offset * @returns output array * * @example * var x = [ 1, 2, 3, 4 ]; * var out = [ 0, 0, 0, 0 ]; * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns [ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ assign<T = unknown, U = unknown>( x: Collection<T> | AccessorArrayLike<T>, indices: IndexArray, mode: Mode, out: Collection<U>, stride: number, offset: number ): Collection<T | U>; } /** * Takes elements from an array. * * @param x - input array * @param indices - list of element indices * @param mode - index mode * @returns output array * * @example * var x = [ 1, 2, 3, 4 ]; * * var y = take( x, [ 1, 3 ], 'throw' ); * // returns [ 2, 4 ] * * @example * var x = [ 1, 2, 3, 4 ]; * var out = [ 0, 0, 0, 0 ]; * * var arr = take.assign( x, [ 1, 3 ], 'throw', out, 2, 0 ); * // returns [ 2, 0, 4, 0 ] * * var bool = ( arr === out ); * // returns true */ declare var take: Take; // EXPORTS // export = take;