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@stdlib/array

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/** * @license Apache-2.0 * * Copyright (c) 2023 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ 'use strict'; // MAIN // /** * Applies a quinary callback to elements in five three-dimensional nested input arrays and assigns results to elements in a three-dimensional nested output array. * * ## Notes * * - The function assumes that the input and output arrays have the same shape. * * @param {ArrayLikeObject<Array<Array<Collection>>>} arrays - array-like object containing five input nested arrays and one output nested array * @param {NonNegativeIntegerArray} shape - array shape * @param {Callback} fcn - quinary callback * @returns {void} * * @example * var ones3d = require( '@stdlib/array/base/ones3d' ); * var zeros3d = require( '@stdlib/array/base/zeros3d' ); * var add = require( '@stdlib/math/base/ops/add5' ); * * var shape = [ 1, 2, 2 ]; * * var x = ones3d( shape ); * var y = ones3d( shape ); * var z = ones3d( shape ); * var w = ones3d( shape ); * var v = ones3d( shape ); * var out = zeros3d( shape ); * * quinary3d( [ x, y, z, w, v, out ], shape, add ); * * console.log( out ); * // => [ [ [ 5.0, 5.0 ], [ 5.0, 5.0 ] ] ] */ function quinary3d( arrays, shape, fcn ) { var S0; var S1; var S2; var i0; var i1; var i2; var x0; var y0; var z0; var w0; var u0; var v0; var x1; var y1; var z1; var w1; var u1; var v1; var x; var y; var z; var w; var u; var v; S0 = shape[ 2 ]; S1 = shape[ 1 ]; S2 = shape[ 0 ]; if ( S0 <= 0 || S1 <= 0 || S2 <= 0 ) { return; } x = arrays[ 0 ]; y = arrays[ 1 ]; z = arrays[ 2 ]; w = arrays[ 3 ]; u = arrays[ 4 ]; v = arrays[ 5 ]; for ( i2 = 0; i2 < S2; i2++ ) { x1 = x[ i2 ]; y1 = y[ i2 ]; z1 = z[ i2 ]; w1 = w[ i2 ]; u1 = u[ i2 ]; v1 = v[ i2 ]; for ( i1 = 0; i1 < S1; i1++ ) { x0 = x1[ i1 ]; y0 = y1[ i1 ]; z0 = z1[ i1 ]; w0 = w1[ i1 ]; u0 = u1[ i1 ]; v0 = v1[ i1 ]; for ( i0 = 0; i0 < S0; i0++ ) { v0[ i0 ] = fcn( x0[ i0 ], y0[ i0 ], z0[ i0 ], w0[ i0 ], u0[ i0 ] ); // eslint-disable-line max-len } } } } // EXPORTS // module.exports = quinary3d;