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@stdlib/array

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/* * @license Apache-2.0 * * Copyright (c) 2023 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // TypeScript Version: 4.1 /// <reference types="@stdlib/types"/> import { Array4D } from '@stdlib/types/array'; import { Shape4D } from '@stdlib/types/ndarray'; /** * Quaternary callback. * * @param v1 - element from first input array * @param v2 - element from second input array * @param v3 - element from third input array * @param v4 - element from fourth input array * @returns result */ type Quaternary<T, U, V, W, X> = ( v1: T, v2: U, v3: V, v4: W ) => X; /** * Applies a quaternary callback to elements in four four-dimensional nested input arrays and assigns results to elements in a four-dimensional nested output array. * * ## Notes * * - The function assumes that the input and output arrays have the same shape. * * @param arrays - array containing four input nested arrays and one output nested array * @param shape - array shape * @param fcn - quaternary callback * * @example * var add = require( '@stdlib/math/base/ops/add4' ); * var ones4d = require( '@stdlib/array/base/ones4d' ); * var zeros4d = require( '@stdlib/array/base/zeros4d' ); * * var shape = [ 1, 1, 2, 2 ]; * * var x = ones4d( shape ); * var y = ones4d( shape ); * var z = ones4d( shape ); * var w = ones4d( shape ); * var out = zeros4d( shape ); * * quaternary4d( [ x, y, z, w, out ], shape, add ); * * console.log( out ); * // => [ [ [ [ 4.0, 4.0 ], [ 4.0, 4.0 ] ] ] ] */ declare function quaternary4d<T = unknown, U = unknown, V = unknown, W = unknown, X = unknown>( arrays: [ Array4D<T>, Array4D<U>, Array4D<V>, Array4D<W>, Array4D<X> ], shape: Shape4D, fcn: Quaternary<T, U, V, W, X> ): void; // EXPORTS // export = quaternary4d;