@stdlib/array
Version:
Arrays.
159 lines (143 loc) • 3.1 kB
JavaScript
/**
* @license Apache-2.0
*
* Copyright (c) 2023 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
;
// MODULES //
var broadcastArray = require( './../../../base/broadcast-array' );
// MAIN //
/**
* Applies a quaternary callback to elements in four broadcasted input arrays and assigns results to elements in a two-dimensional nested output array.
*
* @param {ArrayLikeObject<Array<Collection>>} arrays - array-like object containing four input nested arrays and one output nested array
* @param {ArrayLikeObject<NonNegativeIntegerArray>} shapes - array shapes
* @param {Callback} fcn - quaternary callback
* @returns {void}
*
* @example
* var add = require( '@stdlib/math/base/ops/add4' );
* var ones2d = require( '@stdlib/array/base/ones2d' );
* var zeros2d = require( '@stdlib/array/base/zeros2d' );
*
* var shapes = [
* [ 1, 2 ],
* [ 2, 1 ],
* [ 1, 1 ],
* [ 2, 2 ],
* [ 2, 2 ]
* ];
*
* var x = ones2d( shapes[ 0 ] );
* var y = ones2d( shapes[ 1 ] );
* var z = ones2d( shapes[ 2 ] );
* var w = ones2d( shapes[ 3 ] );
* var out = zeros2d( shapes[ 4 ] );
*
* bquaternary2d( [ x, y, z, w, out ], shapes, add );
*
* console.log( out );
* // => [ [ 4.0, 4.0 ], [ 4.0, 4.0 ] ]
*/
function bquaternary2d( arrays, shapes, fcn ) {
var dx0;
var dx1;
var dy0;
var dy1;
var dz0;
var dz1;
var dw0;
var dw1;
var S0;
var S1;
var i0;
var i1;
var j0;
var j1;
var k0;
var k1;
var m0;
var m1;
var n0;
var n1;
var x0;
var y0;
var z0;
var w0;
var u0;
var sh;
var st;
var o;
var x;
var y;
var z;
var w;
var u;
sh = shapes[ 4 ];
S0 = sh[ 1 ];
S1 = sh[ 0 ];
if ( S0 <= 0 || S1 <= 0 ) {
return;
}
o = broadcastArray( arrays[ 0 ], shapes[ 0 ], sh );
x = o.data;
st = o.strides;
dx0 = st[ 1 ];
dx1 = st[ 0 ];
o = broadcastArray( arrays[ 1 ], shapes[ 1 ], sh );
y = o.data;
st = o.strides;
dy0 = st[ 1 ];
dy1 = st[ 0 ];
o = broadcastArray( arrays[ 2 ], shapes[ 2 ], sh );
z = o.data;
st = o.strides;
dz0 = st[ 1 ];
dz1 = st[ 0 ];
o = broadcastArray( arrays[ 3 ], shapes[ 3 ], sh );
w = o.data;
st = o.strides;
dw0 = st[ 1 ];
dw1 = st[ 0 ];
u = arrays[ 4 ];
j1 = 0;
k1 = 0;
m1 = 0;
n1 = 0;
for ( i1 = 0; i1 < S1; i1++ ) {
j0 = 0;
k0 = 0;
m0 = 0;
n0 = 0;
x0 = x[ j1 ];
y0 = y[ k1 ];
z0 = z[ m1 ];
w0 = w[ n1 ];
u0 = u[ i1 ];
for ( i0 = 0; i0 < S0; i0++ ) {
u0[ i0 ] = fcn( x0[ j0 ], y0[ k0 ], z0[ m0 ], w0[ n0 ] );
j0 += dx0;
k0 += dy0;
m0 += dz0;
n0 += dw0;
}
j1 += dx1;
k1 += dy1;
m1 += dz1;
n1 += dw1;
}
}
// EXPORTS //
module.exports = bquaternary2d;